🧼 Splits motions state to own files
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#pragma once
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#include <Kinematics.h>
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struct gait_state_t {
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float step_height;
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float step_x;
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float step_z;
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float step_angle;
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float step_velocity;
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float step_depth;
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};
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struct ControllerCommand {
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int stop;
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float lx, ly, rx, ry, h, s, s1;
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};
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class GaitState {
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protected:
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virtual const char *name() const = 0;
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float default_feet_pos[4][4] = {{1, -1, 0.7, 1}, {1, -1, -0.7, 1}, {-1, -1, 0.7, 1}, {-1, -1, -0.7, 1}};
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gait_state_t gait_state = {0.4, 0, 0, 0, 1, 0.002};
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void mapCommand(ControllerCommand command) {
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this->gait_state.step_height = 0.4 + (command.s1 / 128 + 1) / 2;
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this->gait_state.step_x = command.ly / 128;
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this->gait_state.step_z = -command.lx / 128;
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this->gait_state.step_velocity = command.s / 128 + 1;
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this->gait_state.step_angle = command.rx / 128;
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this->gait_state.step_depth = 0.002;
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}
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public:
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virtual float getDefaultHeight() const { return 0.5f; }
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virtual void begin() { ESP_LOGI("Gait Planner", "Starting %s", name()); }
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virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
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virtual void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) {
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this->mapCommand(command);
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}
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};
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