🐛 Clamps imu compensation to max roll and pitch
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@@ -17,9 +17,12 @@ class MotionState {
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body_state.ym = lerp(body_state.ym, target_body_state.ym, smoothing_factor);
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body_state.zm = lerp(body_state.zm, target_body_state.zm, smoothing_factor);
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body_state.phi = lerp(body_state.phi, target_body_state.phi, smoothing_factor);
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body_state.psi = lerp(body_state.psi, target_body_state.psi - imuCompensate * psi_offset, smoothing_factor);
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body_state.omega =
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lerp(body_state.omega, target_body_state.omega - imuCompensate * omega_offset, smoothing_factor);
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const float target_psi =
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clamp(target_body_state.psi - imuCompensate * psi_offset, -KinConfig::max_pitch, KinConfig::max_pitch);
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const float target_omega =
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clamp(target_body_state.omega - imuCompensate * omega_offset, -KinConfig::max_roll, KinConfig::max_roll);
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body_state.psi = lerp(body_state.psi, target_psi, smoothing_factor);
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body_state.omega = lerp(body_state.omega, target_omega, smoothing_factor);
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}
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void updateFeet(body_state_t& body_state, const float smoothing_factor = default_smoothing_factor) {
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@@ -29,9 +32,9 @@ class MotionState {
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}
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public:
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void updateImuOffsets(const float omega_offset, const float psi_offset) {
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this->omega_offset = omega_offset * RAD2DEG_F;
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this->psi_offset = psi_offset * RAD2DEG_F;
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void updateImuOffsets(const float new_omega, const float new_psi) {
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omega_offset = new_omega * RAD_TO_DEG;
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psi_offset = new_psi * RAD_TO_DEG;
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}
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virtual ~MotionState() {}
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