Fixes build warning and errors

This commit is contained in:
Rune Harlyk
2025-07-10 21:32:28 +02:00
committed by Rune Harlyk
parent c8ee64d7f4
commit d529eaa201
22 changed files with 2053 additions and 2116 deletions
@@ -1,15 +1,15 @@
<script lang="ts">
import { onMount, onDestroy } from 'svelte'
import * as THREE from 'three'
import { imu } from '$lib/stores/imu'
import SceneBuilder from '$lib/sceneBuilder'
import { onMount, onDestroy } from 'svelte';
import * as THREE from 'three';
import { imu } from '$lib/stores/imu';
import SceneBuilder from '$lib/sceneBuilder';
let canvas: HTMLCanvasElement = $state()
let sceneBuilder: SceneBuilder
let cube: THREE.Mesh
let targetRotation = new THREE.Euler()
let lastUpdateTime = 0
const LERP_SPEED = 5 // rotations per second
let canvas: HTMLCanvasElement;
let sceneBuilder: SceneBuilder;
let cube: THREE.Mesh;
let targetRotation = new THREE.Euler();
let lastUpdateTime = 0;
const LERP_SPEED = 5; // rotations per second
const initThreeJS = () => {
sceneBuilder = new SceneBuilder()
@@ -18,59 +18,59 @@
.addOrbitControls(1, 10, false)
.addAmbientLight({ color: 0x404040, intensity: 0.5 })
.addDirectionalLight({ color: 0xffffff, intensity: 3, x: 10, y: 20, z: 7 })
.fillParent()
.fillParent();
const geometry = new THREE.BoxGeometry(1, 1, 1)
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshPhongMaterial({
color: 0x00ff00,
transparent: true,
opacity: 0.8
})
cube = new THREE.Mesh(geometry, material)
sceneBuilder.scene.add(cube)
opacity: 0.8,
});
cube = new THREE.Mesh(geometry, material);
sceneBuilder.scene.add(cube);
sceneBuilder.addRenderCb(() => {
if (!cube) return
const currentTime = performance.now()
const deltaTime = (currentTime - lastUpdateTime) / 1000 // convert to seconds
lastUpdateTime = currentTime
if (!cube) return;
const currentTime = performance.now();
const deltaTime = (currentTime - lastUpdateTime) / 1000; // convert to seconds
lastUpdateTime = currentTime;
const lerpFactor = Math.min(1, LERP_SPEED * deltaTime)
cube.rotation.x = THREE.MathUtils.lerp(cube.rotation.x, targetRotation.x, lerpFactor)
cube.rotation.y = THREE.MathUtils.lerp(cube.rotation.y, targetRotation.y, lerpFactor)
cube.rotation.z = THREE.MathUtils.lerp(cube.rotation.z, targetRotation.z, lerpFactor)
})
const lerpFactor = Math.min(1, LERP_SPEED * deltaTime);
cube.rotation.x = THREE.MathUtils.lerp(cube.rotation.x, targetRotation.x, lerpFactor);
cube.rotation.y = THREE.MathUtils.lerp(cube.rotation.y, targetRotation.y, lerpFactor);
cube.rotation.z = THREE.MathUtils.lerp(cube.rotation.z, targetRotation.z, lerpFactor);
});
sceneBuilder.startRenderLoop()
}
sceneBuilder.startRenderLoop();
};
const updateOrientation = () => {
if (!cube) return
if (!cube) return;
const y = -$imu.x[$imu.x.length - 1] || 0
const x = $imu.y[$imu.y.length - 1] || 0
const z = -$imu.z[$imu.z.length - 1] || 0
const y = -$imu.x[$imu.x.length - 1] || 0;
const x = $imu.y[$imu.y.length - 1] || 0;
const z = -$imu.z[$imu.z.length - 1] || 0;
targetRotation.set(
THREE.MathUtils.degToRad(x),
THREE.MathUtils.degToRad(y),
THREE.MathUtils.degToRad(z)
)
}
);
};
onMount(() => {
initThreeJS()
})
initThreeJS();
});
onDestroy(() => {
sceneBuilder?.renderer?.dispose()
})
sceneBuilder?.renderer?.dispose();
});
$effect(() => {
if ($imu) {
updateOrientation()
updateOrientation();
}
})
});
</script>
<div class="h-60 w-60 border-2 border-base-300 rounded-md">