♻️ Update sim structure

This commit is contained in:
Rune Harlyk
2025-07-18 19:22:59 +02:00
committed by Rune Harlyk
parent 5a6f195f56
commit d3db2b3650
29 changed files with 1224 additions and 206 deletions
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import math
import numpy as np
from typing import TypedDict
from enum import Enum
from src.robot.kinematics import BodyStateT
class GaitType(Enum):
TROT_GATE = 0
CRAWL_GATE = 1
default_offset = {
GaitType.TROT_GATE: [0, 0.5, 0.5, 0],
GaitType.CRAWL_GATE: [0, 1 / 4, 2 / 4, 3 / 4],
}
default_stand_frac = {
GaitType.TROT_GATE: 3 / 4,
GaitType.CRAWL_GATE: 3 / 4,
}
class GaitStateT(TypedDict):
step_height: float
step_x: float
step_z: float
step_angle: float
step_velocity: float
step_depth: float
stand_frac: float
offset: list[float]
gait_type: GaitType
length_multipliers = np.array(
[-1.4, -1.0, -1.5, -1.5, -1.5, 0.0, 0.0, 0.0, 1.5, 1.5, 1.4, 1.0])
height_profile = np.array(
[0.0, 0.0, 0.9, 0.9, 0.9, 0.9, 0.9, 1.1, 1.1, 1.1, 0.0, 0.0])
def sine_curve(length, angle, height, phase):
x, z = length * (1 - 2 * phase) * np.cos(angle), length * \
(1 - 2 * phase) * np.sin(angle)
y = height * np.cos(np.pi * (x + z) / (2 * length)) if length else 0
return np.array([x, z, y])
def yaw_arc(feet, current):
return (
np.pi / 2
+ np.arctan2(feet[1], feet[0])
+ np.arctan2(np.linalg.norm(current[:2] - feet[:2]), np.linalg.norm(feet[:2]))
)
def get_control_points(length, angle, height):
x_polar, z_polar = np.cos(angle), np.sin(angle)
x = length * length_multipliers * x_polar
z = length * length_multipliers * z_polar
y = height * height_profile
return np.stack([x, z, y], axis=1)
def bezier_curve(length, angle, height, phase):
ctrl = get_control_points(length, angle, height)
n = len(ctrl) - 1
coeffs = np.array([math.comb(n, i) * (phase**i) *
((1 - phase) ** (n - i)) for i in range(n + 1)])
return np.sum(ctrl * coeffs[:, None], axis=0)
class GaitController:
def __init__(self, default_position: np.ndarray):
self.default_position = default_position
self.phase = 0.0
def step(self, gait: GaitStateT, body: BodyStateT, dt: float):
step_x, step_z, angle = gait["step_x"], gait["step_z"], gait["step_angle"]
if not any((step_x, step_z, angle)):
body["feet"] = body["feet"] + \
(self.default_position - body["feet"]) * dt * 10
self.phase = 0.0
return
self._advance_phase(dt, gait["step_velocity"])
stand_fraction = gait["stand_frac"]
depth = gait["step_depth"]
height = gait["step_height"]
offsets = gait["offset"]
length = np.hypot(step_x, step_z)
if step_x < 0:
length = -length
turn_amplitude = np.arctan2(step_z, length) * 2
new_feet = np.zeros_like(self.default_position)
for i, (default_foot, current_foot) in enumerate(zip(self.default_position, body["feet"])):
phase = (self.phase + offsets[i]) % 1
ph_norm, curve_fn, amp = self._phase_params(
phase, stand_fraction, depth, height)
delta_pos = curve_fn(length / 2, turn_amplitude, amp, ph_norm)
delta_rot = curve_fn(np.rad2deg(angle), yaw_arc(
default_foot, current_foot), amp, ph_norm)
new_feet[i][:2] = default_foot[:2] + delta_pos + delta_rot
# new_feet[i][3] = 1
body["feet"] = new_feet
def _advance_phase(self, dt: float, velocity: float):
self.phase = (self.phase + dt * velocity) % 1
def _phase_params(self, phase: float, stand_frac: float, depth: float, height: float):
if phase < stand_frac:
return phase / stand_frac, sine_curve, -depth
return (phase - stand_frac) / (1 - stand_frac), bezier_curve, height
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import numpy as np
from typing import TypedDict, List
import config
class BodyStateT(TypedDict):
omega: float
phi: float
psi: float
xm: float
ym: float
zm: float
feet: List[List[float]]
default_feet: List[List[float]]
px: float
py: float
pz: float
def rot_x(theta):
c = np.cos(theta)
s = np.sin(theta)
return np.array([[1, 0, 0, 0], [0, c, -s, 0], [0, s, c, 0], [0, 0, 0, 1]])
def rot_y(theta):
c = np.cos(theta)
s = np.sin(theta)
return np.array([[c, 0, s, 0], [0, 1, 0, 0], [-s, 0, c, 0], [0, 0, 0, 1]])
def rot_z(theta):
c = np.cos(theta)
s = np.sin(theta)
return np.array([[c, -s, 0, 0], [s, c, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]])
def rot(omega, phi, psi):
return rot_z(psi) @ rot_y(phi) @ rot_x(omega)
def translation(x, y, z):
return np.array([[1, 0, 0, x], [0, 1, 0, y], [0, 0, 1, z], [0, 0, 0, 1]])
def transformation(omega, phi, psi, x, y, z):
return rot(omega, phi, psi) @ translation(x, y, z)
def get_transformation_matrix(body_state):
omega, phi, psi = body_state["omega"], body_state["phi"], body_state["psi"]
xm, ym, zm = body_state["xm"], body_state["ym"], body_state["zm"]
return transformation(omega, phi, psi, xm, ym, zm)
class Kinematics:
def __init__(self, l1, l2, l3, l4, length, width):
self.l1 = float(l1)
self.l2 = float(l2)
self.l3 = float(l3)
self.l4 = float(l4)
self.length = float(length)
self.width = float(width)
self.deg2rad = np.pi / 180
self.mount_offsets = np.array([
[self.length / 2, 0, self.width / 2],
[self.length / 2, 0, -self.width / 2],
[-self.length / 2, 0, self.width / 2],
[-self.length / 2, 0, -self.width / 2]
])
self.inv_mount_rot = np.array([
[0, 0, -1],
[0, 1, 0],
[1, 0, 0]
])
def get_default_feet_pos(self):
feet = self.mount_offsets.copy()
feet[:, 1] = -1
feet[:, 2] += np.array([self.l1, -self.l1, self.l1, -self.l1])
return feet
def inverse_kinematics(self, body_state):
roll, pitch, yaw = np.deg2rad(body_state["omega"]), np.deg2rad(
body_state["phi"]), np.deg2rad(body_state["psi"])
xm, ym, zm = body_state["xm"], body_state["ym"], body_state["zm"]
rot = self._rotation_matrix(roll, pitch, yaw)
inv_rot = rot.T
inv_tr = - \
inv_rot @ np.array([xm, ym, zm])
angles = []
for idx, foot_world in enumerate(body_state["feet"]):
foot_body = inv_rot @ foot_world + inv_tr
foot_local = self.inv_mount_rot @ (foot_body -
self.mount_offsets[idx])
x_local = -foot_local[0] if idx % 2 else foot_local[0]
angles.extend(self._leg_ik(x_local, foot_local[1], foot_local[2]))
return angles
def _leg_ik(self, x, y, z):
f = np.sqrt(max(0.0, x*x + y*y - self.l1*self.l1))
g = f - self.l2
h = np.sqrt(g*g + z*z)
t1 = -np.arctan2(y, x) - np.arctan2(f, -self.l1)
d = (h*h - self.l3*self.l3 - self.l4*self.l4) / (2*self.l3*self.l4)
d = max(-1.0, min(1.0, d))
t3 = np.arccos(d)
t2 = np.arctan2(z, g) - np.arctan2(self.l4*np.sin(t3),
self.l3 + self.l4*np.cos(t3))
return t1, t2, t3
def _rotation_matrix(self, roll, pitch, yaw):
cr, sr = np.cos(roll), np.sin(roll)
cp, sp = np.cos(pitch), np.sin(pitch)
cy, sy = np.cos(yaw), np.sin(yaw)
return np.array([
[cp*cy, -cp*sy, sp],
[sr*sp*cy + cy*cr, -sr*sp*sy + cr*cy, -sr*cp],
[sr*sy - sp*cr*cy, sr*cy + sp*sy*cr, cr*cp]
])