♻️ Update sim structure

This commit is contained in:
Rune Harlyk
2025-07-18 19:22:59 +02:00
committed by Rune Harlyk
parent 5a6f195f56
commit d3db2b3650
29 changed files with 1224 additions and 206 deletions
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import gymnasium as gym
import pybullet as p
import pybullet_data
import numpy as np
from enum import Enum
from src.utils.gui import GUI
class TerrainType(Enum):
FLAT = "flat"
PLANAR_REFLECTION = "planar_reflection"
TERRAIN = "terrain"
MAZE = "maze"
class QuadrupedRobot:
def __init__(self, urdf_path, position=[0, 0, 0.3], orientation=[0, 0, 0], use_fixed_base=False):
q_orientation = p.getQuaternionFromEuler(orientation)
self.robot_id = p.loadURDF(
urdf_path, position, q_orientation, useFixedBase=use_fixed_base)
def get_observation(self):
position, orientation = p.getBasePositionAndOrientation(self.robot_id)
orientation = p.getEulerFromQuaternion(orientation)
velocity, angular_velocity = p.getBaseVelocity(self.robot_id)
joint_states = p.getJointStates(
self.robot_id, range(p.getNumJoints(self.robot_id)))
joint_positions = [state[0] for state in joint_states]
joint_velocities = [state[1] for state in joint_states]
return np.concatenate(
[
position,
orientation,
velocity,
angular_velocity,
joint_positions,
joint_velocities,
]
)
def apply_action(self, action):
for i, position in enumerate(action):
p.setJointMotorControl2(
bodyIndex=self.robot_id,
jointIndex=i,
controlMode=p.POSITION_CONTROL,
targetPosition=position,
force=50, # 343 # / 100 for newtons - Fix mass
positionGain=0.5,
maxVelocity=13.09,
)
class QuadrupedEnv(gym.Env):
def __init__(self, terrain_type: TerrainType = TerrainType.FLAT, render_mode: str = "human"):
super().__init__()
if render_mode == "human":
p.connect(p.GUI)
else:
p.connect(p.DIRECT)
self.observation_space = gym.spaces.Box(
low=-np.inf, high=np.inf, shape=(48,))
self.action_space = gym.spaces.Box(low=-1, high=1, shape=(18,))
p.setAdditionalSearchPath(pybullet_data.getDataPath())
self.terrain_type = terrain_type
self.render_mode = render_mode
self.target_velocity = 0.5
self.max_steps = float("inf")
self.current_step = 0
self._setup_world()
if render_mode == "human":
self.env_start_state = p.saveState()
# env parameters
self._distance_limit = float("inf")
def _setup_world(self):
self.robot = QuadrupedRobot("src/resources/spot.urdf")
self._load_terrain(self.terrain_type)
p.setGravity(0, 0, -9.8)
p.setTimeStep(1 / 240)
if self.render_mode == "human":
self.gui = GUI(self.robot.robot_id)
else:
self.gui = None
def _load_terrain(self, terrain_type: TerrainType):
if terrain_type == TerrainType.FLAT:
self.terrain = p.loadURDF("plane.urdf")
elif terrain_type == TerrainType.PLANAR_REFLECTION:
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 1)
p.configureDebugVisualizer(p.COV_ENABLE_PLANAR_REFLECTION, 1)
p.configureDebugVisualizer(p.COV_ENABLE_TINY_RENDERER, 0)
self.terrain = p.loadURDF(
"plane_transparent.urdf", useMaximalCoordinates=True)
elif terrain_type == TerrainType.TERRAIN:
terrainShape = p.createCollisionShape(
shapeType=p.GEOM_HEIGHTFIELD, meshScale=[0.1, 0.1, 24], fileName="heightmaps/wm_height_out.png"
)
textureId = p.loadTexture("heightmaps/gimp_overlay_out.png")
self.terrain = p.createMultiBody(0, terrainShape)
p.changeVisualShape(self.terrain, -1, textureUniqueId=textureId)
elif terrain_type == TerrainType.MAZE:
terrainShape = p.createCollisionShape(
shapeType=p.GEOM_HEIGHTFIELD, meshScale=[1, 1, 3], fileName="heightmaps/Maze.png"
)
textureId = p.loadTexture("heightmaps/Maze.png")
maze = p.createMultiBody(0, terrainShape)
self.terrain = [p.loadURDF("plane.urdf"), maze]
p.changeVisualShape(self.terrain[1], -1, textureUniqueId=textureId)
def reset(self, *, seed: int | None = None):
super().reset(seed=seed)
if self.render_mode == "human":
p.restoreState(self.env_start_state)
else:
p.resetSimulation()
self._setup_world()
self.current_step = 0
return self.robot.get_observation(), {}
def step(self, action):
self.current_step += 1
if self.gui:
self.gui.update()
self.robot.apply_action(action)
p.stepSimulation()
obs = self.robot.get_observation()
reward = self.calculate_reward(obs)
done = self.is_done(obs)
truncated = self.current_step >= self.max_steps
return obs, reward, done, truncated, {}
def close(self):
pass
# p.disconnect()
def calculate_reward(self, obs):
position = obs[:3]
velocity = obs[6:9]
angular_velocity = obs[9:12]
forward_velocity = velocity[0]
velocity_reward = -abs(forward_velocity - self.target_velocity)
height_penalty = -abs(position[2] - 0.3)
angular_penalty = -np.sum(np.square(angular_velocity))
total_reward = velocity_reward + 0.1 * height_penalty + 0.01 * angular_penalty
return total_reward
def is_done(self, obs):
position = obs[:3]
orientation = obs[3:6]
return self._is_fallen(orientation) or self._is_distance_limit_exceeded(position)
def _is_distance_limit_exceeded(self, position):
distance = np.hypot(position[0], position[1])
return distance > self._distance_limit
def _is_fallen(self, orientation):
# orientation = self.spot.GetBaseOrientation()
# rot_mat = self._pybullet_client.getMatrixFromQuaternion(orientation)
# local_up = rot_mat[6:]
# pos = self.spot.GetBasePosition()
# return (np.dot(np.asarray([0, 0, 1]), np.asarray(local_up)) < 0.55)
return abs(orientation[0]) > 0.85 or abs(orientation[1]) > 0.85
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import pybullet as p
import numpy as np
class QuadrupedRobot:
def __init__(self, urdf_path):
self.urdf_path = urdf_path
self.load()
def load(self):
position = [0, 0, 0.3]
orientation = p.getQuaternionFromEuler([0, 0, 0])
self.robot_id = p.loadURDF(self.urdf_path, position, orientation)
def get_observation(self):
_, orientation = p.getBasePositionAndOrientation(self.robot_id)
orientation = p.getEulerFromQuaternion(orientation)[:2]
velocity, angular_velocity = p.getBaseVelocity(self.robot_id)
joint_states = p.getJointStates(
self.robot_id, range(p.getNumJoints(self.robot_id))
)
joint_positions = [state[0] for state in joint_states]
joint_velocities = [state[1] for state in joint_states]
return np.concatenate(
[
orientation,
velocity,
angular_velocity,
joint_positions,
joint_velocities,
]
)
def apply_action(self, action):
for i, position in enumerate(action):
p.setJointMotorControl2(
bodyIndex=self.robot_id,
jointIndex=i,
controlMode=p.POSITION_CONTROL,
targetPosition=position,
)