🤖 Adds 3D model view
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<script lang="ts">
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import { onMount } from 'svelte';
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import {
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WebGLRenderer,
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PerspectiveCamera,
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Scene,
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Mesh,
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PlaneGeometry,
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ShadowMaterial,
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DirectionalLight,
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PCFSoftShadowMap,
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sRGBEncoding,
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AmbientLight,
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MathUtils,
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LoaderUtils
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} from 'three';
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import { XacroLoader } from 'xacro-parser';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import URDFLoader from 'urdf-loader';
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import { servoBuffer } from '../../lib/socket'
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import { lerp } from '../../lib/utils';
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import uzip from 'uzip';
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import { outControllerData } from '../../lib/store';
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import { solve } from '../../lib/kinematics';
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let el: HTMLCanvasElement;
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let scene, camera, renderer, robot, controls;
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let angles = new Int8Array(12)
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const servoNames = [
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"front_left_shoulder", "front_left_leg", "front_left_foot",
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"front_right_shoulder", "front_right_leg", "front_right_foot",
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"rear_left_shoulder", "rear_left_leg", "rear_left_foot",
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"rear_right_shoulder", "rear_right_leg", "rear_right_foot"]
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onMount(async () => {
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await cacheModelFiles()
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createScene()
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});
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const cacheModelFiles = async () => {
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const cacheKey = "files"
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const cache = await caches.open(cacheKey)
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let data = await fetch("/stl.zip").then(data => data.arrayBuffer())
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var files = uzip.parse(data);
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for(const [path, data] of Object.entries(files) as [path:string, data:Uint8Array][]){
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const url = new URL(path, window.location.href)
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cache.put(url, new Response(data));
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}
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}
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const loadModel = () => {
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const url = '/spot_micro.urdf.xacro';
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const xacroLoader = new XacroLoader();
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xacroLoader.load( url, xml => {
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const urdfLoader = new URDFLoader();
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urdfLoader.workingPath = LoaderUtils.extractUrlBase( url );
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robot = urdfLoader.parse( xml );
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robot.rotation.x = Math.PI / 0.6666;
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robot.rotation.z = Math.PI / 2;
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robot.traverse(c => c.castShadow = true);
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robot.updateMatrixWorld(true);
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scene.add( robot );
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}, (error) => console.log(error));
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}
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const createScene = () => {
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scene = new Scene();
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camera = new PerspectiveCamera();
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camera.position.set(-0.5, 0.5, 1);
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renderer = new WebGLRenderer({ antialias: true, canvas: el });
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renderer.outputEncoding = sRGBEncoding;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = PCFSoftShadowMap;
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document.body.appendChild(renderer.domElement);
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const directionalLight = new DirectionalLight(0xffffff, 1.0);
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directionalLight.castShadow = true;
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directionalLight.shadow.mapSize.setScalar(1024);
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directionalLight.position.set(5, 30, 5);
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scene.add(directionalLight);
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const ambientLight = new AmbientLight(0xffffff, 0.2);
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scene.add(ambientLight);
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const ground = new Mesh(new PlaneGeometry(), new ShadowMaterial({ opacity: 0.25 }));
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ground.rotation.x = -Math.PI / 2;
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ground.scale.setScalar(30);
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ground.receiveShadow = true;
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scene.add(ground);
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controls = new OrbitControls(camera, renderer.domElement);
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controls.minDistance = 0;
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controls.maxDistance = 4;
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controls.update();
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loadModel()
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handleResize()
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render()
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}
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const handleResize = () => {
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setPixelRatio(window.devicePixelRatio);
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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}
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const render = () => {
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requestAnimationFrame(render);
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renderer.render(scene, camera);
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if(!robot) return
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const newAngles = $servoBuffer
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if(JSON.stringify(angles) === JSON.stringify(newAngles)) return
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for (let i = 0; i < servoNames.length; i++) {
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angles[i] = lerp(robot.joints[servoNames[i]].angle * (180/Math.PI), newAngles[i], 0.2)
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robot.joints[servoNames[i]].setJointValue(MathUtils.degToRad(angles[i]));
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}
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}
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</script>
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<svelte:window on:resize={handleResize}></svelte:window>
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<canvas bind:this={el} class="absolute"></canvas>
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