🤖 Adds 3D model view

This commit is contained in:
Rune Harlyk
2023-07-18 17:47:49 +02:00
parent e34c719a86
commit c8ee581715
8 changed files with 479 additions and 6 deletions
+136
View File
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<script lang="ts">
import { onMount } from 'svelte';
import {
WebGLRenderer,
PerspectiveCamera,
Scene,
Mesh,
PlaneGeometry,
ShadowMaterial,
DirectionalLight,
PCFSoftShadowMap,
sRGBEncoding,
AmbientLight,
MathUtils,
LoaderUtils
} from 'three';
import { XacroLoader } from 'xacro-parser';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import URDFLoader from 'urdf-loader';
import { servoBuffer } from '../../lib/socket'
import { lerp } from '../../lib/utils';
import uzip from 'uzip';
import { outControllerData } from '../../lib/store';
import { solve } from '../../lib/kinematics';
let el: HTMLCanvasElement;
let scene, camera, renderer, robot, controls;
let angles = new Int8Array(12)
const servoNames = [
"front_left_shoulder", "front_left_leg", "front_left_foot",
"front_right_shoulder", "front_right_leg", "front_right_foot",
"rear_left_shoulder", "rear_left_leg", "rear_left_foot",
"rear_right_shoulder", "rear_right_leg", "rear_right_foot"]
onMount(async () => {
await cacheModelFiles()
createScene()
});
const cacheModelFiles = async () => {
const cacheKey = "files"
const cache = await caches.open(cacheKey)
let data = await fetch("/stl.zip").then(data => data.arrayBuffer())
var files = uzip.parse(data);
for(const [path, data] of Object.entries(files) as [path:string, data:Uint8Array][]){
const url = new URL(path, window.location.href)
cache.put(url, new Response(data));
}
}
const loadModel = () => {
const url = '/spot_micro.urdf.xacro';
const xacroLoader = new XacroLoader();
xacroLoader.load( url, xml => {
const urdfLoader = new URDFLoader();
urdfLoader.workingPath = LoaderUtils.extractUrlBase( url );
robot = urdfLoader.parse( xml );
robot.rotation.x = Math.PI / 0.6666;
robot.rotation.z = Math.PI / 2;
robot.traverse(c => c.castShadow = true);
robot.updateMatrixWorld(true);
scene.add( robot );
}, (error) => console.log(error));
}
const createScene = () => {
scene = new Scene();
camera = new PerspectiveCamera();
camera.position.set(-0.5, 0.5, 1);
renderer = new WebGLRenderer({ antialias: true, canvas: el });
renderer.outputEncoding = sRGBEncoding;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = PCFSoftShadowMap;
document.body.appendChild(renderer.domElement);
const directionalLight = new DirectionalLight(0xffffff, 1.0);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.setScalar(1024);
directionalLight.position.set(5, 30, 5);
scene.add(directionalLight);
const ambientLight = new AmbientLight(0xffffff, 0.2);
scene.add(ambientLight);
const ground = new Mesh(new PlaneGeometry(), new ShadowMaterial({ opacity: 0.25 }));
ground.rotation.x = -Math.PI / 2;
ground.scale.setScalar(30);
ground.receiveShadow = true;
scene.add(ground);
controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 0;
controls.maxDistance = 4;
controls.update();
loadModel()
handleResize()
render()
}
const handleResize = () => {
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
const render = () => {
requestAnimationFrame(render);
renderer.render(scene, camera);
if(!robot) return
const newAngles = $servoBuffer
if(JSON.stringify(angles) === JSON.stringify(newAngles)) return
for (let i = 0; i < servoNames.length; i++) {
angles[i] = lerp(robot.joints[servoNames[i]].angle * (180/Math.PI), newAngles[i], 0.2)
robot.joints[servoNames[i]].setJointValue(MathUtils.degToRad(angles[i]));
}
}
</script>
<svelte:window on:resize={handleResize}></svelte:window>
<canvas bind:this={el} class="absolute"></canvas>