🗿 Hides position target
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@@ -179,8 +179,14 @@
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.addGridHelper({ size: 30, divisions: 25 })
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const geometry = new SphereGeometry(0.1, 32, 16 );
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const material = new MeshBasicMaterial( { color: 0xffff00 } );
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target = new Mesh(geometry, material);
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if (debug) {
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sceneManager.scene.add(target);
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sceneManager.addDragControl(updateAngles)
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}
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if (sky) sceneManager.addSky()
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if (debug) sceneManager.addDragControl(updateAngles)
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for (let i = 0; i < 4; i++) {
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const geometry = new BufferGeometry();
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@@ -189,11 +195,6 @@
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trace_lines.push(geometry);
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sceneManager.scene.add(line);
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}
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const geometry = new SphereGeometry(0.1, 32, 16 );
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const material = new MeshBasicMaterial( { color: 0xffff00 } );
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target = new Mesh(geometry, material);
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sceneManager.scene.add(target);
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};
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const renderTraceLines = (foot_positions: Vector3[]) => {
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