✨ Introduces motion as a state machine
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@@ -5,9 +5,18 @@
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#include <array>
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#include <functional>
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struct gait_state_t {
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float step_height {KinConfig::default_step_height};
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float step_x {0};
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float step_z {0};
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float step_angle {0};
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float step_velocity {0.5};
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float step_depth {KinConfig::default_step_depth};
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};
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enum class WALK_GAIT { TROT, CRAWL };
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class WalkState : public GaitState {
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class WalkState : public MotionState {
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private:
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WALK_GAIT mode = WALK_GAIT::TROT;
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float phase_time = 0.0f;
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@@ -15,6 +24,7 @@ class WalkState : public GaitState {
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float stand_offset = 0.6f;
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float step_length = 0.0f;
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float speed_factor = 1;
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gait_state_t gait_state;
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struct ShiftState {
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float start_x = 0.0f;
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@@ -75,8 +85,9 @@ class WalkState : public GaitState {
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for (int i = 0; i < 4; ++i) phase_offset[i] = std::fmod(std::fabs(offsets[i]), 1.f);
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}
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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this->mapCommand(command);
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void step(body_state_t &body_state, float dt = 0.02f) override {
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body_state.ym = lerp(body_state.ym, target_body_state.ym, default_smoothing_factor);
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body_state.psi = lerp(body_state.psi, target_body_state.psi, default_smoothing_factor);
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step_length = std::hypot(gait_state.step_x, gait_state.step_z);
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if (gait_state.step_x < 0.0f) step_length = -step_length;
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updatePhase(dt);
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@@ -85,6 +96,17 @@ class WalkState : public GaitState {
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}
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protected:
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void handleCommand(const CommandMsg &cmd) override {
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target_body_state.ym = KinConfig::min_body_height + cmd.h * KinConfig::body_height_range;
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target_body_state.psi = cmd.ry * KinConfig::max_pitch;
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gait_state.step_height = cmd.s1 * KinConfig::max_step_height;
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gait_state.step_x = cmd.ly * KinConfig::max_step_length;
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gait_state.step_z = -cmd.lx * KinConfig::max_step_length;
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gait_state.step_velocity = cmd.s;
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gait_state.step_angle = cmd.rx;
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gait_state.step_depth = KinConfig::default_step_depth;
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}
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void updatePhase(float dt) {
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if (gait_state.step_x == 0 && gait_state.step_z == 0 && gait_state.step_angle == 0) {
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phase_time = 0;
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