✨ Introduces motion as a state machine
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-20
@@ -4,35 +4,35 @@
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#include <gait/kinematic_constraints.h>
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#include <message_types.h>
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struct gait_state_t {
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float step_height {KinConfig::default_step_height};
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float step_x {0};
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float step_z {0};
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float step_angle {0};
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float step_velocity {0.5};
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float step_depth {KinConfig::default_step_depth};
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};
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class GaitState {
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class MotionState {
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protected:
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virtual const char *name() const = 0;
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virtual const char* name() const = 0;
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static constexpr const float (&default_feet_pos)[4][4] = KinConfig::default_feet_positions;
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body_state_t target_body_state;
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static constexpr float default_smoothing_factor = 0.06f;
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gait_state_t gait_state;
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void lerpToBody(body_state_t& body_state, const float smoothing_factor = default_smoothing_factor) {
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body_state.xm = lerp(body_state.xm, target_body_state.xm, smoothing_factor);
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body_state.ym = lerp(body_state.ym, target_body_state.ym, smoothing_factor);
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body_state.zm = lerp(body_state.zm, target_body_state.zm, smoothing_factor);
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body_state.phi = lerp(body_state.phi, target_body_state.phi, smoothing_factor);
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body_state.psi = lerp(body_state.psi, target_body_state.psi, smoothing_factor);
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}
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virtual void mapCommand(CommandMsg command) {
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this->gait_state.step_height = command.s1 / 2;
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this->gait_state.step_x = command.ly;
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this->gait_state.step_z = -command.lx;
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this->gait_state.step_velocity = command.s;
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this->gait_state.step_angle = command.rx;
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this->gait_state.step_depth = 0.002;
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void updateFeet(body_state_t& body_state, const float smoothing_factor = default_smoothing_factor) {
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if (target_body_state.feet != body_state.feet) {
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body_state.updateFeet(target_body_state.feet);
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}
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}
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public:
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virtual ~MotionState() {}
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virtual void begin() { ESP_LOGI("Gait Planner", "Starting %s", name()); }
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virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
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virtual void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) { this->mapCommand(command); }
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virtual void handleCommand(const CommandMsg& cmd) {}
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virtual void step(body_state_t& body_state, float dt = 0.02f) {}
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};
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