✨ Introduces motion as a state machine
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@@ -1,8 +0,0 @@
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#pragma once
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#include <gait/state.h>
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class IdleState : public GaitState {
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protected:
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const char *name() const override { return "Idle"; }
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};
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@@ -2,17 +2,22 @@
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#include <gait/state.h>
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class RestState : public GaitState {
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class RestState : public MotionState {
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protected:
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const char *name() const override { return "Rest"; }
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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body_state.omega = 0;
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body_state.phi = 0;
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body_state.psi = 0;
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body_state.xm = 0;
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body_state.ym = KinConfig::default_body_height / 2;
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body_state.zm = 0;
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body_state.updateFeet(default_feet_pos);
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virtual void begin() {
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target_body_state.xm = 0;
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target_body_state.ym = KinConfig::min_body_height;
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target_body_state.zm = 0;
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target_body_state.omega = 0;
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target_body_state.phi = 0;
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target_body_state.psi = 0;
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target_body_state.updateFeet(KinConfig::default_feet_positions);
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}
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void step(body_state_t &body_state, float dt = 0.02f) override {
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lerpToBody(body_state);
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updateFeet(body_state);
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}
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};
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@@ -2,16 +2,31 @@
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#include <gait/state.h>
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class StandState : public GaitState {
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class StandState : public MotionState {
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protected:
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const char *name() const override { return "Stand"; }
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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body_state.omega = 0;
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body_state.phi = command.rx / 8;
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body_state.psi = command.ry / 8;
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body_state.xm = command.ly / 2 / 100;
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body_state.zm = command.lx / 2 / 100;
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body_state.updateFeet(default_feet_pos);
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virtual void begin() {
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target_body_state.xm = 0;
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target_body_state.ym = KinConfig::min_body_height + 0.5 * KinConfig::body_height_range;
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target_body_state.zm = 0;
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target_body_state.omega = 0;
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target_body_state.phi = 0;
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target_body_state.psi = 0;
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target_body_state.updateFeet(KinConfig::default_feet_positions);
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}
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void handleCommand(const CommandMsg &cmd) override {
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target_body_state.ym = KinConfig::min_body_height + cmd.h * KinConfig::body_height_range;
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target_body_state.psi = cmd.ry * KinConfig::max_pitch;
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target_body_state.phi = cmd.rx * KinConfig::max_roll;
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target_body_state.xm = cmd.ly * KinConfig::max_body_shift_x;
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target_body_state.zm = cmd.lx * KinConfig::max_body_shift_z;
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target_body_state.updateFeet(KinConfig::default_feet_positions);
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}
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void step(body_state_t &body_state, float dt = 0.02f) override {
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lerpToBody(body_state);
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updateFeet(body_state);
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}
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};
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+20
-20
@@ -4,35 +4,35 @@
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#include <gait/kinematic_constraints.h>
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#include <message_types.h>
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struct gait_state_t {
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float step_height {KinConfig::default_step_height};
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float step_x {0};
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float step_z {0};
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float step_angle {0};
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float step_velocity {0.5};
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float step_depth {KinConfig::default_step_depth};
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};
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class GaitState {
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class MotionState {
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protected:
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virtual const char *name() const = 0;
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virtual const char* name() const = 0;
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static constexpr const float (&default_feet_pos)[4][4] = KinConfig::default_feet_positions;
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body_state_t target_body_state;
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static constexpr float default_smoothing_factor = 0.06f;
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gait_state_t gait_state;
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void lerpToBody(body_state_t& body_state, const float smoothing_factor = default_smoothing_factor) {
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body_state.xm = lerp(body_state.xm, target_body_state.xm, smoothing_factor);
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body_state.ym = lerp(body_state.ym, target_body_state.ym, smoothing_factor);
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body_state.zm = lerp(body_state.zm, target_body_state.zm, smoothing_factor);
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body_state.phi = lerp(body_state.phi, target_body_state.phi, smoothing_factor);
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body_state.psi = lerp(body_state.psi, target_body_state.psi, smoothing_factor);
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}
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virtual void mapCommand(CommandMsg command) {
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this->gait_state.step_height = command.s1 / 2;
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this->gait_state.step_x = command.ly;
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this->gait_state.step_z = -command.lx;
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this->gait_state.step_velocity = command.s;
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this->gait_state.step_angle = command.rx;
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this->gait_state.step_depth = 0.002;
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void updateFeet(body_state_t& body_state, const float smoothing_factor = default_smoothing_factor) {
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if (target_body_state.feet != body_state.feet) {
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body_state.updateFeet(target_body_state.feet);
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}
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}
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public:
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virtual ~MotionState() {}
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virtual void begin() { ESP_LOGI("Gait Planner", "Starting %s", name()); }
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virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
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virtual void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) { this->mapCommand(command); }
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virtual void handleCommand(const CommandMsg& cmd) {}
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virtual void step(body_state_t& body_state, float dt = 0.02f) {}
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};
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@@ -5,9 +5,18 @@
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#include <array>
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#include <functional>
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struct gait_state_t {
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float step_height {KinConfig::default_step_height};
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float step_x {0};
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float step_z {0};
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float step_angle {0};
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float step_velocity {0.5};
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float step_depth {KinConfig::default_step_depth};
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};
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enum class WALK_GAIT { TROT, CRAWL };
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class WalkState : public GaitState {
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class WalkState : public MotionState {
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private:
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WALK_GAIT mode = WALK_GAIT::TROT;
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float phase_time = 0.0f;
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@@ -15,6 +24,7 @@ class WalkState : public GaitState {
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float stand_offset = 0.6f;
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float step_length = 0.0f;
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float speed_factor = 1;
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gait_state_t gait_state;
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struct ShiftState {
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float start_x = 0.0f;
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@@ -75,8 +85,9 @@ class WalkState : public GaitState {
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for (int i = 0; i < 4; ++i) phase_offset[i] = std::fmod(std::fabs(offsets[i]), 1.f);
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}
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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this->mapCommand(command);
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void step(body_state_t &body_state, float dt = 0.02f) override {
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body_state.ym = lerp(body_state.ym, target_body_state.ym, default_smoothing_factor);
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body_state.psi = lerp(body_state.psi, target_body_state.psi, default_smoothing_factor);
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step_length = std::hypot(gait_state.step_x, gait_state.step_z);
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if (gait_state.step_x < 0.0f) step_length = -step_length;
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updatePhase(dt);
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@@ -85,6 +96,17 @@ class WalkState : public GaitState {
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}
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protected:
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void handleCommand(const CommandMsg &cmd) override {
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target_body_state.ym = KinConfig::min_body_height + cmd.h * KinConfig::body_height_range;
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target_body_state.psi = cmd.ry * KinConfig::max_pitch;
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gait_state.step_height = cmd.s1 * KinConfig::max_step_height;
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gait_state.step_x = cmd.ly * KinConfig::max_step_length;
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gait_state.step_z = -cmd.lx * KinConfig::max_step_length;
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gait_state.step_velocity = cmd.s;
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gait_state.step_angle = cmd.rx;
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gait_state.step_depth = KinConfig::default_step_depth;
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}
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void updatePhase(float dt) {
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if (gait_state.step_x == 0 && gait_state.step_z == 0 && gait_state.step_angle == 0) {
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phase_time = 0;
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