🤖 Updates gait params
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+6
-6
@@ -203,7 +203,7 @@ abstract class PhaseGaitState extends GaitState {
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export class FourPhaseWalkState extends PhaseGaitState {
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export class FourPhaseWalkState extends PhaseGaitState {
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protected name = 'Four phase walk';
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protected name = 'Four phase walk';
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protected num_phases = 4;
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protected num_phases = 4;
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protected phase_speed_factor = 2.5;
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protected phase_speed_factor = 6;
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protected contact_phases = [
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protected contact_phases = [
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[1, 0, 1, 1],
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[1, 0, 1, 1],
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[1, 1, 1, 0],
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[1, 1, 1, 0],
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@@ -228,17 +228,17 @@ export class FourPhaseWalkState extends PhaseGaitState {
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export class EightPhaseWalkState extends PhaseGaitState {
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export class EightPhaseWalkState extends PhaseGaitState {
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protected name = 'Eight phase walk';
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protected name = 'Eight phase walk';
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protected num_phases = 8;
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protected num_phases = 8;
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protected phase_speed_factor = 1.5;
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protected phase_speed_factor = 4;
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protected contact_phases = [
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protected contact_phases = [
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[1, 0, 1, 1, 1, 1, 1, 1],
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[1, 0, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 0, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 0, 1, 1],
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[1, 1, 1, 1, 1, 0, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 0]
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[1, 1, 1, 1, 1, 1, 1, 0],
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[1, 1, 1, 0, 1, 1, 1, 1]
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];
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];
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protected shifts = [
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protected shifts = [
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[-0.3, 0, -0.2],
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[-0.05, 0, -0.2],
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[-0.3, 0, 0.2],
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[0.3, 0, -0.2],
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[0.3, 0, -0.2],
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[-0.05, 0, 0.2],
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[0.3, 0, 0.2]
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[0.3, 0, 0.2]
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];
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];
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protected swing_stand_ratio = 1 / (this.num_phases - 1);
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protected swing_stand_ratio = 1 / (this.num_phases - 1);
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@@ -155,7 +155,7 @@ class FourPhaseWalkState : public PhaseGaitState {
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int num_phases() const override { return 4; }
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int num_phases() const override { return 4; }
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float phase_speed_factor() const override { return 2.5; }
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float phase_speed_factor() const override { return 6; }
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float swing_stand_ratio() const override { return 1.0f / (num_phases() - 1); }
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float swing_stand_ratio() const override { return 1.0f / (num_phases() - 1); }
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@@ -180,15 +180,15 @@ class EightPhaseWalkState : public PhaseGaitState {
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int num_phases() const override { return 8; }
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int num_phases() const override { return 8; }
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float phase_speed_factor() const override { return 1.5; }
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float phase_speed_factor() const override { return 4; }
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float swing_stand_ratio() const override { return 1.0f / (num_phases() - 1); }
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float swing_stand_ratio() const override { return 1.0f / (num_phases() - 1); }
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public:
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public:
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EightPhaseWalkState() {
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EightPhaseWalkState() {
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uint8_t contact[4][8] = {
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uint8_t contact[4][8] = {
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{1, 0, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 0, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 0}};
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{1, 0, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 0, 1, 1, 1, 1}};
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float shift_values[4][3] = {{-0.3f, 0, -0.2f}, {-0.3f, 0, 0.2f}, {0.3f, 0, -0.2f}, {0.3f, 0, 0.2f}};
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float shift_values[4][3] = {{-0.05f, 0, -0.2f}, {0.25f, 0, -0.2f}, {-0.05f, 0, 0.2f}, {0.25f, 0, 0.2f}};
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for (uint8_t i = 0; i < 4; ++i) {
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for (uint8_t i = 0; i < 4; ++i) {
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for (uint8_t j = 0; j < 8; ++j) {
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for (uint8_t j = 0; j < 8; ++j) {
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contact_phases[i][j] = contact[i][j];
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contact_phases[i][j] = contact[i][j];
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