👔 Update visualization to better align with robot

This commit is contained in:
Rune Harlyk
2025-07-02 22:55:00 +02:00
parent 632f603fda
commit 7c8c5b40a1
+311 -319
View File
@@ -1,345 +1,337 @@
<script lang="ts"> <script lang="ts">
import { onDestroy, onMount } from 'svelte'; import { onDestroy, onMount } from 'svelte'
import { import {
BufferGeometry, BufferGeometry,
Line, Line,
LineBasicMaterial, LineBasicMaterial,
Mesh, Mesh,
MeshBasicMaterial, MeshBasicMaterial,
Object3D, Object3D,
SphereGeometry, SphereGeometry,
Vector3, Vector3,
type NormalBufferAttributes, type NormalBufferAttributes,
type Object3DEventMap type Object3DEventMap
} from 'three'; } from 'three'
import { import {
ModesEnum, ModesEnum,
kinematicData, kinematicData,
mode, mode,
model, model,
outControllerData, outControllerData,
servoAnglesOut, servoAnglesOut,
servoAngles, servoAngles,
mpu, mpu,
jointNames jointNames
} from '$lib/stores'; } from '$lib/stores'
import { footColor, populateModelCache, throttler, toeWorldPositions } from '$lib/utilities'; import {
import SceneBuilder from '$lib/sceneBuilder'; extractFootColor,
import { lerp, degToRad } from 'three/src/math/MathUtils'; populateModelCache,
import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; throttler,
import Kinematic, { type body_state_t } from '$lib/kinematic'; getToeWorldPositions
import { } from '$lib/utilities'
BezierState, import SceneBuilder from '$lib/sceneBuilder'
CalibrationState, import { lerp, degToRad } from 'three/src/math/MathUtils'
EightPhaseWalkState, import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
FourPhaseWalkState, import Kinematic, { type body_state_t } from '$lib/kinematic'
IdleState, import {
RestState, BezierState,
StandState CalibrationState,
} from '$lib/gait'; EightPhaseWalkState,
import { radToDeg } from 'three/src/math/MathUtils.js'; FourPhaseWalkState,
import type { URDFRobot } from 'urdf-loader'; IdleState,
import { get } from 'svelte/store'; RestState,
StandState
} from '$lib/gait'
import { radToDeg } from 'three/src/math/MathUtils.js'
import type { URDFRobot } from 'urdf-loader'
import { get } from 'svelte/store'
interface Props { interface Props {
sky?: boolean; sky?: boolean
orbit?: boolean; orbit?: boolean
panel?: boolean; panel?: boolean
debug?: boolean; debug?: boolean
ground?: boolean; ground?: boolean
}
let { sky = true, orbit = false, panel = true, debug = false, ground = true }: Props = $props()
let sceneManager = $state(new SceneBuilder())
let canvas: HTMLCanvasElement = $state()
let currentModelAngles: number[] = new Array(12).fill(0)
let modelTargetAngles: number[] = new Array(12).fill(0)
let gui_panel: GUI
let Throttler = new throttler()
let feet_trace = new Array(4).fill([])
let trace_lines: BufferGeometry<NormalBufferAttributes>[] = []
let target: Object3D<Object3DEventMap>
let target_position = { x: 0, z: 0, yaw: 0 }
let kinematic = new Kinematic()
let planners = {
[ModesEnum.Deactivated]: new IdleState(),
[ModesEnum.Idle]: new IdleState(),
[ModesEnum.Calibration]: new CalibrationState(),
[ModesEnum.Rest]: new RestState(),
[ModesEnum.Stand]: new StandState(),
[ModesEnum.Crawl]: new EightPhaseWalkState(),
[ModesEnum.Walk]: new BezierState()
}
let lastTick = performance.now()
const dir = [1, -1, -1, -1, -1, -1, 1, -1, -1, -1, -1, -1]
let body_state = {
omega: 0,
phi: 0,
psi: 0,
xm: 0,
ym: 0.5,
zm: 0,
feet: kinematic.getDefaultFeetPos()
}
let settings = {
'Internal kinematic': true,
'Robot transform controls': false,
'Auto orient robot': true,
'Trace feet': debug,
'Target position': false,
'Trace points': 30,
'Fix camera on robot': true,
'Smooth motion': true,
omega: 0,
phi: 0,
psi: 0,
xm: 0,
ym: 0.7,
zm: 0,
Background: 'black'
}
onMount(async () => {
await populateModelCache()
await createScene()
servoAngles.subscribe(updateAnglesFromStore)
if (panel) createPanel()
})
onDestroy(() => {
canvas.remove()
gui_panel?.destroy()
})
const updateAnglesFromStore = (angles: number[]) => {
if (sceneManager.isDragging) return
if (settings['Internal kinematic']) return
modelTargetAngles = angles
}
const createPanel = () => {
gui_panel = new GUI({ width: 310 })
gui_panel.close()
gui_panel.domElement.id = 'three-gui-panel'
const general = gui_panel.addFolder('General')
general.add(settings, 'Internal kinematic')
general.add(settings, 'Robot transform controls')
general.add(settings, 'Auto orient robot')
const kinematic = gui_panel.addFolder('Kinematics')
kinematic.add(settings, 'omega', -20, 20).onChange(updateKinematicPosition).listen()
kinematic.add(settings, 'phi', -30, 30).onChange(updateKinematicPosition).listen()
kinematic.add(settings, 'psi', -20, 15).onChange(updateKinematicPosition).listen()
kinematic.add(settings, 'xm', -1, 1).onChange(updateKinematicPosition).listen()
kinematic.add(settings, 'ym', 0, 1).onChange(updateKinematicPosition).listen()
kinematic.add(settings, 'zm', -1.3, 1.3).onChange(updateKinematicPosition).listen()
const visibility = gui_panel.addFolder('Visualization')
visibility.add(settings, 'Trace feet')
visibility.add(settings, 'Trace points', 1, 1000, 1)
visibility.add(settings, 'Target position')
visibility.add(settings, 'Smooth motion')
visibility.addColor(settings, 'Background')
}
const updateKinematicPosition = () => {
kinematicData.set([
settings.omega,
settings.phi,
settings.psi,
settings.xm,
settings.ym,
settings.zm
])
}
const updateAngles = (name: string, angle: number) => {
modelTargetAngles[$jointNames.indexOf(name)] = angle * (180 / Math.PI)
Throttler.throttle(() => servoAnglesOut.set(modelTargetAngles.map(num => Math.round(num))), 100)
}
const createScene = async () => {
sceneManager
.addRenderer({ antialias: true, canvas, alpha: true })
.addPerspectiveCamera({ x: -0.5, y: 0.5, z: 1 })
.addOrbitControls(8, 30, orbit)
.addDirectionalLight({ x: 10, y: 20, z: 10, color: 0xffffff, intensity: 3 })
.addAmbientLight({ color: 0xffffff, intensity: 0.5 })
.addFogExp2(0xcccccc, 0.015)
.addModel($model)
.addTransformControls(sceneManager.model)
.fillParent()
.addRenderCb(render)
.startRenderLoop()
if (ground) sceneManager.addGroundPlane()
const geometry = new SphereGeometry(0.1, 32, 16)
const material = new MeshBasicMaterial({ color: 0xffff00 })
target = new Mesh(geometry, material)
sceneManager.scene.add(target)
if (debug) {
sceneManager.addDragControl(updateAngles)
}
if (sky) sceneManager.addSky()
for (let i = 0; i < 4; i++) {
const geometry = new BufferGeometry()
const material = new LineBasicMaterial({ color: extractFootColor() })
const line = new Line(geometry, material)
trace_lines.push(geometry)
sceneManager.scene.add(line)
}
}
const renderTraceLines = (foot_positions: Vector3[]) => {
if (!settings['Trace feet']) {
if (!feet_trace.length) return
trace_lines.forEach((line, i) => line.setFromPoints(feet_trace[i].slice(-1)))
feet_trace = new Array(4).fill([])
return
} }
let { trace_lines.forEach((line, i) => {
sky = true, feet_trace[i].push(foot_positions[i])
orbit = false, feet_trace[i] = feet_trace[i].slice(-settings['Trace points'])
panel = true, line.setFromPoints(feet_trace[i])
debug = false, })
ground = true }
}: Props = $props();
let sceneManager = $state(new SceneBuilder()); const calculate_kinematics = () => {
let canvas: HTMLCanvasElement = $state(); if (sceneManager.isDragging || !settings['Internal kinematic']) return
const position: body_state_t = {
omega: settings.omega,
phi: settings.phi,
psi: settings.psi,
xm: settings.xm,
ym: settings.ym,
zm: settings.zm,
feet: body_state.feet
}
let currentModelAngles: number[] = new Array(12).fill(0); let new_angles = kinematic.calcIK(position).map((x, i) => radToDeg(x * dir[i]))
let modelTargetAngles: number[] = new Array(12).fill(0); modelTargetAngles = new_angles
let gui_panel: GUI; }
let Throttler = new throttler();
let feet_trace = new Array(4).fill([]); const orient_robot = (robot: URDFRobot, toes: Vector3[]) => {
let trace_lines: BufferGeometry<NormalBufferAttributes>[] = []; if (settings['Robot transform controls'] || !settings['Auto orient robot']) return
let target: Object3D<Object3DEventMap>; robot.position.y = robot.position.y - Math.min(...toes.map(toe => toe.y))
let target_position = { x: 0, z: 0, yaw: 0 }; robot.position.z = smooth(robot.position.z, -settings.xm, 0.1)
robot.position.x = smooth(robot.position.x, -settings.zm, 0.1)
let kinematic = new Kinematic(); robot.rotation.z = smooth(robot.rotation.z, degToRad(-settings.phi + $mpu.heading + 90), 0.1)
robot.rotation.y = smooth(robot.rotation.y, degToRad(settings.omega), 0.1)
robot.rotation.x = smooth(robot.rotation.x, degToRad(settings.psi - 90), 0.1)
}
let planners = { const update_camera = (robot: URDFRobot) => {
[ModesEnum.Deactivated]: new IdleState(), if (!settings['Fix camera on robot']) return
[ModesEnum.Idle]: new IdleState(), sceneManager.orbit.target = robot.position.clone()
[ModesEnum.Calibration]: new CalibrationState(), }
[ModesEnum.Rest]: new RestState(),
[ModesEnum.Stand]: new StandState(),
[ModesEnum.Crawl]: new EightPhaseWalkState(),
[ModesEnum.Walk]: new BezierState()
};
let lastTick = performance.now();
const dir = [1, -1, -1, -1, -1, -1, 1, -1, -1, -1, -1, -1]; const smooth = (start: number, end: number, amount: number) => {
return settings['Smooth motion'] ? lerp(start, end, amount) : end
}
let body_state = { const update_gait = () => {
omega: 0, if (sceneManager.isDragging || !settings['Internal kinematic']) return
phi: 0, const controlData = get(outControllerData)
psi: 0, const data = {
xm: 0, stop: controlData[0],
ym: 0.5, lx: controlData[1],
zm: 0, ly: controlData[2],
feet: planners[ModesEnum.Idle].default_feet_pos rx: controlData[3],
}; ry: controlData[4],
h: controlData[5],
s: controlData[6],
s1: controlData[7]
}
body_state.ym = ((data.h + 127) * 0.35) / 100
let settings = { let planner = planners[get(mode)]
'Internal kinematic': true, const delta = performance.now() - lastTick
'Robot transform controls': false, lastTick = performance.now()
'Auto orient robot': true,
'Trace feet': debug,
'Target position': false,
'Trace points': 30,
'Fix camera on robot': true,
'Smooth motion': true,
omega: 0,
phi: 0,
psi: 0,
xm: 0,
ym: 0.7,
zm: 0,
Background: 'black'
};
onMount(async () => { body_state = planner.step(body_state, data, delta)
await populateModelCache();
await createScene();
servoAngles.subscribe(updateAnglesFromStore);
if (panel) createPanel();
});
onDestroy(() => { settings.omega = body_state.omega
canvas.remove(); settings.phi = body_state.phi
gui_panel?.destroy(); settings.psi = body_state.psi
}); settings.xm = body_state.xm
settings.ym = body_state.ym
settings.zm = body_state.zm
}
const updateAnglesFromStore = (angles: number[]) => { const update_robot_position = (robot: URDFRobot) => {
if (sceneManager.isDragging) return; if (!settings['Robot transform controls']) return
if (settings['Internal kinematic']) return; settings.omega = radToDeg(robot.rotation.y)
modelTargetAngles = angles; settings.phi = radToDeg(robot.rotation.z) + $mpu.heading - 90
}; settings.psi = radToDeg(robot.rotation.x) + 90
settings.xm = robot.position.z * 100
settings.zm = -robot.position.x * 100
}
const createPanel = () => { const updateTargetPosition = () => {
gui_panel = new GUI({ width: 310 }); target.visible = settings['Target position']
gui_panel.close(); target.position.x = smooth(target.position.x, target_position.x, 0.5)
gui_panel.domElement.id = 'three-gui-panel'; target.position.z = smooth(target.position.z, target_position.z, 0.5)
}
const general = gui_panel.addFolder('General'); const render = () => {
general.add(settings, 'Internal kinematic'); const robot = sceneManager.model
general.add(settings, 'Robot transform controls'); if (!robot) return
general.add(settings, 'Auto orient robot');
const kinematic = gui_panel.addFolder('Kinematics'); const toes = getToeWorldPositions(robot)
kinematic.add(settings, 'omega', -20, 20).onChange(updateKinematicPosition).listen();
kinematic.add(settings, 'phi', -30, 30).onChange(updateKinematicPosition).listen();
kinematic.add(settings, 'psi', -20, 15).onChange(updateKinematicPosition).listen();
kinematic.add(settings, 'xm', -1, 1).onChange(updateKinematicPosition).listen();
kinematic.add(settings, 'ym', 0, 1).onChange(updateKinematicPosition).listen();
kinematic.add(settings, 'zm', -1.3, 1.3).onChange(updateKinematicPosition).listen();
const visibility = gui_panel.addFolder('Visualization'); renderTraceLines(toes)
visibility.add(settings, 'Trace feet'); update_camera(robot)
visibility.add(settings, 'Trace points', 1, 1000, 1); update_gait()
visibility.add(settings, 'Target position'); calculate_kinematics()
visibility.add(settings, 'Smooth motion'); update_robot_position(robot)
visibility.addColor(settings, 'Background');
};
const updateKinematicPosition = () => { sceneManager.transformControl.showX = settings['Robot transform controls']
kinematicData.set([ sceneManager.transformControl.showY = settings['Robot transform controls']
settings.omega, sceneManager.transformControl.showZ = settings['Robot transform controls']
settings.phi,
settings.psi,
settings.xm,
settings.ym,
settings.zm
]);
};
const updateAngles = (name: string, angle: number) => { for (let i = 0; i < $jointNames.length; i++) {
modelTargetAngles[$jointNames.indexOf(name)] = angle * (180 / Math.PI); currentModelAngles[i] = smooth(
Throttler.throttle( (robot.joints[$jointNames[i]].angle as number) * (180 / Math.PI),
() => servoAnglesOut.set(modelTargetAngles.map(num => Math.round(num))), modelTargetAngles[i],
100 0.1
); )
}; robot.joints[$jointNames[i]].setJointValue(degToRad(currentModelAngles[i]))
}
const createScene = async () => { orient_robot(robot, toes)
sceneManager updateTargetPosition()
.addRenderer({ antialias: true, canvas, alpha: true }) }
.addPerspectiveCamera({ x: -0.5, y: 0.5, z: 1 })
.addOrbitControls(8, 30, orbit)
.addDirectionalLight({ x: 10, y: 20, z: 10, color: 0xffffff, intensity: 3 })
.addAmbientLight({ color: 0xffffff, intensity: 0.5 })
.addFogExp2(0xcccccc, 0.015)
.addModel($model)
.addTransformControls(sceneManager.model)
.fillParent()
.addRenderCb(render)
.startRenderLoop();
if (ground) sceneManager.addGroundPlane();
const geometry = new SphereGeometry(0.1, 32, 16);
const material = new MeshBasicMaterial({ color: 0xffff00 });
target = new Mesh(geometry, material);
sceneManager.scene.add(target);
if (debug) {
sceneManager.addDragControl(updateAngles);
}
if (sky) sceneManager.addSky();
for (let i = 0; i < 4; i++) {
const geometry = new BufferGeometry();
const material = new LineBasicMaterial({ color: footColor() });
const line = new Line(geometry, material);
trace_lines.push(geometry);
sceneManager.scene.add(line);
}
};
const renderTraceLines = (foot_positions: Vector3[]) => {
if (!settings['Trace feet']) {
if (!feet_trace.length) return;
trace_lines.forEach((line, i) => line.setFromPoints(feet_trace[i].slice(-1)));
feet_trace = new Array(4).fill([]);
return;
}
trace_lines.forEach((line, i) => {
feet_trace[i].push(foot_positions[i]);
feet_trace[i] = feet_trace[i].slice(-settings['Trace points']);
line.setFromPoints(feet_trace[i]);
});
};
const calculate_kinematics = () => {
if (sceneManager.isDragging || !settings['Internal kinematic']) return;
const position: body_state_t = {
omega: settings.omega,
phi: settings.phi,
psi: settings.psi,
xm: settings.xm,
ym: settings.ym,
zm: settings.zm,
feet: body_state.feet
};
let new_angles = kinematic.calcIK(position).map((x, i) => radToDeg(x * dir[i]));
modelTargetAngles = new_angles;
};
const orient_robot = (robot: URDFRobot, toes: Vector3[]) => {
if (settings['Robot transform controls'] || !settings['Auto orient robot']) return;
robot.position.y = robot.position.y - Math.min(...toes.map(toe => toe.y));
robot.position.z = smooth(robot.position.z, -settings.xm, 0.1);
robot.position.x = smooth(robot.position.x, -settings.zm, 0.1);
robot.rotation.z = smooth(
robot.rotation.z,
degToRad(-settings.phi + $mpu.heading + 90),
0.1
);
robot.rotation.y = smooth(robot.rotation.y, degToRad(settings.omega), 0.1);
robot.rotation.x = smooth(robot.rotation.x, degToRad(settings.psi - 90), 0.1);
};
const update_camera = (robot: URDFRobot) => {
if (!settings['Fix camera on robot']) return;
sceneManager.orbit.target = robot.position.clone();
};
const smooth = (start: number, end: number, amount: number) => {
return settings['Smooth motion'] ? lerp(start, end, amount) : end;
};
const update_gait = () => {
if (sceneManager.isDragging || !settings['Internal kinematic']) return;
const controlData = get(outControllerData);
const data = {
stop: controlData[0],
lx: controlData[1],
ly: controlData[2],
rx: controlData[3],
ry: controlData[4],
h: controlData[5],
s: controlData[6],
s1: controlData[7]
};
body_state.ym = ((data.h + 127) * 0.75) / 100;
let planner = planners[get(mode)];
const delta = performance.now() - lastTick;
lastTick = performance.now();
body_state = planner.step(body_state, data, delta);
settings.omega = body_state.omega;
settings.phi = body_state.phi;
settings.psi = body_state.psi;
settings.xm = body_state.xm;
settings.ym = body_state.ym;
settings.zm = body_state.zm;
};
const update_robot_position = (robot: URDFRobot) => {
if (!settings['Robot transform controls']) return;
settings.omega = radToDeg(robot.rotation.y);
settings.phi = radToDeg(robot.rotation.z) + $mpu.heading - 90;
settings.psi = radToDeg(robot.rotation.x) + 90;
settings.xm = robot.position.z * 100;
settings.zm = -robot.position.x * 100;
};
const updateTargetPosition = () => {
target.visible = settings['Target position'];
target.position.x = smooth(target.position.x, target_position.x, 0.5);
target.position.z = smooth(target.position.z, target_position.z, 0.5);
};
const render = () => {
const robot = sceneManager.model;
if (!robot) return;
const toes = toeWorldPositions(robot);
renderTraceLines(toes);
update_camera(robot);
update_gait();
calculate_kinematics();
update_robot_position(robot);
sceneManager.transformControl.showX = settings['Robot transform controls'];
sceneManager.transformControl.showY = settings['Robot transform controls'];
sceneManager.transformControl.showZ = settings['Robot transform controls'];
for (let i = 0; i < $jointNames.length; i++) {
currentModelAngles[i] = smooth(
(robot.joints[$jointNames[i]].angle as number) * (180 / Math.PI),
modelTargetAngles[i],
0.1
);
robot.joints[$jointNames[i]].setJointValue(degToRad(currentModelAngles[i]));
}
orient_robot(robot, toes);
updateTargetPosition();
};
</script> </script>
<svelte:window onresize={sceneManager.fillParent} /> <svelte:window onresize={sceneManager.fillParent} />