🎨 Updates defaults motion smoothing
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@@ -8,7 +8,7 @@ class MotionState {
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virtual const char* name() const = 0;
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virtual const char* name() const = 0;
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static constexpr const float (&default_feet_pos)[4][4] = KinConfig::default_feet_positions;
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static constexpr const float (&default_feet_pos)[4][4] = KinConfig::default_feet_positions;
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body_state_t target_body_state;
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body_state_t target_body_state;
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static constexpr float default_smoothing_factor = 0.06f;
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static constexpr float default_smoothing_factor = 0.03f;
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float omega_offset = 0, psi_offset = 0;
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float omega_offset = 0, psi_offset = 0;
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void lerpToBody(body_state_t& body_state, const bool imuCompensate = false,
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void lerpToBody(body_state_t& body_state, const bool imuCompensate = false,
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