✨ Makes kinematics params be based on config
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@@ -16,10 +16,10 @@ class KinConfig {
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#elif defined(SPOTMICRO_ESP32_MINI)
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static constexpr float coxa = 35.0f / 100.0f;
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static constexpr float coxa_offset = 0.0f / 100.0f;
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static constexpr float femur = 52.0f / 100.0f;
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static constexpr float tibia = 65.0f / 100.0f;
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static constexpr float L = 120.0f / 100.0f;
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static constexpr float W = 78.5f / 100.0f;
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static constexpr float femur = 60.0f / 100.0f;
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static constexpr float tibia = 60.0f / 100.0f;
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static constexpr float L = 160.0f / 100.0f;
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static constexpr float W = 80.0f / 100.0f;
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#elif defined(SPOTMICRO_YERTLE)
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static constexpr float coxa = 35.0f / 100.0f;
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static constexpr float coxa_offset = 0.0f;
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@@ -33,25 +33,29 @@ class KinConfig {
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{L / 2, 0, W / 2}, {L / 2, 0, -W / 2}, {-L / 2, 0, W / 2}, {-L / 2, 0, -W / 2}};
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static constexpr float default_feet_positions[4][4] = {
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{mountOffsets[0][0], -1, mountOffsets[0][2] + coxa, 1},
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{mountOffsets[1][0], -1, mountOffsets[1][2] - coxa, 1},
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{mountOffsets[2][0], -1, mountOffsets[2][2] + coxa, 1},
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{mountOffsets[3][0], -1, mountOffsets[3][2] - coxa, 1},
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{mountOffsets[0][0], 0, mountOffsets[0][2] + coxa, 1},
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{mountOffsets[1][0], 0, mountOffsets[1][2] - coxa, 1},
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{mountOffsets[2][0], 0, mountOffsets[2][2] + coxa, 1},
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{mountOffsets[3][0], 0, mountOffsets[3][2] - coxa, 1},
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};
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// Max constants
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static constexpr float max_roll = 15 * (float)M_PI_2;
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static constexpr float max_pitch = 15 * (float)M_PI_2;
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static constexpr float max_body_shift_x = 0.25;
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static constexpr float max_body_shift_z = 0.25;
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static constexpr float max_body_shift_x = W / 3;
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static constexpr float max_body_shift_z = W / 3;
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static constexpr float max_body_height = 1;
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static constexpr float max_leg_reach = femur + tibia - coxa_offset;
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static constexpr float min_body_height = max_leg_reach * 0.45;
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static constexpr float max_body_height = max_leg_reach * 0.9;
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static constexpr float body_height_range = max_body_height - min_body_height;
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static constexpr float max_step_length = 1;
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// Default constant
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static constexpr float default_step_depth = 0.002;
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static constexpr float default_body_height = 0.5;
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static constexpr float default_step_height = 0.4;
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static constexpr float default_body_height = min_body_height + body_height_range / 2;
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static constexpr float default_step_height = default_body_height / 2;
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};
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@@ -16,7 +16,7 @@ struct gait_state_t {
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class GaitState {
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protected:
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virtual const char *name() const = 0;
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static constexpr const float (&default_feet_pos)[4][4] = Kinematics::default_feet_positions;
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static constexpr const float (&default_feet_pos)[4][4] = KinConfig::default_feet_positions;
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gait_state_t gait_state;
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@@ -2,9 +2,10 @@
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#define Kinematics_h
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#include <utils/math_utils.h>
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#include <gait/kinematic_constraints.h>
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struct alignas(16) body_state_t {
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float omega, phi, psi, xm, ym, zm;
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float omega {0}, phi {0}, psi {0}, xm {0}, ym {KinConfig::default_body_height}, zm {0};
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float feet[4][4];
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void updateFeet(const float newFeet[4][4]) { COPY_2D_ARRAY_4x4(feet, newFeet); }
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@@ -21,33 +22,13 @@ struct alignas(16) body_state_t {
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class Kinematics {
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private:
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#if defined(SPOTMICRO_ESP32)
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static constexpr float coxa = 60.5f / 100.0f;
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static constexpr float coxa_offset = 10.0f / 100.0f;
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static constexpr float femur = 111.2f / 100.0f;
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static constexpr float tibia = 118.5f / 100.0f;
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static constexpr float coxa = KinConfig::coxa;
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static constexpr float coxa_offset = KinConfig::coxa_offset;
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static constexpr float femur = KinConfig::femur;
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static constexpr float tibia = KinConfig::tibia;
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static constexpr float L = 207.5f / 100.0f;
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static constexpr float W = 78.0f / 100.0f;
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#elif defined(SPOTMICRO_ESP32_MINI)
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static constexpr float coxa = 35.0f / 100.0f;
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static constexpr float coxa_offset = 0.0f / 100.0f;
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static constexpr float femur = 52.0f / 100.0f;
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static constexpr float tibia = 65.0f / 100.0f;
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static constexpr float L = 120.0f / 100.0f;
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static constexpr float W = 78.5f / 100.0f;
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#elif defined(SPOTMICRO_YERTLE)
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static constexpr float coxa = 35.0f / 100.0f;
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static constexpr float coxa_offset = 0.0f;
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static constexpr float femur = 130.0f / 100.0f;
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static constexpr float tibia = 130.0f / 100.0f;
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static constexpr float L = 240.0f / 100.0f;
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static constexpr float W = 78.0f / 100.0f;
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#else
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#error "Must define either SPOTMICRO_ESP32 or SPOTMICRO_YERTLE"
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#endif
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static constexpr float L = KinConfig::L;
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static constexpr float W = KinConfig::W;
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static constexpr float mountOffsets[4][3] = {
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{L / 2, 0, W / 2}, {L / 2, 0, -W / 2}, {-L / 2, 0, W / 2}, {-L / 2, 0, -W / 2}};
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@@ -61,13 +42,6 @@ class Kinematics {
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body_state_t currentState;
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public:
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static constexpr float default_feet_positions[4][4] = {
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{mountOffsets[0][0], -1, mountOffsets[0][2] + coxa, 1},
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{mountOffsets[1][0], -1, mountOffsets[1][2] - coxa, 1},
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{mountOffsets[2][0], -1, mountOffsets[2][2] + coxa, 1},
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{mountOffsets[3][0], -1, mountOffsets[3][2] - coxa, 1},
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};
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esp_err_t calculate_inverse_kinematics(const body_state_t body_state, float result[12]) {
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esp_err_t ret = ESP_OK;
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@@ -39,7 +39,7 @@ class MotionService {
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socket.onSubscribe(ANGLES_EVENT,
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std::bind(&MotionService::syncAngles, this, std::placeholders::_1, std::placeholders::_2));
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body_state.updateFeet(kinematics.default_feet_positions);
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body_state.updateFeet(KinConfig::default_feet_positions);
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}
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void anglesEvent(JsonVariant &root, int originId) {
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@@ -63,7 +63,7 @@ class MotionService {
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void handleInput(JsonVariant &root, int originId) {
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command.fromJson(root);
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body_state.ym = command.h - 0.5f;
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body_state.ym = KinConfig::min_body_height + command.h * KinConfig::body_height_range;
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switch (motionState) {
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case MOTION_STATE::STAND: {
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@@ -71,7 +71,7 @@ class MotionService {
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body_state.psi = command.ry * KinConfig::max_pitch;
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body_state.xm = command.ly * KinConfig::max_body_shift_x;
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body_state.zm = command.lx * KinConfig::max_body_shift_z;
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body_state.updateFeet(kinematics.default_feet_positions);
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body_state.updateFeet(KinConfig::default_feet_positions);
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break;
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}
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case MOTION_STATE::WALK: {
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@@ -159,8 +159,8 @@ class MotionService {
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MOTION_STATE motionState = MOTION_STATE::DEACTIVATED;
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unsigned long _lastUpdate;
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body_state_t target_body_state = {0, 0, 0, 0, 0, 0};
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body_state_t body_state = {0, 0, 0, 0, 0, 0};
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body_state_t target_body_state;
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body_state_t body_state;
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gait_state_t gait_state;
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float new_angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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