🎓 Expand servo buffers to Int16
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@@ -37,8 +37,8 @@ let canvas: HTMLCanvasElement, streamCanvas: HTMLCanvasElement, stream: HTMLImag
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let context: CanvasRenderingContext2D, texture: CanvasTexture
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let modelAngles:number[] | Int8Array = new Array(12).fill(0)
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let modelTargetAngles:number[] | Int8Array = new Array(12).fill(0)
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let modelAngles:number[] | Int16Array = new Array(12).fill(0)
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let modelTargetAngles:number[] | Int16Array = new Array(12).fill(0)
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let modelBodyAngles:EulerAngle = {omega: 0, phi: 0, psi: 0 }
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let modelTargeBodyAngles:EulerAngle = {omega: 0, phi: 0, psi: 0 }
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@@ -6,7 +6,7 @@ export const isConnected = writable(false)
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export const dataBuffer = writable(new Float32Array(13))
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export const servoBuffer:Writable<Int8Array|number[]> = writable(new Int8Array(12))
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export const servoBuffer:Writable<Int16Array|number[]> = writable(new Int16Array(12))
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export const data = writable();
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@@ -28,7 +28,7 @@ export const connect = (url:string) => {
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const buffer = []
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buffer[0] = 1
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buffer.push(...data)
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_socket.send(new Int8Array(buffer))
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_socket.send(new Int16Array(buffer))
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})
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}
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