🪺 Adds multible generic components

This commit is contained in:
Rune Harlyk
2023-07-18 17:54:22 +02:00
parent 39588c04fd
commit 57d671bac7
7 changed files with 48 additions and 28 deletions
+3
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@@ -0,0 +1,3 @@
<div class={`${$$props.class} p-4 m-2 rounded-md shadow-lg bg-surface`}>
<slot />
</div>
+1
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@@ -0,0 +1 @@
<h2 class={`${$$props.class} text-lg border-b border-gray-600 text-on-background`}><slot/></h2>
+17 -23
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@@ -3,20 +3,15 @@
import { onMount } from 'svelte';
import { throttler } from '../lib/throttle';
import { socket } from '../lib/socket';
import { emulateModel, input, outControllerData } from '../lib/store';
let throttle = new throttler();
let left: nipplejs.JoystickManager;
let right: nipplejs.JoystickManager;
let throttle_timing = 50;
let throttle_timing = 40;
let left_vector = { x: 0, y: 0 };
let right_vector = { x: 0, y: 0 };
let height = 45; // 0 to 50
let speed = 0;
let mode = 'rest'; // 'rest' | 'stand' | 'stand+' | 'walk'
let stream_rotation = 0;
let temp = 0;
let data = new Uint8Array(6);
@@ -30,12 +25,12 @@
});
left.on('move', (evt, data) => {
left_vector = data.vector;
input.update(o => {o.left = data.vector; return o;})
throttle.throttle(updateData, throttle_timing);
});
left.on('end', (evt, data) => {
left_vector = { x: 0, y: 0 };
input.update(o => {o.left = { x: 0, y: 0 }; return o;})
throttle.throttle(updateData, throttle_timing);
});
@@ -48,35 +43,34 @@
});
right.on('move', (evt, data) => {
right_vector = data.vector;
input.update(o => {o.right = data.vector; return o;})
throttle.throttle(updateData, throttle_timing);
});
right.on('end', (evt, data) => {
right_vector = { x: 0, y: 0 };
input.update(o => {o.right = { x: 0, y: 0 }; return o;})
throttle.throttle(updateData, throttle_timing);
});
});
const updateData = () => {
data[0] = left_vector.x * 128 + 128;
data[1] = left_vector.y * 128 + 128;
data[2] = right_vector.x * 128 + 128;
data[3] = right_vector.y * 128 + 128;
data[4] = height;
data[5] = speed;
data[6] = 0;
data[0] = 0;
data[1] = $input.left.x * 127 + 128;
data[2] = $input.left.y * 127 + 128;
data[3] = $input.right.x * 127 + 128;
data[4] = $input.right.y * 127 + 128;
data[5] = $input.height;
data[6] = $input.speed;
$socket.send(data);
outControllerData.set(data)
if(!$emulateModel) $socket.send(data);
};
const lerp = (start: number, end: number, amt: number) => {
return (1 - amt) * start + amt * end;
};
</script>
<div class="absolute top-0 left-0 w-screen h-screen">
<div class="absolute top-0 left-0 h-full w-full flex portrait:hidden z-10">
<div class="absolute top-0 left-0 h-full w-full flex portrait:hidden">
<div id="left" class="flex w-60 items-center justify-end" />
<div class="flex-1" />
<div id="right" class="flex w-60 items-center" />
+10
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@@ -0,0 +1,10 @@
<script lang="ts">
export let value
export let placeholder = ""
export let required = false
export let disabled = false
</script>
<div class="{$$restProps.class || ''}">
<label for="first_name" class="block text-sm font-medium text-gray-900 dark:text-white"><slot/></label>
<input type="number" on:change placeholder={placeholder} disabled={disabled} bind:value={value} required={required} class="bg-gray-50 border border-gray-300 text-gray-900 text-sm rounded-lg focus:ring-blue-500 focus:border-blue-500 block w-full p-1 dark:bg-gray-700 dark:border-gray-600 dark:placeholder-gray-400 dark:text-white dark:focus:ring-blue-500 dark:focus:border-blue-500">
</div>
+8 -4
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@@ -1,9 +1,10 @@
<script lang="ts">
import { isConnected, data } from '../lib/socket';
import { Icon, ArrowsPointingIn, ArrowsPointingOut, Bars3, Power } from 'svelte-hero-icons';
import { isConnected, dataBuffer } from '../lib/socket';
import { Icon, ArrowsPointingIn, ArrowsPointingOut, Bars3, Power, Cube } from 'svelte-hero-icons';
import { tweened } from 'svelte/motion';
import { quadInOut } from 'svelte/easing';
import { sidebarOpen } from '../lib/store';
import { emulateModel, sidebarOpen } from '../lib/store';
import { text } from 'svelte/internal';
let isFullscreen = false;
@@ -31,7 +32,7 @@
<Icon src={Bars3} size="32" />
</button>
</div>
<div class="w-20 p-4 text-right">{Math.floor($data[5])}°🌡️</div>
<div class="w-20 p-4 text-right">{Math.floor($dataBuffer[5])}°🌡️</div>
</div>
<div class="absolute flex justify-center w-full">
<div>
@@ -47,6 +48,9 @@
<button>
<Icon src={Power} size="32" />
</button>
<button class:text-blue-600={$emulateModel} on:click={() => emulateModel.update(v => {v = !v; return v})}>
<Icon src={Cube} size="32"/>
</button>
</div>
{/if}
</div>
+2
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@@ -0,0 +1,2 @@
export { default as Card } from "./Card.svelte";
export { default as CardHeader } from "./CardHeader.svelte";