🎨 Cleans up gait handling code
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@@ -2,7 +2,18 @@
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import nipplejs from 'nipplejs'
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import { onMount } from 'svelte'
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import { capitalize, throttler } from '$lib/utilities'
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import { input, outControllerData, mode, modes, type Modes, ModesEnum } from '$lib/stores'
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import {
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input,
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outControllerData,
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mode,
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modes,
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type Modes,
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ModesEnum,
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walkGaits,
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WalkGaits,
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walkGait,
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walkGaitLabels
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} from '$lib/stores'
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import type { vector } from '$lib/types/models'
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import { VerticalSlider } from '$lib/components/input'
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import { gamepadAxes, hasGamepad } from '$lib/stores/gamepad'
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@@ -13,7 +24,7 @@
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let right: nipplejs.JoystickManager
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let throttle_timing = 40
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let data = new Array(8)
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let data = new Array(7)
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$effect(() => {
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if ($hasGamepad) {
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@@ -100,6 +111,10 @@
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const changeMode = (modeValue: Modes) => {
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mode.set(modes.indexOf(modeValue))
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}
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const changeWalkGait = (walkGaitValue: WalkGaits) => {
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walkGait.set(walkGaitValue)
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}
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</script>
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<div class="absolute top-0 left-0 w-screen h-screen">
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@@ -141,7 +156,20 @@
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{/each}
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</div>
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{#if $mode === ModesEnum.Walk || $mode === ModesEnum.Crawl}
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{#if $mode === ModesEnum.Walk}
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<div class="join">
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{#each Object.values(WalkGaits) as gaitValue}
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{#if typeof gaitValue === 'number'}
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<button
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class="btn join-item btn-sm"
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class:btn-secondary={$walkGait === gaitValue}
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onclick={() => changeWalkGait(gaitValue)}>
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{walkGaitLabels[gaitValue]}
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</button>
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{/if}
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{/each}
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</div>
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<div class="flex gap-4">
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<div>
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<label for="s1">S1</label>
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