Refactors simulation an raspberry pi project

This commit is contained in:
Rune Harlyk
2024-03-04 22:27:43 +01:00
parent ebca54f2a0
commit 5449658df7
167 changed files with 771 additions and 6589 deletions
+371
View File
@@ -0,0 +1,371 @@
from enum import Enum
import numpy as np
class Phase(Enum):
STANCE = 0
SWING = 1
def TransToRp(T):
T = np.array(T)
return T[0:3, 0:3], T[0:3, 3]
class BezierGait():
def __init__(self, leg_phases=[0.0, 0.0, 0.5, 0.5], dt=0.01, t_swing=0.2):
self.leg_phases = leg_phases
self.prev_foot_pos = np.zeros((4, 3))
self.num_control_points = 11
self.dt = dt
self.time = 0.0
self.touch_down_time = 0.0
self.last_touch_down_time = 0.0
# Trajectory Mode
self.phase = Phase.SWING
# Swing Phase value [0, 1] of Reference Foot
self.sw_ref = 0.0
self.st_ref = 0.0
# Whether Reference Foot has Touched Down
self.touch_down = False
# Stance Time
self.t_swing = t_swing
# Reference Leg
self.ref_idx = 0
# Store all leg phases
self.phases = self.leg_phases
def reset(self):
self.prev_foot_pos.fill(0)
self.time = 0.0
self.touch_down_time = 0.0
self.last_touch_down_time = 0.0
self.phase = Phase.SWING
self.sw_ref = 0.0
self.st_ref = 0.0
self.touch_down = False
def get_phase(self, index):
"""Retrieves the phase of an individual leg.
NOTE modification
from original paper:
if ti < -t_swing:
ti += t_stride
This is to avoid a phase discontinuity if the user selects
a Step Length and Velocity combination that causes t_stance > t_swing.
:param index: the leg's index, used to identify the required
phase lag
:param t_stance: the current user-specified stance period
:param t_swing: the swing period (constant, class member)
:return: Leg Phase, and StanceSwing (bool) to indicate whether
leg is in stance or swing mode
"""
t_stride = self.t_stance + self.t_swing
time_index = self.time_index(index, t_stride)
if time_index < -self.t_swing:
time_index += t_stride
is_stance_phase = time_index >= 0.0 and time_index <= self.t_stance
if is_stance_phase:
return self.get_stance_phase(time_index, index)
return self.get_swing_phase(time_index, index)
def get_stance_phase(self, time_index, index):
leg_phase = time_index / float(self.t_stance)
if self.t_stance == 0.0:
leg_phase = 0.0
if index == self.ref_idx:
self.phase = Phase.STANCE
return leg_phase, Phase.STANCE
def get_swing_phase(self, time_index, index):
leg_phase = 0.0
if time_index >= -self.t_swing and time_index < 0.0:
leg_phase = min((time_index + self.t_swing) / self.t_swing, 1.0)
elif time_index > self.t_stance and time_index <= self.t_stride:
leg_phase = min((time_index - self.t_stance) / self.t_swing, 1.0)
# Touchdown at End of Swing
leg_phase = min(leg_phase, 1.0)
if index == self.ref_idx:
self.phase = Phase.SWING
self.sw_ref = leg_phase
if self.sw_ref >= 0.999:
self.touch_down = True
return leg_phase, Phase.SWING
def time_index(self, index, t_stride):
"""Retrieves the time index for the individual leg
:param index: the leg's index, used to identify the required
phase lag
:param t_stride: the total leg movement period (t_stance + t_swing)
:return: the leg's time index
"""
# NOTE: for some reason python's having numerical issues w this
# setting to 0 for ref leg by force
if index == self.ref_idx:
self.leg_phases[index] = 0.0
return self.last_touch_down_time - self.leg_phases[index] * t_stride
def update_clock(self, dt):
"""Increments the Bezier gait generator's internal clock (self.time)
:param dt: the time step
phase lag
:return: the leg's time index
"""
self.t_stride = self.t_stance + self.t_swing
self._check_touch_down()
self.last_touch_down_time = self.time - self.touch_down_time
if self.last_touch_down_time > self.t_stride:
self.last_touch_down_time = self.t_stride
elif self.last_touch_down_time < 0.0:
self.last_touch_down_time = 0.0
self.time += dt
if self.t_stride < self.t_swing + dt:
self.time = 0.0
self.last_touch_down_time = 0.0
self.touch_down_time = 0.0
self.sw_ref = 0.0
def _check_touch_down(self):
"""Checks whether a reference leg touchdown
has occurred, and whether this warrants
resetting the touchdown time
"""
if self.sw_ref >= 0.9 and self.touch_down:
self.touch_down_time = self.time
self.touch_down = False
self.sw_ref = 0.0
def _binomial(self, n, k):
return np.math.factorial(n) / (np.math.factorial(k) * np.math.factorial(n - k))
def _bern_stein_poly(self, t, n, k, point):
return point * self._binomial(n, k) * np.power(t, k) * np.power(1 - t, n - k)
def _bezier_swing(self, phase, L, lateral_fraction, clearance_height=0.04):
STEP = np.array(
[-L] * 2 + [-L * 1.5] * 3 + [0.0] * 3 + [L * 1.5] * 2 + [L * 1.4, L]
)
Z = np.array(
[0.0] * 2
+ [clearance_height * 0.9] * 5
+ [clearance_height * 1.1] * 3
+ [0.0] * 2
)
X, Y = STEP * np.cos(lateral_fraction), STEP * np.sin(lateral_fraction)
n = self.num_control_points
stepX = sum(self._bern_stein_poly(phase, n, i, X[i]) for i in range(n))
stepY = sum(self._bern_stein_poly(phase, n, i, Y[i]) for i in range(n))
stepZ = sum(self._bern_stein_poly(phase, n, i, Z[i]) for i in range(n))
return stepX, stepY, stepZ
def sine_stance(self, phase, L, lateral_fraction, penetration_depth=0.00):
"""Calculates the step coordinates for the Sinusoidal stance period
:param phase: current trajectory phase
:param L: step length
:param lateral_fraction: determines how lateral the movement is
:param penetration_depth: foot penetration depth during stance phase
:returns: X,Y,Z Foot Coordinates relative to unmodified body
"""
# moves from +L to -L
step = L * (1.0 - 2.0 * phase)
stepX = step * np.cos(lateral_fraction)
stepY = step * np.sin(lateral_fraction)
stepZ = 0.0
if L != 0.0:
stepZ = -penetration_depth * np.cos((np.pi * (stepX + stepY)) / (2.0 * L))
return stepX, stepY, stepZ
def yaw_circle(self, T_bf, index):
""" Calculates the required rotation of the trajectory plane
for yaw motion
:param T_bf: default body-to-foot Vector
:param index: the foot index in the container
:returns: phi_arc, the plane rotation angle required for yaw motion
"""
# Foot Magnitude depending on leg type
DefaultBodyToFoot_Magnitude = np.sqrt(T_bf[0]**2 + T_bf[1]**2)
# Rotation Angle depending on leg type
DefaultBodyToFoot_Direction = np.arctan2(T_bf[1], T_bf[0])
# Previous leg coordinates relative to default coordinates
g_xyz = self.prev_foot_pos[index] - np.array([T_bf[0], T_bf[1], T_bf[2]])
# Modulate Magnitude to keep tracing circle
g_mag = np.sqrt((g_xyz[0])**2 + (g_xyz[1])**2)
th_mod = np.arctan2(g_mag, DefaultBodyToFoot_Magnitude)
# Angle Traced by Foot for Rotation
phi_arc = np.pi / 2.0 + th_mod
phi_arc += DefaultBodyToFoot_Direction * 1 if index == 1 or index == 2 else -1
return phi_arc
def swing_step(self, phase, gaitState, T_bf, index):
"""Calculates the step coordinates for the Bezier (swing) period
using a combination of forward and rotational step coordinates
initially decomposed from user input of
L, lateral_fraction and yaw_rate
:param phase: current trajectory phase
:param L: step length
:param lateral_fraction: determines how lateral the movement is
:param yaw_rate: the desired body yaw rate
:param clearance_height: foot clearance height during swing phase
:param T_bf: default body-to-foot Vector
:param key: indicates which foot is being processed
:param index: the foot index in the container
:returns: Foot Coordinates relative to unmodified body
"""
# Yaw foot angle for tangent-to-circle motion
phi_arc = self.yaw_circle(T_bf, index)
# Get Foot Coordinates for Forward Motion
X_delta_lin, Y_delta_lin, Z_delta_lin = self._bezier_swing(
phase,
gaitState.step_length,
gaitState.lateral_fraction,
gaitState.clearance_height,
)
X_delta_rot, Y_delta_rot, Z_delta_rot = self._bezier_swing(
phase, gaitState.yaw_rate, phi_arc, gaitState.clearance_height
)
coord = np.array(
[
X_delta_lin + X_delta_rot,
Y_delta_lin + Y_delta_rot,
Z_delta_lin + Z_delta_rot,
]
)
self.prev_foot_pos[index] = coord
return coord
def stance_step(self, phase, gaitState, T_bf, index):
"""Calculates the step coordinates for the Sine (stance) period
using a combination of forward and rotational step coordinates
initially decomposed from user input of
L, lateral_fraction and yaw_rate
:param phase: current trajectory phase
:param gaitState: current gait state
:param T_bf: default body-to-foot Vector
:param index: the foot index in the container
:returns: Foot Coordinates relative to unmodified body
"""
# Yaw foot angle for tangent-to-circle motion
phi_arc = self.yaw_circle(T_bf, index)
# Get Foot Coordinates for Forward Motion
X_delta_lin, Y_delta_lin, Z_delta_lin = self.sine_stance(
phase,
gaitState.step_length,
gaitState.lateral_fraction,
gaitState.penetration_depth,
)
X_delta_rot, Y_delta_rot, Z_delta_rot = self.sine_stance(
phase, gaitState.yaw_rate, phi_arc, gaitState.penetration_depth
)
coord = np.array([
X_delta_lin + X_delta_rot, Y_delta_lin + Y_delta_rot,
Z_delta_lin + Z_delta_rot
])
self.prev_foot_pos[index] = coord
return coord
def foot_step(self, gaitState, body_foot, index):
"""Calculates the step coordinates in either the Bezier or
Sine portion of the trajectory depending on the retrieved phase
:param T_bf: default body-to-foot Vector
:param index: the foot index in the container
:returns: Foot Coordinates relative to unmodified body
"""
leg_phase, foot_phase = self.get_phase(index)
stored_phase = leg_phase
if foot_phase == Phase.SWING:
stored_phase += 1.0
# Just for keeping track
self.phases[index] = stored_phase
if foot_phase == Phase.STANCE:
return self.stance_step(leg_phase, gaitState, body_foot, index)
elif foot_phase == Phase.SWING:
return self.swing_step(leg_phase, gaitState, body_foot, index)
def generate_trajectory(self, bodyState, gaitState, dt):
"""Calculates the step coordinates for each foot"""
gaitState.yaw_rate *= dt
self.t_stance = 2.0 * abs(gaitState.step_length) / abs(gaitState.step_velocity)
if gaitState.step_velocity == 0.0:
self.t_stance = 0.0
gaitState.step_length = 0.0
self.touch_down = False
self.time = 0.0
self.last_touch_down_time = 0.0
# Catch infeasible timestep
if self.t_stance < dt:
self.t_stance = 0.0
gaitState.step_length = 0.0
self.touch_down = False
self.time = 0.0
self.last_touch_down_time = 0.0
gaitState.yaw_rate = 0.0
self.t_stance = min(self.t_stance, 1.3 * self.t_swing)
if gaitState.contacts[0] == 1 and self.t_stance > dt:
self.touch_down = True
self.update_clock(dt)
ref_dS = {"FL": 0.0, "FR": 0.5, "BL": 0.5, "BR": 0.0}
for i, (key, Tbf_in) in enumerate(bodyState.worldFeetPositions.items()):
self.ref_idx = i if key == "FL" else self.ref_idx
self.leg_phases[i] = ref_dS[key]
_, leg_feet_positions = TransToRp(Tbf_in)
step_coord = (
self.foot_step(gaitState, leg_feet_positions, i)
if self.t_stance > 0.0
else np.array([0.0, 0.0, 0.0])
)
for j in range(3):
bodyState.worldFeetPositions[key][j, 3] += step_coord[j]
@@ -0,0 +1,97 @@
#!/usr/bin/env python
# https://www.researchgate.net/publication/320307716_Inverse_Kinematic_Analysis_Of_A_Quadruped_Robot
import numpy as np
class LegIK():
def __init__(self,
legtype="RIGHT",
shoulder_length=0.04,
elbow_length=0.1,
wrist_length=0.125,
hip_lim=[-0.548, 0.548],
shoulder_lim=[-2.17, 0.97],
leg_lim=[-0.1, 2.59]):
self.legtype = legtype
self.shoulder_length = shoulder_length
self.elbow_length = elbow_length
self.wrist_length = wrist_length
self.hip_lim = hip_lim
self.shoulder_lim = shoulder_lim
self.leg_lim = leg_lim
def get_domain(self, x, y, z):
"""
Calculates the leg's Domain and caps it in case of a breach
:param x,y,z: hip-to-foot distances in each dimension
:return: Leg Domain D
"""
D = (y**2 + (-z)**2 - self.shoulder_length**2 +
(-x)**2 - self.elbow_length**2 - self.wrist_length**2) / (
2 * self.wrist_length * self.elbow_length)
if D > 1 or D < -1:
# DOMAIN BREACHED
# print("---------DOMAIN BREACH---------")
D = np.clip(D, -1.0, 1.0)
return D
else:
return D
def solve(self, xyz_coord):
"""
Generic Leg Inverse Kinematics Solver
:param xyz_coord: hip-to-foot distances in each dimension
:return: Joint Angles required for desired position
"""
x = xyz_coord[0]
y = xyz_coord[1]
z = xyz_coord[2]
D = self.get_domain(x, y, z)
if self.legtype == "RIGHT":
return self.RightIK(x, y, z, D)
else:
return self.LeftIK(x, y, z, D)
def RightIK(self, x, y, z, D):
"""
Right Leg Inverse Kinematics Solver
:param x,y,z: hip-to-foot distances in each dimension
:param D: leg domain
:return: Joint Angles required for desired position
"""
wrist_angle = np.arctan2(-np.sqrt(1 - D**2), D)
sqrt_component = y**2 + (-z)**2 - self.shoulder_length**2
if sqrt_component < 0.0:
# print("NEGATIVE SQRT")
sqrt_component = 0.0
shoulder_angle = -np.arctan2(z, y) - np.arctan2(
np.sqrt(sqrt_component), -self.shoulder_length)
elbow_angle = np.arctan2(-x, np.sqrt(sqrt_component)) - np.arctan2(
self.wrist_length * np.sin(wrist_angle),
self.elbow_length + self.wrist_length * np.cos(wrist_angle))
joint_angles = np.array([-shoulder_angle, elbow_angle, wrist_angle])
return joint_angles
def LeftIK(self, x, y, z, D):
"""
Left Leg Inverse Kinematics Solver
:param x,y,z: hip-to-foot distances in each dimension
:param D: leg domain
:return: Joint Angles required for desired position
"""
wrist_angle = np.arctan2(-np.sqrt(1 - D**2), D)
sqrt_component = y**2 + (-z)**2 - self.shoulder_length**2
if sqrt_component < 0.0:
print("NEGATIVE SQRT")
sqrt_component = 0.0
shoulder_angle = -np.arctan2(z, y) - np.arctan2(
np.sqrt(sqrt_component), self.shoulder_length)
elbow_angle = np.arctan2(-x, np.sqrt(sqrt_component)) - np.arctan2(
self.wrist_length * np.sin(wrist_angle),
self.elbow_length + self.wrist_length * np.cos(wrist_angle))
joint_angles = np.array([-shoulder_angle, elbow_angle, wrist_angle])
return joint_angles
+182
View File
@@ -0,0 +1,182 @@
#!/usr/bin/env python
import numpy as np
# NOTE: Code snippets from Modern Robotics at Northwestern University:
# See https://github.com/NxRLab/ModernRobotics
def RpToTrans(R, p):
"""
Converts a rotation matrix and a position vector into homogeneous
transformation matrix
:param R: A 3x3 rotation matrix
:param p: A 3-vector
:return: A homogeneous transformation matrix corresponding to the inputs
Example Input:
R = np.array([[1, 0, 0],
[0, 0, -1],
[0, 1, 0]])
p = np.array([1, 2, 5])
Output:
np.array([[1, 0, 0, 1],
[0, 0, -1, 2],
[0, 1, 0, 5],
[0, 0, 0, 1]])
"""
return np.r_[np.c_[R, p], [[0, 0, 0, 1]]]
def TransToRp(T):
"""
Converts a homogeneous transformation matrix into a rotation matrix
and position vector
:param T: A homogeneous transformation matrix
:return R: The corresponding rotation matrix,
:return p: The corresponding position vector.
Example Input:
T = np.array([[1, 0, 0, 0],
[0, 0, -1, 0],
[0, 1, 0, 3],
[0, 0, 0, 1]])
Output:
(np.array([[1, 0, 0],
[0, 0, -1],
[0, 1, 0]]),
np.array([0, 0, 3]))
"""
T = np.array(T)
return T[0:3, 0:3], T[0:3, 3]
def TransInv(T):
"""
Inverts a homogeneous transformation matrix
:param T: A homogeneous transformation matrix
:return: The inverse of T
Uses the structure of transformation matrices to avoid taking a matrix
inverse, for efficiency.
Example input:
T = np.array([[1, 0, 0, 0],
[0, 0, -1, 0],
[0, 1, 0, 3],
[0, 0, 0, 1]])
Output:
np.array([[1, 0, 0, 0],
[0, 0, 1, -3],
[0, -1, 0, 0],
[0, 0, 0, 1]])
"""
R, p = TransToRp(T)
Rt = np.array(R).T
return np.r_[np.c_[Rt, -np.dot(Rt, p)], [[0, 0, 0, 1]]]
def Adjoint(T):
"""
Computes the adjoint representation of a homogeneous transformation
matrix
:param T: A homogeneous transformation matrix
:return: The 6x6 adjoint representation [AdT] of T
Example Input:
T = np.array([[1, 0, 0, 0],
[0, 0, -1, 0],
[0, 1, 0, 3],
[0, 0, 0, 1]])
Output:
np.array([[1, 0, 0, 0, 0, 0],
[0, 0, -1, 0, 0, 0],
[0, 1, 0, 0, 0, 0],
[0, 0, 3, 1, 0, 0],
[3, 0, 0, 0, 0, -1],
[0, 0, 0, 0, 1, 0]])
"""
R, p = TransToRp(T)
return np.r_[np.c_[R, np.zeros((3, 3))], np.c_[np.dot(VecToso3(p), R), R]]
def VecToso3(omg):
"""
Converts a 3-vector to an so(3) representation
:param omg: A 3-vector
:return: The skew symmetric representation of omg
Example Input:
omg = np.array([1, 2, 3])
Output:
np.array([[ 0, -3, 2],
[ 3, 0, -1],
[-2, 1, 0]])
"""
return np.array([[0, -omg[2], omg[1]], [omg[2], 0, -omg[0]],
[-omg[1], omg[0], 0]])
def RPY(roll, pitch, yaw):
"""
Creates a Roll, Pitch, Yaw Transformation Matrix
:param roll: roll component of matrix
:param pitch: pitch component of matrix
:param yaw: yaw component of matrix
:return: The transformation matrix
Example Input:
roll = 0.0
pitch = 0.0
yaw = 0.0
Output:
np.array([[1, 0, 0, 0],
[0, 1, 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1]])
"""
Roll = np.array([[1, 0, 0, 0], [0, np.cos(roll), -np.sin(roll), 0],
[0, np.sin(roll), np.cos(roll), 0], [0, 0, 0, 1]])
Pitch = np.array([[np.cos(pitch), 0, np.sin(pitch), 0], [0, 1, 0, 0],
[-np.sin(pitch), 0, np.cos(pitch), 0], [0, 0, 0, 1]])
Yaw = np.array([[np.cos(yaw), -np.sin(yaw), 0, 0],
[np.sin(yaw), np.cos(yaw), 0, 0], [0, 0, 1, 0],
[0, 0, 0, 1]])
return np.matmul(np.matmul(Roll, Pitch), Yaw)
def RotateTranslate(rotation, position):
"""
Creates a Transformation Matrix from a Rotation, THEN, a Translation
:param rotation: pure rotation matrix
:param translation: pure translation matrix
:return: The transformation matrix
"""
trans = np.eye(4)
trans[0, 3] = position[0]
trans[1, 3] = position[1]
trans[2, 3] = position[2]
return np.dot(rotation, trans)
def TransformVector(xyz_coord, rotation, translation):
"""
Transforms a vector by a specified Rotation THEN Translation Matrix
:param xyz_coord: the vector to transform
:param rotation: pure rotation matrix
:param translation: pure translation matrix
:return: The transformed vector
"""
xyz_vec = np.append(xyz_coord, 1.0)
Transformed = np.dot(RotateTranslate(rotation, translation), xyz_vec)
return Transformed[:3]
@@ -0,0 +1,224 @@
#!/usr/bin/env python
import numpy as np
from .LegKinematics import LegIK
from .LieAlgebra import RpToTrans, TransToRp, TransInv, RPY, TransformVector
from collections import OrderedDict
class SpotModel:
def __init__(
self,
shoulder_length=0.055,
elbow_length=0.10652,
wrist_length=0.145,
hip_x=0.23,
hip_y=0.075,
foot_x=0.23,
foot_y=0.185,
height=0.20,
com_offset=0.016,
shoulder_lim=[-0.548, 0.548],
elbow_lim=[-2.17, 0.97],
wrist_lim=[-0.1, 2.59],
):
"""
Spot Micro Kinematics
"""
# COM offset in x direction
self.com_offset = com_offset
# Leg Parameters
self.shoulder_length = shoulder_length
self.elbow_length = elbow_length
self.wrist_length = wrist_length
# Leg Vector desired_positions
# Distance Between Hips
# Length
self.hip_x = hip_x
# Width
self.hip_y = hip_y
# Distance Between Feet
# Length
self.foot_x = foot_x
# Width
self.foot_y = foot_y
# Body Height
self.height = height
# Joint Parameters
self.shoulder_lim = shoulder_lim
self.elbow_lim = elbow_lim
self.wrist_lim = wrist_lim
# Dictionary to store Leg IK Solvers
self.Legs = OrderedDict()
self.Legs["FL"] = LegIK(
"LEFT",
self.shoulder_length,
self.elbow_length,
self.wrist_length,
self.shoulder_lim,
self.elbow_lim,
self.wrist_lim,
)
self.Legs["FR"] = LegIK(
"RIGHT",
self.shoulder_length,
self.elbow_length,
self.wrist_length,
self.shoulder_lim,
self.elbow_lim,
self.wrist_lim,
)
self.Legs["BL"] = LegIK(
"LEFT",
self.shoulder_length,
self.elbow_length,
self.wrist_length,
self.shoulder_lim,
self.elbow_lim,
self.wrist_lim,
)
self.Legs["BR"] = LegIK(
"RIGHT",
self.shoulder_length,
self.elbow_length,
self.wrist_length,
self.shoulder_lim,
self.elbow_lim,
self.wrist_lim,
)
# Dictionary to store Hip and Foot Transforms
# Transform of Hip relative to world frame
# With Body Centroid also in world frame
Rwb = np.eye(3)
self.WorldToHip = OrderedDict()
self.ph_FL = np.array([self.hip_x / 2.0, self.hip_y / 2.0, 0])
self.WorldToHip["FL"] = RpToTrans(Rwb, self.ph_FL)
self.ph_FR = np.array([self.hip_x / 2.0, -self.hip_y / 2.0, 0])
self.WorldToHip["FR"] = RpToTrans(Rwb, self.ph_FR)
self.ph_BL = np.array([-self.hip_x / 2.0, self.hip_y / 2.0, 0])
self.WorldToHip["BL"] = RpToTrans(Rwb, self.ph_BL)
self.ph_BR = np.array([-self.hip_x / 2.0, -self.hip_y / 2.0, 0])
self.WorldToHip["BR"] = RpToTrans(Rwb, self.ph_BR)
# Transform of Foot relative to world frame
# With Body Centroid also in world frame
self.WorldToFoot = OrderedDict()
self.pf_FL = np.array([self.foot_x / 2.0, self.foot_y / 2.0, -self.height])
self.WorldToFoot["FL"] = RpToTrans(Rwb, self.pf_FL)
self.pf_FR = np.array([self.foot_x / 2.0, -self.foot_y / 2.0, -self.height])
self.WorldToFoot["FR"] = RpToTrans(Rwb, self.pf_FR)
self.pf_BL = np.array([-self.foot_x / 2.0, self.foot_y / 2.0, -self.height])
self.WorldToFoot["BL"] = RpToTrans(Rwb, self.pf_BL)
self.pf_BR = np.array([-self.foot_x / 2.0, -self.foot_y / 2.0, -self.height])
self.WorldToFoot["BR"] = RpToTrans(Rwb, self.pf_BR)
def HipToFoot(self, orn, pos, T_bf):
"""
Converts a desired position and orientation wrt Spot's
home position, with a desired body-to-foot Transform
into a body-to-hip Transform, which is used to extract
and return the Hip To Foot Vector.
:param orn: A 3x1 np.array([]) with Spot's Roll, Pitch, Yaw angles
:param pos: A 3x1 np.array([]) with Spot's X, Y, Z coordinates
:param T_bf: Dictionary of desired body-to-foot Transforms.
:return: Hip To Foot Vector for each of Spot's Legs.
"""
# Following steps in attached document: SpotBodyIK.
# TODO: LINK DOC
# Only get Rot component
Rb, _ = TransToRp(RPY(orn[0], orn[1], orn[2]))
pb = pos
T_wb = RpToTrans(Rb, pb)
# Dictionary to store vectors
HipToFoot_List = OrderedDict()
for i, (key, T_wh) in enumerate(self.WorldToHip.items()):
# ORDER: FL, FR, FR, BL, BR
# Extract vector component
_, p_bf = TransToRp(T_bf[key])
# Step 1, get T_bh for each leg
T_bh = np.dot(TransInv(T_wb), T_wh)
# Step 2, get T_hf for each leg
# VECTOR ADDITION METHOD
_, p_bh = TransToRp(T_bh)
p_hf0 = p_bf - p_bh
# TRANSFORM METHOD
T_hf = np.dot(TransInv(T_bh), T_bf[key])
_, p_hf1 = TransToRp(T_hf)
# They should yield the same result
if p_hf1.all() != p_hf0.all():
print("NOT EQUAL")
p_hf = p_hf1
HipToFoot_List[key] = p_hf
return HipToFoot_List
def IK(self, orn, pos, T_bf):
"""
Uses HipToFoot() to convert a desired position
and orientation wrt Spot's home position into a
Hip To Foot Vector, which is fed into the LegIK solver.
Finally, the resultant joint angles are returned
from the LegIK solver for each leg.
:param orn: A 3x1 np.array([]) with Spot's Roll, Pitch, Yaw angles
:param pos: A 3x1 np.array([]) with Spot's X, Y, Z coordinates
:param T_bf: Dictionary of desired body-to-foot Transforms.
:return: Joint angles for each of Spot's joints.
"""
# Following steps in attached document: SpotBodyIK.
# TODO: LINK DOC
# Modify x by com offset
pos[0] += self.com_offset
# 4 legs, 3 joints per leg
joint_angles = np.zeros((4, 3))
# print("T_bf: {}".format(T_bf))
# Steps 1 and 2 of pipeline here
HipToFoot = self.HipToFoot(orn, pos, T_bf)
for i, (key, p_hf) in enumerate(HipToFoot.items()):
# ORDER: FL, FR, FR, BL, BR
# print("LEG: {} \t HipToFoot: {}".format(key, p_hf))
# Step 3, compute joint angles from T_hf for each leg
joint_angles[i, :] = self.Legs[key].solve(p_hf)
# print("-----------------------------")
return joint_angles
View File
+5
View File
@@ -0,0 +1,5 @@
class Spot:
def __init__(self) -> None:
pass