🪠 Removes feature code
This commit is contained in:
@@ -45,7 +45,7 @@
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];
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];
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let settings = {
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let settings = {
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'Internal kinematic':true,
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'Internal kinematic':false,
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'Robot transform controls':false,
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'Robot transform controls':false,
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'Auto orient robot':true,
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'Auto orient robot':true,
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'Trace feet':debug,
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'Trace feet':debug,
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@@ -87,14 +87,6 @@
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settings.x = data.ly / 2
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settings.x = data.ly / 2
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settings.z = data.lx / 2
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settings.z = data.lx / 2
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break;
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break;
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case ModesEnum.Walk:
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// target_position.yaw += data.lx / 100
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// const angle = radToDeg(Math.atan2(data.rx, data.ry)) - 90 + $mpu.heading + target_position.yaw;
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// const distance = Math.sqrt(data.rx**2 + data.ry**2) / 25
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// target_position.x = distance * Math.cos(degToRad(angle))
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// target_position.z = distance * Math.sin(degToRad(angle))
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break;
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}
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}
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})
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})
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});
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});
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@@ -267,6 +259,11 @@
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settings.z = -robot.position.x * 100
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settings.z = -robot.position.x * 100
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}
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}
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const updateTargetPosition = () => {
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target.position.x = lerp(target.position.x, target_position.x, 0.5)
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target.position.z = lerp(target.position.z, target_position.z, 0.5)
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}
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const render = () => {
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const render = () => {
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const robot = sceneManager.model;
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const robot = sceneManager.model;
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if (!robot) return;
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if (!robot) return;
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@@ -293,10 +290,7 @@
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}
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}
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orient_robot(robot, toes)
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orient_robot(robot, toes)
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updateTargetPosition();
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target.position.x = lerp(target.position.x, target_position.x, 0.5)
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// target.position.y = lerp(target.position.y, robot.position.y, 0.5)
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target.position.z = lerp(target.position.z, target_position.z, 0.5)
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};
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};
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@@ -33,7 +33,7 @@ export default class Kinematic {
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L: number;
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L: number;
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W: number;
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W: number;
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DEGREES2RAD = 0.017453292519943;
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DEG2RAD = 0.017453292519943;
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sHp = sin(Math.PI / 2);
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sHp = sin(Math.PI / 2);
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cHp = cos(Math.PI / 2);
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cHp = cos(Math.PI / 2);
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@@ -115,12 +115,12 @@ export default class Kinematic {
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}
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}
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bodyIK(p: body_state_t) {
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bodyIK(p: body_state_t) {
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const cos_omega = cos(p.omega * this.DEGREES2RAD);
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const cos_omega = cos(p.omega * this.DEG2RAD);
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const sin_omega = sin(p.omega * this.DEGREES2RAD);
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const sin_omega = sin(p.omega * this.DEG2RAD);
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const cos_phi = cos(p.phi * this.DEGREES2RAD);
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const cos_phi = cos(p.phi * this.DEG2RAD);
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const sin_phi = sin(p.phi * this.DEGREES2RAD);
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const sin_phi = sin(p.phi * this.DEG2RAD);
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const cos_psi = cos(p.psi * this.DEGREES2RAD);
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const cos_psi = cos(p.psi * this.DEG2RAD);
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const sin_psi = sin(p.psi * this.DEGREES2RAD);
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const sin_psi = sin(p.psi * this.DEG2RAD);
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const Tm: number[][] = [
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const Tm: number[][] = [
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[cos_phi * cos_psi, -sin_psi * cos_phi, sin_phi, p.xm],
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[cos_phi * cos_psi, -sin_psi * cos_phi, sin_phi, p.xm],
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@@ -19,7 +19,7 @@ export enum ModesEnum {
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Walk
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Walk
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}
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}
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export const mode: Writable<ModesEnum> = writable(ModesEnum.Walk);
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export const mode: Writable<ModesEnum> = writable(ModesEnum.Idle);
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export const outControllerData = writable([0, 0, 0, 0, 0, 70, 0]);
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export const outControllerData = writable([0, 0, 0, 0, 0, 70, 0]);
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Binary file not shown.
@@ -1 +0,0 @@
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e26accd60ea0ebc13e6ab02a735aa5ee
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@@ -1,11 +1,11 @@
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#pragma once
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#pragma once
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#include "MPU6050_6Axis_MotionApps612.h"
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#include <Adafruit_Sensor.h>
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#include <Adafruit_BMP085_U.h>
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#include <Adafruit_BMP085_U.h>
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#include <Adafruit_HMC5883_U.h>
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#include <Adafruit_HMC5883_U.h>
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#include <Adafruit_Sensor.h>
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#include <ArduinoJson.h>
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#include <ArduinoJson.h>
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#include <EventSocket.h>
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#include <EventSocket.h>
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#include <MPU6050_6Axis_MotionApps612.h>
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#define IMU_INTERVAL 500
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#define IMU_INTERVAL 500
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#define MAX_ESP_IMU_SIZE 500
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#define MAX_ESP_IMU_SIZE 500
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@@ -149,7 +149,6 @@ protected:
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doc["x"] = round2(getAngleX());
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doc["x"] = round2(getAngleX());
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doc["y"] = round2(getAngleY());
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doc["y"] = round2(getAngleY());
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doc["z"] = round2(getAngleZ());
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doc["z"] = round2(getAngleZ());
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// doc["imu_temp"] = round2(getTemp());
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}
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}
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#endif
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#endif
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#if FT_ENABLED(FT_MAG)
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#if FT_ENABLED(FT_MAG)
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@@ -1,55 +1,11 @@
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#ifndef Kinematics_h
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#ifndef Kinematics_h
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#define Kinematics_h
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#define Kinematics_h
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#include <cmath>
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#include <esp_dsp.h>
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#include <esp_dsp.h>
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#include <cmath>
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static esp_err_t inverse(float a[4][4], float b[4][4])
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#define RAD2DEG 57.295779513082321 // 180 / PI
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{
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#define DEG2RAD 0.017453292519943
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float s0 = a[0][0] * a[1][1] - a[1][0] * a[0][1];
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float s1 = a[0][0] * a[1][2] - a[1][0] * a[0][2];
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float s2 = a[0][0] * a[1][3] - a[1][0] * a[0][3];
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float s3 = a[0][1] * a[1][2] - a[1][1] * a[0][2];
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float s4 = a[0][1] * a[1][3] - a[1][1] * a[0][3];
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float s5 = a[0][2] * a[1][3] - a[1][2] * a[0][3];
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float c5 = a[2][2] * a[3][3] - a[3][2] * a[2][3];
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float c4 = a[2][1] * a[3][3] - a[3][1] * a[2][3];
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float c3 = a[2][1] * a[3][2] - a[3][1] * a[2][2];
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float c2 = a[2][0] * a[3][3] - a[3][0] * a[2][3];
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float c1 = a[2][0] * a[3][2] - a[3][0] * a[2][2];
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float c0 = a[2][0] * a[3][1] - a[3][0] * a[2][1];
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// Should check for 0 determinant
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float det = (s0 * c5 - s1 * c4 + s2 * c3 + s3 * c2 - s4 * c1 + s5 * c0);
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if (det == 0.0) return ESP_FAIL;
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float invdet = 1.0 / det;
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b[0][0] = ( a[1][1] * c5 - a[1][2] * c4 + a[1][3] * c3) * invdet;
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b[0][1] = (-a[0][1] * c5 + a[0][2] * c4 - a[0][3] * c3) * invdet;
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b[0][2] = ( a[3][1] * s5 - a[3][2] * s4 + a[3][3] * s3) * invdet;
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b[0][3] = (-a[2][1] * s5 + a[2][2] * s4 - a[2][3] * s3) * invdet;
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b[1][0] = (-a[1][0] * c5 + a[1][2] * c2 - a[1][3] * c1) * invdet;
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b[1][1] = ( a[0][0] * c5 - a[0][2] * c2 + a[0][3] * c1) * invdet;
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b[1][2] = (-a[3][0] * s5 + a[3][2] * s2 - a[3][3] * s1) * invdet;
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b[1][3] = ( a[2][0] * s5 - a[2][2] * s2 + a[2][3] * s1) * invdet;
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b[2][0] = ( a[1][0] * c4 - a[1][1] * c2 + a[1][3] * c0) * invdet;
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b[2][1] = (-a[0][0] * c4 + a[0][1] * c2 - a[0][3] * c0) * invdet;
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b[2][2] = ( a[3][0] * s4 - a[3][1] * s2 + a[3][3] * s0) * invdet;
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b[2][3] = (-a[2][0] * s4 + a[2][1] * s2 - a[2][3] * s0) * invdet;
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b[3][0] = (-a[1][0] * c3 + a[1][1] * c1 - a[1][2] * c0) * invdet;
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b[3][1] = ( a[0][0] * c3 - a[0][1] * c1 + a[0][2] * c0) * invdet;
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b[3][2] = (-a[3][0] * s3 + a[3][1] * s1 - a[3][2] * s0) * invdet;
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b[3][3] = ( a[2][0] * s3 - a[2][1] * s1 + a[2][2] * s0) * invdet;
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return ESP_OK;
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}
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typedef struct {
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typedef struct {
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float omega, phi, psi, xm, ym, zm;
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float omega, phi, psi, xm, ym, zm;
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@@ -64,10 +20,6 @@ typedef struct {
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}
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}
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} body_state_t;
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} body_state_t;
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#define RAD2DEGREES 57.295779513082321 // 180 / PI
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#define DEGREES2RAD 0.017453292519943
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class Kinematics
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class Kinematics
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{
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{
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private:
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private:
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@@ -81,7 +33,6 @@ private:
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float point[4];
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float point[4];
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float Q1[4][4];
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float Q1[4][4];
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const float sHp = sin(PI / 2);
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const float sHp = sin(PI / 2);
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const float cHp = cos(PI / 2);
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const float cHp = cos(PI / 2);
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@@ -129,47 +80,42 @@ public:
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}
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}
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esp_err_t bodyIK(body_state_t p) {
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esp_err_t bodyIK(body_state_t p) {
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float cos_omega = cos(p.omega*DEGREES2RAD);
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float cos_omega = cos(p.omega * DEG2RAD);
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float sin_omega = sin(p.omega*DEGREES2RAD);
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float sin_omega = sin(p.omega * DEG2RAD);
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float cos_phi = cos(p.phi*DEGREES2RAD);
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float cos_phi = cos(p.phi * DEG2RAD);
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float sin_phi = sin(p.phi*DEGREES2RAD);
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float sin_phi = sin(p.phi * DEG2RAD);
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float cos_psi = cos(p.psi*DEGREES2RAD);
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float cos_psi = cos(p.psi * DEG2RAD);
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float sin_psi = sin(p.psi*DEGREES2RAD);
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float sin_psi = sin(p.psi * DEG2RAD);
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float Tm[4][4] = {
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float Tm[4][4] = {
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{cos_phi * cos_psi, -sin_psi * cos_phi, sin_phi, p.xm},
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{cos_phi * cos_psi, -sin_psi * cos_phi, sin_phi, p.xm},
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{sin_omega * sin_phi * cos_psi + sin_psi * cos_omega, -sin_omega * sin_phi * sin_psi + cos_omega * cos_psi, -sin_omega * cos_phi, p.ym},
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{sin_omega * sin_phi * cos_psi + sin_psi * cos_omega,
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{sin_omega * sin_psi - sin_phi * cos_omega * cos_psi, sin_omega * cos_psi + sin_phi * sin_psi * cos_omega, cos_omega * cos_phi, p.zm},
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-sin_omega * sin_phi * sin_psi + cos_omega * cos_psi,
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{0, 0, 0, 1}
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-sin_omega * cos_phi, p.ym},
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};
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{sin_omega * sin_psi - sin_phi * cos_omega * cos_psi,
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sin_omega * cos_psi + sin_phi * sin_psi * cos_omega,
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cos_omega * cos_phi, p.zm},
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{0, 0, 0, 1}};
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float point_lf[4][4] = {
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float point_lf[4][4] = {{cHp, 0, sHp, L / 2},
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{cHp, 0, sHp, L / 2},
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{0, 1, 0, 0},
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{0, 1, 0, 0},
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{-sHp, 0, cHp, W / 2},
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{-sHp, 0, cHp, W / 2},
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{0, 0, 0, 1}
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{0, 0, 0, 1}};
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};
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float point_rf[4][4] = {
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float point_rf[4][4] = {{cHp, 0, sHp, L / 2},
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{cHp, 0, sHp, L / 2},
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{0, 1, 0, 0},
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{0, 1, 0, 0},
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{-sHp, 0, cHp, -W / 2},
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{-sHp, 0, cHp, -W / 2},
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{0, 0, 0, 1}
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{0, 0, 0, 1}};
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};
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float point_lb[4][4] = {
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float point_lb[4][4] = {{cHp, 0, sHp, -L / 2},
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{cHp, 0, sHp, -L / 2},
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{0, 1, 0, 0},
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{0, 1, 0, 0},
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{-sHp, 0, cHp, W / 2},
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{-sHp, 0, cHp, W / 2},
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{0, 0, 0, 1}
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{0, 0, 0, 1}};
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};
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float point_rb[4][4] = {
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float point_rb[4][4] = {{cHp, 0, sHp, -L / 2},
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{cHp, 0, sHp, -L / 2},
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{0, 1, 0, 0},
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{0, 1, 0, 0},
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{-sHp, 0, cHp, -W / 2},
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{-sHp, 0, cHp, -W / 2},
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{0, 0, 0, 1}
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{0, 0, 0, 1}};
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};
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dspm_mult_f32_ae32((float*)Tm, (float*)point_lf, (float*)Tlf, 4, 4, 4);
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dspm_mult_f32_ae32((float*)Tm, (float*)point_lf, (float*)Tlf, 4, 4, 4);
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dspm_mult_f32_ae32((float*)Tm, (float*)point_rf, (float*)Trf, 4, 4, 4);
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dspm_mult_f32_ae32((float*)Tm, (float*)point_rf, (float*)Trf, 4, 4, 4);
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@@ -182,7 +128,7 @@ public:
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float x = point[0], y = point[1], z = point[2];
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float x = point[0], y = point[1], z = point[2];
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float F = sqrt(x * x + y * y - l1 * l1);
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float F = sqrt(x * x + y * y - l1 * l1);
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if (isnan(F)) F = l1;
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F = isnan(F) ? l1 : F;
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float G = F - l2;
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float G = F - l2;
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float H = sqrt(G * G + z * z);
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float H = sqrt(G * G + z * z);
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@@ -190,44 +136,46 @@ public:
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float theta3 = acos((H * H - l3 * l3 - l4 * l4) / (2 * l3 * l4));
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float theta3 = acos((H * H - l3 * l3 - l4 * l4) / (2 * l3 * l4));
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if (isnan(theta3)) theta3 = 0;
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if (isnan(theta3)) theta3 = 0;
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float theta2 = atan2(z, G) - atan2(l4 * sin(theta3), l3 + l4 * cos(theta3));
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float theta2 = atan2(z, G) - atan2(l4 * sin(theta3), l3 + l4 * cos(theta3));
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result[0] = theta1 * RAD2DEGREES;
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result[0] = theta1 * RAD2DEG;
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result[1] = theta2 * RAD2DEGREES;
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result[1] = theta2 * RAD2DEG;
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result[2] = theta3 * RAD2DEGREES;
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result[2] = theta3 * RAD2DEG;
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}
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};
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typedef struct {
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float x, z, yaw;
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} position_target_t;
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typedef struct {
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float step_length;
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float yaw_rate;
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float lateral_shift;
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float step_velocity;
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float swing_period;
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float clearance_height;
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float penetration_depth;
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} gait_state_t;
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class GaitPlanner
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{
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public:
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GaitPlanner() { }
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~GaitPlanner() { }
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void update_trajectory(position_target_t position_target, float dt, body_state_t body_state) {
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|
||||||
// for (int8_t i = 0; i < 4; i++) {
|
|
||||||
// body_state.feet_position[i][0] = position_target.x;
|
|
||||||
// body_state.feet_position[i][3] = position_target.z;
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
esp_err_t inverse(float a[4][4], float b[4][4]) {
|
||||||
uint16_t time;
|
float s[] = {a[0][0] * a[1][1] - a[1][0] * a[0][1],
|
||||||
uint16_t target_yaw;
|
a[0][0] * a[1][2] - a[1][0] * a[0][2],
|
||||||
|
a[0][0] * a[1][3] - a[1][0] * a[0][3],
|
||||||
|
a[0][1] * a[1][2] - a[1][1] * a[0][2],
|
||||||
|
a[0][1] * a[1][3] - a[1][1] * a[0][3],
|
||||||
|
a[0][2] * a[1][3] - a[1][2] * a[0][3]};
|
||||||
|
float c[] = {a[2][0] * a[3][1] - a[3][0] * a[2][1],
|
||||||
|
a[2][0] * a[3][2] - a[3][0] * a[2][2],
|
||||||
|
a[2][0] * a[3][3] - a[3][0] * a[2][3],
|
||||||
|
a[2][1] * a[3][2] - a[3][1] * a[2][2],
|
||||||
|
a[2][1] * a[3][3] - a[3][1] * a[2][3],
|
||||||
|
a[2][2] * a[3][3] - a[3][2] * a[2][3]};
|
||||||
|
float det = s[0] * c[5] - s[1] * c[4] + s[2] * c[3] + s[3] * c[2] -
|
||||||
|
s[4] * c[1] + s[5] * c[0];
|
||||||
|
if (det == 0.0) return ESP_FAIL;
|
||||||
|
float invdet = 1.0 / det;
|
||||||
|
b[0][0] = (a[1][1] * c[5] - a[1][2] * c[4] + a[1][3] * c[3]) * invdet;
|
||||||
|
b[0][1] = (-a[0][1] * c[5] + a[0][2] * c[4] - a[0][3] * c[3]) * invdet;
|
||||||
|
b[0][2] = (a[3][1] * s[5] - a[3][2] * s[4] + a[3][3] * s[3]) * invdet;
|
||||||
|
b[0][3] = (-a[2][1] * s[5] + a[2][2] * s[4] - a[2][3] * s[3]) * invdet;
|
||||||
|
b[1][0] = (-a[1][0] * c[5] + a[1][2] * c[2] - a[1][3] * c[1]) * invdet;
|
||||||
|
b[1][1] = (a[0][0] * c[5] - a[0][2] * c[2] + a[0][3] * c[1]) * invdet;
|
||||||
|
b[1][2] = (-a[3][0] * s[5] + a[3][2] * s[2] - a[3][3] * s[1]) * invdet;
|
||||||
|
b[1][3] = (a[2][0] * s[5] - a[2][2] * s[2] + a[2][3] * s[1]) * invdet;
|
||||||
|
b[2][0] = (a[1][0] * c[4] - a[1][1] * c[2] + a[1][3] * c[0]) * invdet;
|
||||||
|
b[2][1] = (-a[0][0] * c[4] + a[0][1] * c[2] - a[0][3] * c[0]) * invdet;
|
||||||
|
b[2][2] = (a[3][0] * s[4] - a[3][1] * s[2] + a[3][3] * s[0]) * invdet;
|
||||||
|
b[2][3] = (-a[2][0] * s[4] + a[2][1] * s[2] - a[2][3] * s[0]) * invdet;
|
||||||
|
b[3][0] = (-a[1][0] * c[3] + a[1][1] * c[1] - a[1][2] * c[0]) * invdet;
|
||||||
|
b[3][1] = (a[0][0] * c[3] - a[0][1] * c[1] + a[0][2] * c[0]) * invdet;
|
||||||
|
b[3][2] = (-a[3][0] * s[3] + a[3][1] * s[1] - a[3][2] * s[0]) * invdet;
|
||||||
|
b[3][3] = (a[2][0] * s[3] - a[2][1] * s[1] + a[2][2] * s[0]) * invdet;
|
||||||
|
return ESP_OK;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -43,8 +43,7 @@ class MotionService
|
|||||||
|
|
||||||
_socket->onEvent(POSITION_EVENT, [&](JsonObject &root, int originId) { positionEvent(root, originId); });
|
_socket->onEvent(POSITION_EVENT, [&](JsonObject &root, int originId) { positionEvent(root, originId); });
|
||||||
|
|
||||||
_socket->onSubscribe(ANGLES_EVENT,
|
_socket->onSubscribe(ANGLES_EVENT, std::bind(&MotionService::syncAngles, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
std::bind(&MotionService::syncAngles, this, std::placeholders::_1, std::placeholders::_2));
|
|
||||||
|
|
||||||
body_state.updateFeet(default_feet_positions);
|
body_state.updateFeet(default_feet_positions);
|
||||||
}
|
}
|
||||||
@@ -68,7 +67,6 @@ class MotionService
|
|||||||
body_state.xm = array[3];
|
body_state.xm = array[3];
|
||||||
body_state.ym = array[4];
|
body_state.ym = array[4];
|
||||||
body_state.zm = array[5];
|
body_state.zm = array[5];
|
||||||
// syncAngles(String(originId));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void handleInput(JsonObject &root, int originId)
|
void handleInput(JsonObject &root, int originId)
|
||||||
@@ -91,11 +89,6 @@ class MotionService
|
|||||||
body_state.zm = lx / 2;
|
body_state.zm = lx / 2;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case MOTION_STATE::WALK:
|
|
||||||
position_target.x = rx / 2;
|
|
||||||
position_target.z = ry / 2;
|
|
||||||
position_target.yaw = lx / 2;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -135,8 +128,6 @@ class MotionService
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case MOTION_STATE::WALK:
|
case MOTION_STATE::WALK:
|
||||||
gaitPlanner.update_trajectory(position_target, MotionInterval, body_state);
|
|
||||||
|
|
||||||
kinematics.calculate_inverse_kinematics(body_state, new_angles);
|
kinematics.calculate_inverse_kinematics(body_state, new_angles);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -168,14 +159,12 @@ class MotionService
|
|||||||
SecurityManager *_securityManager;
|
SecurityManager *_securityManager;
|
||||||
TaskManager *_taskManager;
|
TaskManager *_taskManager;
|
||||||
Kinematics kinematics;
|
Kinematics kinematics;
|
||||||
GaitPlanner gaitPlanner;
|
|
||||||
|
|
||||||
MOTION_STATE motionState = MOTION_STATE::IDLE;
|
MOTION_STATE motionState = MOTION_STATE::IDLE;
|
||||||
unsigned long _lastUpdate;
|
unsigned long _lastUpdate;
|
||||||
constexpr static int MotionInterval = 100;
|
constexpr static int MotionInterval = 100;
|
||||||
|
|
||||||
body_state_t body_state = {0,};
|
body_state_t body_state = {0,};
|
||||||
position_target_t position_target = {0,};
|
|
||||||
|
|
||||||
float dir[12] = {-1, -1, -1, 1, -1, -1, -1, -1, -1, 1, -1, -1};
|
float dir[12] = {-1, -1, -1, 1, -1, -1, -1, -1, -1, 1, -1, -1};
|
||||||
float default_feet_positions[4][4] = {
|
float default_feet_positions[4][4] = {
|
||||||
|
|||||||
+16644
-16091
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user