🎨 Remove sky in favor of static background color
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@@ -1,16 +1,13 @@
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<script lang="ts">
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import { onDestroy, onMount } from 'svelte'
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import {
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BufferGeometry,
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Line,
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LineBasicMaterial,
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Mesh,
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MeshBasicMaterial,
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type Object3D,
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SphereGeometry,
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Vector3,
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type NormalBufferAttributes,
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type Object3DEventMap
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type Object3DEventMap,
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Color
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} from 'three'
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import {
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ModesEnum,
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@@ -26,12 +23,7 @@
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walkGait,
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walkGaitToMode
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} from '$lib/stores'
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import {
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extractFootColor,
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populateModelCache,
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throttler,
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getToeWorldPositions
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} from '$lib/utilities'
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import { populateModelCache, throttler, getToeWorldPositions } from '$lib/utilities'
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import SceneBuilder from '$lib/sceneBuilder'
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import { lerp, degToRad } from 'three/src/math/MathUtils'
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
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@@ -42,14 +34,20 @@
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import { get } from 'svelte/store'
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interface Props {
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sky?: boolean
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defaultColor?: string | null
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orbit?: boolean
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panel?: boolean
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debug?: boolean
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ground?: boolean
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}
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let { sky = true, orbit = false, panel = true, debug = false, ground = true }: Props = $props()
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let {
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defaultColor = '#0091ff',
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orbit = false,
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panel = true,
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debug = false,
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ground = true
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}: Props = $props()
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let sceneManager = $state(new SceneBuilder())
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let canvas: HTMLCanvasElement
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@@ -108,7 +106,7 @@
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xm: 0,
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ym: 0.7,
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zm: 0,
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Background: 'black'
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Background: defaultColor
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}
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onMount(async () => {
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@@ -153,7 +151,7 @@
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visibility.add(settings, 'Trace points', 1, 1000, 1)
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visibility.add(settings, 'Target position')
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visibility.add(settings, 'Smooth motion')
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visibility.addColor(settings, 'Background')
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visibility.addColor(settings, 'Background').onChange(setSceneBackground).listen()
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}
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const updateKinematicPosition = () => {
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@@ -167,6 +165,8 @@
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])
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}
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const setSceneBackground = (c: string | null) => (sceneManager.scene.background = new Color(c!))
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const updateAngles = (name: string, angle: number) => {
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modelTargetAngles[$jointNames.indexOf(name)] = angle * (180 / Math.PI)
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Throttler.throttle(
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@@ -203,7 +203,7 @@
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})
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})
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}
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if (sky) sceneManager.addSky()
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if (defaultColor) setSceneBackground(settings['Background'] || defaultColor)
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}
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const calculate_kinematics = () => {
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