👇 Adds touch for drag controls
This commit is contained in:
@@ -272,18 +272,14 @@ export default class SceneBuilder {
|
|||||||
this.setJointValue(joint.name, angle);
|
this.setJointValue(joint.name, angle);
|
||||||
updateAngle(joint.name, angle)
|
updateAngle(joint.name, angle)
|
||||||
};
|
};
|
||||||
dragControls.onDragStart = () => {
|
dragControls.onDragStart = () => this.controls.enabled = false;
|
||||||
this.controls.enabled = false;
|
dragControls.onDragEnd = () => this.controls.enabled = true;
|
||||||
};
|
dragControls.onHover = (joint:URDFMimicJoint) => this.highlightLinkGeometry(joint, false, highlightMaterial);
|
||||||
dragControls.onDragEnd = () => {
|
dragControls.onUnhover = (joint:URDFMimicJoint) => this.highlightLinkGeometry(joint, true, highlightMaterial);
|
||||||
this.controls.enabled = true;
|
|
||||||
};
|
this.renderer.domElement.addEventListener('touchstart', (data) => dragControls._mouseDown(data.touches[0]));
|
||||||
dragControls.onHover = (joint:URDFMimicJoint) => {
|
this.renderer.domElement.addEventListener('touchmove', (data) => dragControls._mouseMove(data.touches[0]))
|
||||||
this.highlightLinkGeometry(joint, false, highlightMaterial);
|
this.renderer.domElement.addEventListener('touchup', (data) => dragControls._mouseUp(data.touches[0]));
|
||||||
}
|
|
||||||
dragControls.onUnhover = (joint:URDFMimicJoint) => {
|
|
||||||
this.highlightLinkGeometry(joint, true, highlightMaterial);
|
|
||||||
}
|
|
||||||
return this
|
return this
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user