👇 Adds touch for drag controls
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@@ -272,18 +272,14 @@ export default class SceneBuilder {
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this.setJointValue(joint.name, angle);
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updateAngle(joint.name, angle)
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};
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dragControls.onDragStart = () => {
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this.controls.enabled = false;
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};
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dragControls.onDragEnd = () => {
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this.controls.enabled = true;
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};
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dragControls.onHover = (joint:URDFMimicJoint) => {
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this.highlightLinkGeometry(joint, false, highlightMaterial);
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}
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dragControls.onUnhover = (joint:URDFMimicJoint) => {
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this.highlightLinkGeometry(joint, true, highlightMaterial);
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}
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dragControls.onDragStart = () => this.controls.enabled = false;
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dragControls.onDragEnd = () => this.controls.enabled = true;
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dragControls.onHover = (joint:URDFMimicJoint) => this.highlightLinkGeometry(joint, false, highlightMaterial);
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dragControls.onUnhover = (joint:URDFMimicJoint) => this.highlightLinkGeometry(joint, true, highlightMaterial);
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this.renderer.domElement.addEventListener('touchstart', (data) => dragControls._mouseDown(data.touches[0]));
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this.renderer.domElement.addEventListener('touchmove', (data) => dragControls._mouseMove(data.touches[0]))
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this.renderer.domElement.addEventListener('touchup', (data) => dragControls._mouseUp(data.touches[0]));
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return this
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}
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