🎨 Simplifies gait

This commit is contained in:
Rune Harlyk
2025-09-03 19:23:50 +02:00
committed by Rune Harlyk
parent 4fcaf5d77d
commit 2f46484e0a
+48 -95
View File
@@ -17,10 +17,38 @@ class WalkState : public GaitState {
float phase_lead = 0.08f;
float feather = 0.05f;
float speed_factor = 0.5;
std::array<int, 4> crawl_order = {0, 1, 2, 3};
float com_shift_gain = 0.35f;
float com_shift_limit = 0.06f;
float com_tau = 0.12f;
alignas(16) float crawl_target_xz[4][2] = {{0}};
int crawl_order[4] = {0, 1, 2, 3};
static float d2(float ax, float az, float bx, float bz) {
float dx = ax - bx, dz = az - bz;
return std::sqrt(dx * dx + dz * dz);
}
void buildCrawlTargetsIncenter() {
for (int s = 0; s < 4; ++s) {
int a = (s + 1) & 3, b = (s + 2) & 3, c = (s + 3) & 3;
float Ax = default_feet_pos[a][0], Az = default_feet_pos[a][2];
float Bx = default_feet_pos[b][0], Bz = default_feet_pos[b][2];
float Cx = default_feet_pos[c][0], Cz = default_feet_pos[c][2];
float la = d2(Bx, Bz, Cx, Cz);
float lb = d2(Ax, Az, Cx, Cz);
float lc = d2(Ax, Az, Bx, Bz);
float L = la + lb + lc;
if (L <= 1e-6f) {
crawl_target_xz[s][0] = (Ax + Bx + Cx) / 3.f;
crawl_target_xz[s][1] = (Az + Bz + Cz) / 3.f;
} else {
crawl_target_xz[s][0] = (la * Ax + lb * Bx + lc * Cx) / L;
crawl_target_xz[s][1] = (la * Az + lb * Bz + lc * Cz) / L;
}
}
}
static constexpr uint8_t BEZIER_POINTS = 12;
static constexpr std::array<float, BEZIER_POINTS> COMBINATORIAL_VALUES = {
combinatorial_constexpr(11, 0), // 1
@@ -44,6 +72,7 @@ class WalkState : public GaitState {
0.9f, 1.1f, 1.1f, 1.1f, 0.0f, 0.0f};
public:
WalkState() { buildCrawlTargetsIncenter(); }
const char *name() const override { return "Bezier"; }
void set_mode_crawl(float duty = 0.85f, std::array<int, 4> order = {0, 1, 2, 3}) {
@@ -64,9 +93,7 @@ class WalkState : public GaitState {
void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
this->mapCommand(command);
step_length = std::hypot(gait_state.step_x, gait_state.step_z);
if (gait_state.step_x < 0.0f) {
step_length = -step_length;
}
if (gait_state.step_x < 0.0f) step_length = -step_length;
updatePhase(dt);
updateBodyPosition(body_state, dt);
updateFeetPositions(body_state);
@@ -77,76 +104,30 @@ class WalkState : public GaitState {
phase_time = std::fmod(phase_time + dt * gait_state.step_velocity * speed_factor, 1.0f);
}
int legAboutToLift() const {
int idx = -1;
float best = 2.f;
for (int i = 0; i < 4; ++i) {
float p = std::fmod(phase_time + phase_offset[i], 1.f);
if (p < 0.f) p += 1.f;
if (p <= stand_offset) {
float dt = stand_offset - p;
if (dt < best) {
best = dt;
idx = i;
}
}
}
return idx;
}
std::array<float, 3> centroidExcluding(const body_state_t &body_state, int exclude) const {
float sx = 0.f, sz = 0.f;
int n = 0;
for (int i = 0; i < 4; ++i) {
if (i == exclude) continue;
sx += body_state.feet[i][0];
sz += body_state.feet[i][2];
++n;
}
if (!n) return {body_state.xm, 0.f, body_state.zm};
return {sx / n, 0.f, sz / n};
}
void updateBodyPosition(body_state_t &body_state, float dt) {
if (mode != WALK_GAIT::CRAWL) return;
const bool moving = gait_state.step_x != 0.f || gait_state.step_z != 0.f || gait_state.step_angle != 0.f;
if (!moving) return;
const int lift = legAboutToLift();
const float alpha = 1.f - std::exp(-dt / com_tau);
if (lift >= 0) {
const auto c = centroidExcluding(body_state, lift);
const float fx = body_state.feet[lift][0];
const float fz = body_state.feet[lift][2];
float vx = fx - c[0], vz = fz - c[2];
float d = std::hypot(vx, vz);
if (d < 1e-6f) d = 1e-6f;
const float r = std::min(d, com_shift_limit);
const float k = com_shift_gain;
const float tx = c[0] - k * r * (vx / d);
const float tz = c[2] - k * r * (vz / d);
body_state.xm += alpha * (tx - body_state.xm);
body_state.zm += alpha * (tz - body_state.zm);
const float a = dt / (com_tau + dt);
if (!moving) {
body_state.xm += (0.f - body_state.xm) * a;
body_state.zm += (0.f - body_state.zm) * a;
return;
}
const auto c = dynamicStanceCentroid(body_state);
body_state.xm += alpha * (c[0] - body_state.xm);
body_state.zm += alpha * (c[2] - body_state.zm);
int k = (int)std::floor(std::fmod(phase_time, 1.f) * 8.f) & 7;
int leg = crawl_order[k >> 1];
float tx = crawl_target_xz[leg][0] * com_shift_gain;
float tz = crawl_target_xz[leg][1] * com_shift_gain;
float m = std::hypot(tx, tz);
if (m > com_shift_limit) {
float s = com_shift_limit / m;
tx *= s;
tz *= s;
}
std::array<float, 3> dynamicStanceCentroid(const body_state_t &body_state) const {
if (mode != WALK_GAIT::CRAWL) return {body_state.xm, 0.f, body_state.zm};
float wx = 0.f, wz = 0.f, w = 0.f;
for (int i = 0; i < 4; ++i) {
float wi = stanceWeight(i);
wx += wi * default_feet_pos[i][0];
wz += wi * default_feet_pos[i][2];
w += wi;
}
if (w <= 1e-6f) return {body_state.xm, 0.f, body_state.zm};
return {wx / w, 0.f, wz / w};
body_state.xm += (tx - body_state.xm) * a;
body_state.zm += (tz - body_state.zm) * a;
}
static float smoothstep01(float t) {
@@ -154,21 +135,6 @@ class WalkState : public GaitState {
return x * x * (3.f - 2.f * x);
}
float stanceWeight(int i) const {
const float s = stand_offset;
const float e = feather;
float p = std::fmod(phase_time + phase_offset[i] + phase_lead, 1.f);
if (p < 0.f) p += 1.f;
if (p < s - e) return 1.f;
if (p > s + e && p < 1.f - e) return 0.f;
if (p <= s + e) {
const float t = (p - (s - e)) / (2.f * e);
return 1.f - smoothstep01(t);
}
const float q = p >= 1.f - e ? (p - (1.f - e)) / e : (e - p) / e;
return smoothstep01(q);
}
void updateFeetPositions(body_state_t &body_state) {
for (int i = 0; i < 4; ++i) updateFootPosition(body_state, i);
}
@@ -186,9 +152,6 @@ class WalkState : public GaitState {
}
void standController(body_state_t &body_state, const int index, const float phase) {
if (mode == WALK_GAIT::CRAWL)
controller(index, body_state, phase, stanceCurveFlat, &gait_state.step_depth);
else
controller(index, body_state, phase, stanceCurve, &gait_state.step_depth);
}
@@ -196,13 +159,6 @@ class WalkState : public GaitState {
controller(index, body_state, phase, bezierCurve, &gait_state.step_height);
}
static void stanceCurveFlat(const float length, const float angle, const float *, const float phase, float *point) {
float step = length * (1.0f - 2.0f * phase);
point[0] += step * std::cos(angle);
point[2] += step * std::sin(angle);
point[1] += 0.f;
}
void controller(const int index, body_state_t &body_state, const float phase,
std::function<void(float, float, float *, float, float *)> curve, float *arg) {
float delta_pos[3] = {0};
@@ -226,10 +182,7 @@ class WalkState : public GaitState {
float step = length * (1.0f - 2.0f * phase);
point[0] += step * std::cos(angle);
point[2] += step * std::sin(angle);
if (length != 0.0f) {
point[1] = -*depth * std::cos((M_PI * (point[0] + point[2])) / (2.f * length));
}
if (length != 0.0f) point[1] = -*depth * std::cos((M_PI * (point[0] + point[2])) / (2.f * length));
}
static void bezierCurve(const float length, const float angle, const float *height, const float phase,