📏 Formats app code
This commit is contained in:
+273
-248
@@ -1,293 +1,318 @@
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import { Mesh,
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PerspectiveCamera,
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PlaneGeometry,
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Scene,
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ShadowMaterial,
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WebGLRenderer,
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AmbientLight,
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DirectionalLight,
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PCFSoftShadowMap,
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GridHelper,
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ArrowHelper,
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Vector3,
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LoaderUtils,
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Object3D,
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FogExp2,
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CanvasTexture,
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type ColorRepresentation,
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type WebGLRendererParameters,
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MeshPhongMaterial,
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EquirectangularReflectionMapping,
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ACESFilmicToneMapping,
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MathUtils,
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} from "three";
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import {
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Mesh,
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PerspectiveCamera,
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PlaneGeometry,
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Scene,
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ShadowMaterial,
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WebGLRenderer,
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AmbientLight,
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DirectionalLight,
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PCFSoftShadowMap,
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GridHelper,
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ArrowHelper,
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Vector3,
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LoaderUtils,
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Object3D,
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FogExp2,
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CanvasTexture,
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type ColorRepresentation,
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type WebGLRendererParameters,
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MeshPhongMaterial,
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EquirectangularReflectionMapping,
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ACESFilmicToneMapping,
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MathUtils
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} from 'three';
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import { Sky } from 'three/addons/objects/Sky.js';
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
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import { type URDFMimicJoint } from "urdf-loader";
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import { PointerURDFDragControls } from 'urdf-loader/src/URDFDragControls'
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
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import { type URDFMimicJoint } from 'urdf-loader';
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import { PointerURDFDragControls } from 'urdf-loader/src/URDFDragControls';
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export const addScene = () => new Scene()
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export const addScene = () => new Scene();
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interface position {
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x?: number,
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y?: number,
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z?: number
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x?: number;
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y?: number;
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z?: number;
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}
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interface light {
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color?: ColorRepresentation,
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intensity?: number
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color?: ColorRepresentation;
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intensity?: number;
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}
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interface gridOptions {
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divisions?: number,
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size?: number,
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divisions?: number;
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size?: number;
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}
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interface arrowOptions {
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origin:position,
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direction:position,
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length?:number,
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color?:ColorRepresentation
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origin: position;
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direction: position;
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length?: number;
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color?: ColorRepresentation;
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}
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type directionalLight = position & light
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type directionalLight = position & light;
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type gridHelperOptions = gridOptions & position
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type gridHelperOptions = gridOptions & position;
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function calculateCurrentSunElevation() {
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let now = new Date();
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let decimalTime = now.getHours() + now.getMinutes() / 60;
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let normalizedTime = ((decimalTime - 6) % 12) / 6 - 1;
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return 10 * Math.sin(normalizedTime * Math.PI);
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let now = new Date();
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let decimalTime = now.getHours() + now.getMinutes() / 60;
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let normalizedTime = (decimalTime % 12) / 6 - 1;
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return 10 * Math.sin(normalizedTime * Math.PI);
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}
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export default class SceneBuilder {
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public scene: Scene
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public camera: PerspectiveCamera
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public ground: Mesh
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public renderer:WebGLRenderer
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public controls:OrbitControls
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public callback:Function
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public gridHelper: GridHelper;
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public model: Object3D<Event>
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public liveStreamTexture: CanvasTexture
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private fog:FogExp2
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private isLoaded:boolean = false
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highlightMaterial: any;
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public scene: Scene;
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public camera: PerspectiveCamera;
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public ground: Mesh;
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public renderer: WebGLRenderer;
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public controls: OrbitControls;
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public callback: Function;
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public gridHelper: GridHelper;
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public model: Object3D<Event>;
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public liveStreamTexture: CanvasTexture;
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private fog: FogExp2;
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private isLoaded: boolean = false;
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highlightMaterial: any;
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constructor() {
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this.scene = new Scene()
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if (this.scene.environment?.mapping) {
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this.scene.environment.mapping = EquirectangularReflectionMapping;
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}
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return this
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}
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constructor() {
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this.scene = new Scene();
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if (this.scene.environment?.mapping) {
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this.scene.environment.mapping = EquirectangularReflectionMapping;
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}
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return this;
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}
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public addRenderer = (parameters?: WebGLRendererParameters) => {
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this.renderer = new WebGLRenderer(parameters);
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this.renderer.outputColorSpace = "srgb";
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this.renderer.shadowMap.enabled = true;
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this.renderer.shadowMap.type = PCFSoftShadowMap;
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this.renderer.toneMapping = ACESFilmicToneMapping;
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this.renderer.toneMappingExposure = 0.85;
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document.body.appendChild(this.renderer.domElement);
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return this
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}
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public addRenderer = (parameters?: WebGLRendererParameters) => {
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this.renderer = new WebGLRenderer(parameters);
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this.renderer.outputColorSpace = 'srgb';
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this.renderer.shadowMap.enabled = true;
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this.renderer.shadowMap.type = PCFSoftShadowMap;
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this.renderer.toneMapping = ACESFilmicToneMapping;
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this.renderer.toneMappingExposure = 0.85;
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document.body.appendChild(this.renderer.domElement);
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return this;
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};
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public addSky = () => {
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const sky = new Sky();
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sky.scale.setScalar(450000);
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this.scene.add(sky);
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const effectController = {
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turbidity: 10,
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rayleigh: 3,
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mieCoefficient: 0.005,
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mieDirectionalG: 0.7,
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elevation: calculateCurrentSunElevation(),
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azimuth: 180,
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exposure: this.renderer.toneMappingExposure
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};
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const uniforms = sky.material.uniforms;
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uniforms['turbidity'].value = effectController.turbidity;
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uniforms['rayleigh'].value = effectController.rayleigh;
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uniforms['mieCoefficient'].value = effectController.mieCoefficient;
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uniforms['mieDirectionalG'].value = effectController.mieDirectionalG;
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this.renderer.toneMappingExposure = 0.5;
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const phi = MathUtils.degToRad( 90 - effectController.elevation );
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const theta = MathUtils.degToRad( effectController.azimuth );
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const sun = new Vector3();
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public addSky = () => {
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const sky = new Sky();
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sky.scale.setScalar(450000);
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this.scene.add(sky);
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const effectController = {
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turbidity: 10,
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rayleigh: 3,
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mieCoefficient: 0.005,
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mieDirectionalG: 0.7,
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elevation: calculateCurrentSunElevation(),
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azimuth: 180,
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exposure: this.renderer.toneMappingExposure
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};
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const uniforms = sky.material.uniforms;
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uniforms['turbidity'].value = effectController.turbidity;
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uniforms['rayleigh'].value = effectController.rayleigh;
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uniforms['mieCoefficient'].value = effectController.mieCoefficient;
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uniforms['mieDirectionalG'].value = effectController.mieDirectionalG;
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this.renderer.toneMappingExposure = 0.5;
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const phi = MathUtils.degToRad(90 - effectController.elevation);
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const theta = MathUtils.degToRad(effectController.azimuth);
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const sun = new Vector3();
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sun.setFromSphericalCoords( 1, phi, theta );
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uniforms[ 'sunPosition' ].value.copy( sun );
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return this
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}
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sun.setFromSphericalCoords(1, phi, theta);
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uniforms['sunPosition'].value.copy(sun);
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return this;
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};
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public addPerspectiveCamera = (options:position) => {
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this.camera = new PerspectiveCamera();
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this.camera.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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this.scene.add(this.camera);
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return this
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}
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public addPerspectiveCamera = (options: position) => {
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this.camera = new PerspectiveCamera();
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this.camera.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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this.scene.add(this.camera);
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return this;
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};
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public addGroundPlane = (options:position) => {
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this.ground = new Mesh( new PlaneGeometry(), new ShadowMaterial({side: 2}));
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this.ground.rotation.x = -Math.PI / 2;
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this.ground.scale.setScalar(30);
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this.ground.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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this.ground.receiveShadow = true;
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this.scene.add(this.ground);
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return this
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}
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public addGroundPlane = (options: position) => {
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this.ground = new Mesh(new PlaneGeometry(), new ShadowMaterial({ side: 2 }));
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this.ground.rotation.x = -Math.PI / 2;
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this.ground.scale.setScalar(30);
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this.ground.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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this.ground.receiveShadow = true;
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this.scene.add(this.ground);
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return this;
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};
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public addOrbitControls = (minDistance:number, maxDistance:number) => {
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this.controls = new OrbitControls(this.camera, this.renderer.domElement);
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this.controls.minDistance = minDistance;
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this.controls.maxDistance = maxDistance;
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this.controls.update();
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return this
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}
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public addOrbitControls = (minDistance: number, maxDistance: number) => {
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this.controls = new OrbitControls(this.camera, this.renderer.domElement);
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this.controls.minDistance = minDistance;
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this.controls.maxDistance = maxDistance;
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this.controls.update();
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return this;
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};
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public addAmbientLight = (options:light) => {
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const ambientLight = new AmbientLight(options.color, options.intensity);
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this.scene.add(ambientLight);
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return this
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}
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public addAmbientLight = (options: light) => {
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const ambientLight = new AmbientLight(options.color, options.intensity);
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this.scene.add(ambientLight);
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return this;
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};
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public addDirectionalLight = (options:directionalLight) => {
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const directionalLight = new DirectionalLight(options.color, options.intensity);
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directionalLight.castShadow = true;
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directionalLight.shadow.mapSize.setScalar(2048);
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directionalLight.shadow.mapSize.width = 1024;
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directionalLight.shadow.mapSize.height = 1024;
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directionalLight.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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directionalLight.shadow.radius = 5
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this.scene.add(directionalLight);
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return this
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}
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public addDirectionalLight = (options: directionalLight) => {
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const directionalLight = new DirectionalLight(options.color, options.intensity);
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directionalLight.castShadow = true;
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directionalLight.shadow.mapSize.setScalar(2048);
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directionalLight.shadow.mapSize.width = 1024;
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directionalLight.shadow.mapSize.height = 1024;
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directionalLight.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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directionalLight.shadow.radius = 5;
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this.scene.add(directionalLight);
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return this;
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};
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public addGridHelper = (options:gridHelperOptions) => {
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this.gridHelper = new GridHelper(options.size, options.divisions);
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this.gridHelper.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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this.gridHelper.material.opacity = 0.2;
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this.gridHelper.material.depthWrite = false;
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this.gridHelper.material.transparent = true;
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this.scene.add(this.gridHelper);
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return this
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}
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public addGridHelper = (options: gridHelperOptions) => {
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this.gridHelper = new GridHelper(options.size, options.divisions);
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this.gridHelper.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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this.gridHelper.material.opacity = 0.2;
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this.gridHelper.material.depthWrite = false;
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this.gridHelper.material.transparent = true;
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this.scene.add(this.gridHelper);
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return this;
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};
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public addFogExp2 = (color:ColorRepresentation, density?:number) => {
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this.scene.fog = new FogExp2(color, density);
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return this
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}
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public addFogExp2 = (color: ColorRepresentation, density?: number) => {
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this.scene.fog = new FogExp2(color, density);
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return this;
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};
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public handleResize = () => {
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this.renderer.setSize(window.innerWidth, window.innerHeight);
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this.renderer.setPixelRatio(window.devicePixelRatio);
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this.camera.aspect = window.innerWidth / window.innerHeight;
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this.camera.updateProjectionMatrix();
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return this
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}
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public handleResize = () => {
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this.renderer.setSize(window.innerWidth, window.innerHeight);
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this.renderer.setPixelRatio(window.devicePixelRatio);
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this.camera.aspect = window.innerWidth / window.innerHeight;
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this.camera.updateProjectionMatrix();
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return this;
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};
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public addRenderCb = (callback:Function) => {
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this.callback = callback
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return this
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}
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public addRenderCb = (callback: Function) => {
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this.callback = callback;
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return this;
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};
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public startRenderLoop = () => {
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this.renderer.setAnimationLoop(() => {
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this.renderer.render(this.scene, this.camera);
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this.handleRobotShadow()
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if(this.callback) this.callback()
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if(!this.liveStreamTexture) return
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});
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return this
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}
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public startRenderLoop = () => {
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this.renderer.setAnimationLoop(() => {
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this.renderer.render(this.scene, this.camera);
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this.handleRobotShadow();
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if (this.callback) this.callback();
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if (!this.liveStreamTexture) return;
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});
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return this;
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};
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public addArrowHelper = (options?:arrowOptions) => {
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const dir = new Vector3(options?.direction.x ?? 0, options?.direction.y ?? 0, options?.direction.z ?? 0);
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const origin = new Vector3(options?.origin.x ?? 0, options?.origin.y ?? 0, options?.origin.z ?? 0);
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const arrowHelper = new ArrowHelper( dir, origin, options?.length ?? 1.5, options?.color ?? 0xff0000 );
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this.scene.add( arrowHelper );
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return this
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}
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public addArrowHelper = (options?: arrowOptions) => {
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const dir = new Vector3(
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options?.direction.x ?? 0,
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options?.direction.y ?? 0,
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options?.direction.z ?? 0
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);
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const origin = new Vector3(
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options?.origin.x ?? 0,
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options?.origin.y ?? 0,
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options?.origin.z ?? 0
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);
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const arrowHelper = new ArrowHelper(
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dir,
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origin,
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options?.length ?? 1.5,
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options?.color ?? 0xff0000
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);
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this.scene.add(arrowHelper);
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return this;
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};
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private setJointValue(jointName:string, angle:number) {
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if (!this.model) return;
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if (!this.model.joints[jointName]) return;
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this.model.joints[jointName].setJointValue(angle)
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}
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private setJointValue(jointName: string, angle: number) {
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if (!this.model) return;
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if (!this.model.joints[jointName]) return;
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this.model.joints[jointName].setJointValue(angle);
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}
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isJoint = j => j.isURDFJoint && j.jointType !== 'fixed';
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isJoint = (j) => j.isURDFJoint && j.jointType !== 'fixed';
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highlightLinkGeometry = (m: URDFMimicJoint, revert:boolean, material: MeshPhongMaterial) => {
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const traverse = c => {
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if (c.type === 'Mesh') {
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if (revert) {
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c.material = c.__origMaterial;
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delete c.__origMaterial;
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} else {
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c.__origMaterial = c.material;
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c.material = material;
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}
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}
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highlightLinkGeometry = (m: URDFMimicJoint, revert: boolean, material: MeshPhongMaterial) => {
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const traverse = (c) => {
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if (c.type === 'Mesh') {
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if (revert) {
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c.material = c.__origMaterial;
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delete c.__origMaterial;
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} else {
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c.__origMaterial = c.material;
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c.material = material;
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}
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}
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if (c === m || !this.isJoint(c)) {
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for (let i = 0; i < c.children.length; i++) {
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const child = c.children[i];
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if (!child.isURDFCollider) {
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traverse(c.children[i]);
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}
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}
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}
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};
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traverse(m);
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};
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if (c === m || !this.isJoint(c)) {
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for (let i = 0; i < c.children.length; i++) {
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const child = c.children[i];
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if (!child.isURDFCollider) {
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traverse(c.children[i]);
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}
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}
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}
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};
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traverse(m);
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};
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public addModel = (model: any) => {
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this.model = model
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this.scene.add(model)
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return this
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}
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public addModel = (model: any) => {
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this.model = model;
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this.scene.add(model);
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return this;
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};
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public addDragControl = (updateAngle:any) => {
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const highlightColor = '#FFFFFF'
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||||
const highlightMaterial =
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new MeshPhongMaterial({
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||||
shininess: 10,
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||||
color: highlightColor,
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||||
emissive: highlightColor,
|
||||
emissiveIntensity: 0.25,
|
||||
});
|
||||
|
||||
const dragControls = new PointerURDFDragControls(this.scene, this.camera, this.renderer.domElement);
|
||||
dragControls.updateJoint = (joint:URDFMimicJoint, angle:number) => {
|
||||
this.setJointValue(joint.name, angle);
|
||||
updateAngle(joint.name, angle)
|
||||
};
|
||||
dragControls.onDragStart = () => this.controls.enabled = false;
|
||||
dragControls.onDragEnd = () => this.controls.enabled = true;
|
||||
dragControls.onHover = (joint:URDFMimicJoint) => this.highlightLinkGeometry(joint, false, highlightMaterial);
|
||||
dragControls.onUnhover = (joint:URDFMimicJoint) => this.highlightLinkGeometry(joint, true, highlightMaterial);
|
||||
public addDragControl = (updateAngle: any) => {
|
||||
const highlightColor = '#FFFFFF';
|
||||
const highlightMaterial = new MeshPhongMaterial({
|
||||
shininess: 10,
|
||||
color: highlightColor,
|
||||
emissive: highlightColor,
|
||||
emissiveIntensity: 0.25
|
||||
});
|
||||
|
||||
this.renderer.domElement.addEventListener('touchstart', (data) => dragControls._mouseDown(data.touches[0]));
|
||||
this.renderer.domElement.addEventListener('touchmove', (data) => dragControls._mouseMove(data.touches[0]))
|
||||
this.renderer.domElement.addEventListener('touchup', (data) => dragControls._mouseUp(data.touches[0]));
|
||||
return this
|
||||
}
|
||||
const dragControls = new PointerURDFDragControls(
|
||||
this.scene,
|
||||
this.camera,
|
||||
this.renderer.domElement
|
||||
);
|
||||
dragControls.updateJoint = (joint: URDFMimicJoint, angle: number) => {
|
||||
this.setJointValue(joint.name, angle);
|
||||
updateAngle(joint.name, angle);
|
||||
};
|
||||
dragControls.onDragStart = () => (this.controls.enabled = false);
|
||||
dragControls.onDragEnd = () => (this.controls.enabled = true);
|
||||
dragControls.onHover = (joint: URDFMimicJoint) =>
|
||||
this.highlightLinkGeometry(joint, false, highlightMaterial);
|
||||
dragControls.onUnhover = (joint: URDFMimicJoint) =>
|
||||
this.highlightLinkGeometry(joint, true, highlightMaterial);
|
||||
|
||||
public toggleFog = () => {
|
||||
this.scene.fog = this.scene.fog ? null : this.fog;
|
||||
}
|
||||
this.renderer.domElement.addEventListener('touchstart', (data) =>
|
||||
dragControls._mouseDown(data.touches[0])
|
||||
);
|
||||
this.renderer.domElement.addEventListener('touchmove', (data) =>
|
||||
dragControls._mouseMove(data.touches[0])
|
||||
);
|
||||
this.renderer.domElement.addEventListener('touchup', (data) =>
|
||||
dragControls._mouseUp(data.touches[0])
|
||||
);
|
||||
return this;
|
||||
};
|
||||
|
||||
private handleRobotShadow = () => {
|
||||
if(this.isLoaded) return
|
||||
const intervalId = setInterval(() => {
|
||||
this.model?.traverse(c => c.castShadow = true);
|
||||
}, 10);
|
||||
setTimeout(() => {
|
||||
clearInterval(intervalId)
|
||||
}, 1000);
|
||||
this.isLoaded = true;
|
||||
}
|
||||
}
|
||||
public toggleFog = () => {
|
||||
this.scene.fog = this.scene.fog ? null : this.fog;
|
||||
};
|
||||
|
||||
private handleRobotShadow = () => {
|
||||
if (this.isLoaded) return;
|
||||
const intervalId = setInterval(() => {
|
||||
this.model?.traverse((c) => (c.castShadow = true));
|
||||
}, 10);
|
||||
setTimeout(() => {
|
||||
clearInterval(intervalId);
|
||||
}, 1000);
|
||||
this.isLoaded = true;
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user