📏 Formats app code

This commit is contained in:
Rune Harlyk
2024-02-23 09:16:20 +01:00
parent 2e1d99b1df
commit 22b54261f0
34 changed files with 1525 additions and 1400 deletions
+383 -371
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@@ -1,381 +1,393 @@
export default class Kinematic {
private l1: number;
private l2: number;
private l3: number;
private l4: number;
private L: number;
private W: number;
constructor() {
this.l1 = 50;
this.l2 = 20;
this.l3 = 120;
this.l4 = 155;
this.L = 140;
this.W = 75;
}
bodyIK(omega: number, phi: number, psi: number, xm: number, ym: number, zm: number): number[][][] {
const { cos, sin } = Math;
const Rx: number[][] = [
[1, 0, 0, 0],
[0, cos(omega), -sin(omega), 0],
[0, sin(omega), cos(omega), 0],
[0, 0, 0, 1],
];
const Ry: number[][] = [
[cos(phi), 0, sin(phi), 0],
[0, 1, 0, 0],
[-sin(phi), 0, cos(phi), 0],
[0, 0, 0, 1],
];
const Rz: number[][] = [
[cos(psi), -sin(psi), 0, 0],
[sin(psi), cos(psi), 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1],
];
const Rxyz: number[][] = this.matrixMultiply(this.matrixMultiply(Rx, Ry), Rz);
const T: number[][] = [
[0, 0, 0, xm],
[0, 0, 0, ym],
[0, 0, 0, zm],
[0, 0, 0, 0],
];
const Tm: number[][] = this.matrixAdd(T, Rxyz);
const sHp = sin(Math.PI / 2);
const cHp = cos(Math.PI / 2);
const L = this.L;
const W = this.W;
return [
this.matrixMultiply(Tm, [
[cHp, 0, sHp, L / 2],
[0, 1, 0, 0],
[-sHp, 0, cHp, W / 2],
[0, 0, 0, 1],
]),
this.matrixMultiply(Tm, [
[cHp, 0, sHp, L / 2],
[0, 1, 0, 0],
[-sHp, 0, cHp, -W / 2],
[0, 0, 0, 1],
]),
this.matrixMultiply(Tm, [
[cHp, 0, sHp, -L / 2],
[0, 1, 0, 0],
[-sHp, 0, cHp, W / 2],
[0, 0, 0, 1],
]),
this.matrixMultiply(Tm, [
[cHp, 0, sHp, -L / 2],
[0, 1, 0, 0],
[-sHp, 0, cHp, -W / 2],
[0, 0, 0, 1],
]),
];
}
private legIK(point: number[]): number[] {
const [x, y, z] = point;
const { atan2, cos, sin, sqrt, acos } = Math;
const { l1, l2, l3, l4 } = this;
let F;
private l1: number;
private l2: number;
private l3: number;
private l4: number;
try {
F = sqrt(x ** 2 + y ** 2 - l1 ** 2);
if(isNaN(F)) throw new Error("F is NaN")
} catch (error) {
//console.log(error)
F = l1
}
const G = F - l2;
const H = sqrt(G ** 2 + z ** 2);
private L: number;
private W: number;
const theta1 = -atan2(y, x) - atan2(F, -l1);
const D = (H ** 2 - l3 ** 2 - l4 ** 2) / (2 * l3 * l4);
let theta3: number
try {
theta3 = acos(D);
if(isNaN(theta3)) throw new Error("theta3 is NaN")
} catch (error) {
theta3 = 0
}
const theta2 = atan2(z, G) - atan2(l4 * sin(theta3), l3 + l4 * cos(theta3));
constructor() {
this.l1 = 50;
this.l2 = 20;
this.l3 = 120;
this.l4 = 155;
return [theta1, theta2, theta3];
}
matrixMultiply(a: number[][], b: number[][]): number[][] {
const result: number[][] = [];
for (let i = 0; i < a.length; i++) {
const row: number[] = [];
for (let j = 0; j < b[0].length; j++) {
let sum = 0;
for (let k = 0; k < a[i].length; k++) {
sum += a[i][k] * b[k][j];
}
row.push(sum);
}
result.push(row);
}
return result;
}
this.L = 140;
this.W = 75;
}
multiplyVector(matrix: number[][], vector: number[]): number[] {
const rows = matrix.length;
const cols = matrix[0].length;
const vectorLength = vector.length;
if (cols !== vectorLength) {
throw new Error("Matrix and vector dimensions do not match for multiplication.");
}
const result = [];
for (let i = 0; i < rows; i++) {
let sum = 0;
for (let j = 0; j < cols; j++) {
sum += matrix[i][j] * vector[j];
}
result.push(sum);
}
return result;
}
private matrixAdd(a: number[][], b: number[][]): number[][] {
const result: number[][] = [];
for (let i = 0; i < a.length; i++) {
const row: number[] = [];
for (let j = 0; j < a[i].length; j++) {
row.push(a[i][j] + b[i][j]);
}
result.push(row);
}
return result;
}
public calcLegPoints(angles: number[]): number[][] {
const [theta1, theta2, theta3] = angles;
const theta23 = theta2 + theta3;
const T0: number[] = [0, 0, 0, 1];
const T1: number[] = this.vectorAdd(
T0,
[-this.l1 * Math.cos(theta1), this.l1 * Math.sin(theta1), 0, 0]
);
const T2: number[] = this.vectorAdd(
T1,
[-this.l2 * Math.sin(theta1), -this.l2 * Math.cos(theta1), 0, 0]
);
const T3: number[] = this.vectorAdd(
T2,
[
-this.l3 * Math.sin(theta1) * Math.cos(theta2),
-this.l3 * Math.cos(theta1) * Math.cos(theta2),
this.l3 * Math.sin(theta2),
0,
]
);
const T4: number[] = this.vectorAdd(
T3,
[
-this.l4 * Math.sin(theta1) * Math.cos(theta23),
-this.l4 * Math.cos(theta1) * Math.cos(theta23),
this.l4 * Math.sin(theta23),
0,
]
);
return [T0, T1, T2, T3, T4];
}
public calcIK(Lp: number[][], angles: number[], center: number[]): number[][] {
const [omega, phi, psi] = angles;
const [xm, ym, zm] = center;
const [Tlf, Trf, Tlb, Trb] = this.bodyIK(omega, phi, psi, xm, ym, zm);
const Ix: number[][] = [
[-1, 0, 0, 0],
[0, 1, 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1],
];
bodyIK(
omega: number,
phi: number,
psi: number,
xm: number,
ym: number,
zm: number
): number[][][] {
const { cos, sin } = Math;
return [
this.legIK(this.multiplyVector(this.matrixInverse(Tlf), Lp[0])),
this.legIK(this.multiplyVector(Ix, this.multiplyVector(this.matrixInverse(Trf), Lp[1]))),
this.legIK(this.multiplyVector(this.matrixInverse(Tlb), Lp[2])),
this.legIK(this.multiplyVector(Ix, this.multiplyVector(this.matrixInverse(Trb), Lp[3]))),
];
}
private vectorAdd(a: number[], b: number[]): number[] {
return a.map((val, index) => val + b[index]);
}
private matrixInverse(matrix: number[][]): number[][] {
const det = this.determinant(matrix);
const adjugate = this.adjugate(matrix);
const scalar = 1 / det;
const inverse: number[][] = [];
for (let i = 0; i < matrix.length; i++) {
const row: number[] = [];
for (let j = 0; j < matrix[i].length; j++) {
row.push(adjugate[i][j] * scalar);
}
inverse.push(row);
}
return inverse;
}
private determinant(matrix: number[][]): number {
if (matrix.length !== matrix[0].length) {
throw new Error("The matrix is not square.");
}
if (matrix.length === 2) {
return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
}
let det = 0;
for (let i = 0; i < matrix.length; i++) {
const sign = i % 2 === 0 ? 1 : -1;
const subMatrix: number[][] = [];
for (let j = 1; j < matrix.length; j++) {
const row: number[] = [];
for (let k = 0; k < matrix.length; k++) {
if (k !== i) {
row.push(matrix[j][k]);
}
}
subMatrix.push(row);
}
det += sign * matrix[0][i] * this.determinant(subMatrix);
}
return det;
}
private adjugate(matrix: number[][]): number[][] {
if (matrix.length !== matrix[0].length) {
throw new Error("The matrix is not square.");
}
const adjugate: number[][] = [];
for (let i = 0; i < matrix.length; i++) {
const row: number[] = [];
for (let j = 0; j < matrix[i].length; j++) {
const sign = (i + j) % 2 === 0 ? 1 : -1;
const subMatrix: number[][] = [];
for (let k = 0; k < matrix.length; k++) {
if (k !== i) {
const subRow: number[] = [];
for (let l = 0; l < matrix.length; l++) {
if (l !== j) {
subRow.push(matrix[k][l]);
}
}
subMatrix.push(subRow);
}
}
const cofactor = sign * this.determinant(subMatrix);
row.push(cofactor);
}
adjugate.push(row);
}
return this.transpose(adjugate);
}
private transpose(matrix: number[][]): number[][] {
const transposed: number[][] = [];
for (let i = 0; i < matrix.length; i++) {
const row: number[] = [];
for (let j = 0; j < matrix[i].length; j++) {
row.push(matrix[j][i]);
}
transposed.push(row);
}
return transposed;
}
}
const Rx: number[][] = [
[1, 0, 0, 0],
[0, cos(omega), -sin(omega), 0],
[0, sin(omega), cos(omega), 0],
[0, 0, 0, 1]
];
const Ry: number[][] = [
[cos(phi), 0, sin(phi), 0],
[0, 1, 0, 0],
[-sin(phi), 0, cos(phi), 0],
[0, 0, 0, 1]
];
const Rz: number[][] = [
[cos(psi), -sin(psi), 0, 0],
[sin(psi), cos(psi), 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1]
];
const Rxyz: number[][] = this.matrixMultiply(this.matrixMultiply(Rx, Ry), Rz);
const T: number[][] = [
[0, 0, 0, xm],
[0, 0, 0, ym],
[0, 0, 0, zm],
[0, 0, 0, 0]
];
const Tm: number[][] = this.matrixAdd(T, Rxyz);
const sHp = sin(Math.PI / 2);
const cHp = cos(Math.PI / 2);
const L = this.L;
const W = this.W;
return [
this.matrixMultiply(Tm, [
[cHp, 0, sHp, L / 2],
[0, 1, 0, 0],
[-sHp, 0, cHp, W / 2],
[0, 0, 0, 1]
]),
this.matrixMultiply(Tm, [
[cHp, 0, sHp, L / 2],
[0, 1, 0, 0],
[-sHp, 0, cHp, -W / 2],
[0, 0, 0, 1]
]),
this.matrixMultiply(Tm, [
[cHp, 0, sHp, -L / 2],
[0, 1, 0, 0],
[-sHp, 0, cHp, W / 2],
[0, 0, 0, 1]
]),
this.matrixMultiply(Tm, [
[cHp, 0, sHp, -L / 2],
[0, 1, 0, 0],
[-sHp, 0, cHp, -W / 2],
[0, 0, 0, 1]
])
];
}
private legIK(point: number[]): number[] {
const [x, y, z] = point;
const { atan2, cos, sin, sqrt, acos } = Math;
const { l1, l2, l3, l4 } = this;
let F;
try {
F = sqrt(x ** 2 + y ** 2 - l1 ** 2);
if (isNaN(F)) throw new Error('F is NaN');
} catch (error) {
//console.log(error)
F = l1;
}
const G = F - l2;
const H = sqrt(G ** 2 + z ** 2);
const theta1 = -atan2(y, x) - atan2(F, -l1);
const D = (H ** 2 - l3 ** 2 - l4 ** 2) / (2 * l3 * l4);
let theta3: number;
try {
theta3 = acos(D);
if (isNaN(theta3)) throw new Error('theta3 is NaN');
} catch (error) {
theta3 = 0;
}
const theta2 = atan2(z, G) - atan2(l4 * sin(theta3), l3 + l4 * cos(theta3));
return [theta1, theta2, theta3];
}
matrixMultiply(a: number[][], b: number[][]): number[][] {
const result: number[][] = [];
for (let i = 0; i < a.length; i++) {
const row: number[] = [];
for (let j = 0; j < b[0].length; j++) {
let sum = 0;
for (let k = 0; k < a[i].length; k++) {
sum += a[i][k] * b[k][j];
}
row.push(sum);
}
result.push(row);
}
return result;
}
multiplyVector(matrix: number[][], vector: number[]): number[] {
const rows = matrix.length;
const cols = matrix[0].length;
const vectorLength = vector.length;
if (cols !== vectorLength) {
throw new Error('Matrix and vector dimensions do not match for multiplication.');
}
const result = [];
for (let i = 0; i < rows; i++) {
let sum = 0;
for (let j = 0; j < cols; j++) {
sum += matrix[i][j] * vector[j];
}
result.push(sum);
}
return result;
}
private matrixAdd(a: number[][], b: number[][]): number[][] {
const result: number[][] = [];
for (let i = 0; i < a.length; i++) {
const row: number[] = [];
for (let j = 0; j < a[i].length; j++) {
row.push(a[i][j] + b[i][j]);
}
result.push(row);
}
return result;
}
public calcLegPoints(angles: number[]): number[][] {
const [theta1, theta2, theta3] = angles;
const theta23 = theta2 + theta3;
const T0: number[] = [0, 0, 0, 1];
const T1: number[] = this.vectorAdd(T0, [
-this.l1 * Math.cos(theta1),
this.l1 * Math.sin(theta1),
0,
0
]);
const T2: number[] = this.vectorAdd(T1, [
-this.l2 * Math.sin(theta1),
-this.l2 * Math.cos(theta1),
0,
0
]);
const T3: number[] = this.vectorAdd(T2, [
-this.l3 * Math.sin(theta1) * Math.cos(theta2),
-this.l3 * Math.cos(theta1) * Math.cos(theta2),
this.l3 * Math.sin(theta2),
0
]);
const T4: number[] = this.vectorAdd(T3, [
-this.l4 * Math.sin(theta1) * Math.cos(theta23),
-this.l4 * Math.cos(theta1) * Math.cos(theta23),
this.l4 * Math.sin(theta23),
0
]);
return [T0, T1, T2, T3, T4];
}
public calcIK(Lp: number[][], angles: number[], center: number[]): number[][] {
const [omega, phi, psi] = angles;
const [xm, ym, zm] = center;
const [Tlf, Trf, Tlb, Trb] = this.bodyIK(omega, phi, psi, xm, ym, zm);
const Ix: number[][] = [
[-1, 0, 0, 0],
[0, 1, 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1]
];
return [
this.legIK(this.multiplyVector(this.matrixInverse(Tlf), Lp[0])),
this.legIK(this.multiplyVector(Ix, this.multiplyVector(this.matrixInverse(Trf), Lp[1]))),
this.legIK(this.multiplyVector(this.matrixInverse(Tlb), Lp[2])),
this.legIK(this.multiplyVector(Ix, this.multiplyVector(this.matrixInverse(Trb), Lp[3])))
];
}
private vectorAdd(a: number[], b: number[]): number[] {
return a.map((val, index) => val + b[index]);
}
private matrixInverse(matrix: number[][]): number[][] {
const det = this.determinant(matrix);
const adjugate = this.adjugate(matrix);
const scalar = 1 / det;
const inverse: number[][] = [];
for (let i = 0; i < matrix.length; i++) {
const row: number[] = [];
for (let j = 0; j < matrix[i].length; j++) {
row.push(adjugate[i][j] * scalar);
}
inverse.push(row);
}
return inverse;
}
private determinant(matrix: number[][]): number {
if (matrix.length !== matrix[0].length) {
throw new Error('The matrix is not square.');
}
if (matrix.length === 2) {
return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
}
let det = 0;
for (let i = 0; i < matrix.length; i++) {
const sign = i % 2 === 0 ? 1 : -1;
const subMatrix: number[][] = [];
for (let j = 1; j < matrix.length; j++) {
const row: number[] = [];
for (let k = 0; k < matrix.length; k++) {
if (k !== i) {
row.push(matrix[j][k]);
}
}
subMatrix.push(row);
}
det += sign * matrix[0][i] * this.determinant(subMatrix);
}
return det;
}
private adjugate(matrix: number[][]): number[][] {
if (matrix.length !== matrix[0].length) {
throw new Error('The matrix is not square.');
}
const adjugate: number[][] = [];
for (let i = 0; i < matrix.length; i++) {
const row: number[] = [];
for (let j = 0; j < matrix[i].length; j++) {
const sign = (i + j) % 2 === 0 ? 1 : -1;
const subMatrix: number[][] = [];
for (let k = 0; k < matrix.length; k++) {
if (k !== i) {
const subRow: number[] = [];
for (let l = 0; l < matrix.length; l++) {
if (l !== j) {
subRow.push(matrix[k][l]);
}
}
subMatrix.push(subRow);
}
}
const cofactor = sign * this.determinant(subMatrix);
row.push(cofactor);
}
adjugate.push(row);
}
return this.transpose(adjugate);
}
private transpose(matrix: number[][]): number[][] {
const transposed: number[][] = [];
for (let i = 0; i < matrix.length; i++) {
const row: number[] = [];
for (let j = 0; j < matrix[i].length; j++) {
row.push(matrix[j][i]);
}
transposed.push(row);
}
return transposed;
}
}
export class ForwardKinematics {
private l1: number;
private l2: number;
private l3: number;
private l4: number;
constructor() {
this.l1 = 50;
this.l2 = 20;
this.l3 = 120;
this.l4 = 155;
}
public calculateFootpoint(theta1: number, theta2: number, theta3: number): number[] {
const { cos, sin } = Math;
const x = this.l1 * cos(theta1) + this.l2 * cos(theta1) + this.l3 * cos(theta1 + theta2) + this.l4 * cos(theta1 + theta2 + theta3);
const y = this.l1 * sin(theta1) + this.l2 * sin(theta1) + this.l3 * sin(theta1 + theta2) + this.l4 * sin(theta1 + theta2 + theta3);
const z = 0;
return [x, y, z];
}
private l1: number;
private l2: number;
private l3: number;
private l4: number;
public calculateFootpoints(angles: number[]): number[][] {
const footpoints: number[][] = [];
for (let i = 0; i < angles.length; i += 3) {
const theta1 = angles[i];
const theta2 = angles[i + 1];
const theta3 = angles[i + 2];
const footpoint = this.calculateFootpoint(theta1, theta2, theta3);
footpoints.push(footpoint);
}
return footpoints;
}
}
constructor() {
this.l1 = 50;
this.l2 = 20;
this.l3 = 120;
this.l4 = 155;
}
public calculateFootpoint(theta1: number, theta2: number, theta3: number): number[] {
const { cos, sin } = Math;
const x =
this.l1 * cos(theta1) +
this.l2 * cos(theta1) +
this.l3 * cos(theta1 + theta2) +
this.l4 * cos(theta1 + theta2 + theta3);
const y =
this.l1 * sin(theta1) +
this.l2 * sin(theta1) +
this.l3 * sin(theta1 + theta2) +
this.l4 * sin(theta1 + theta2 + theta3);
const z = 0;
return [x, y, z];
}
public calculateFootpoints(angles: number[]): number[][] {
const footpoints: number[][] = [];
for (let i = 0; i < angles.length; i += 3) {
const theta1 = angles[i];
const theta2 = angles[i + 1];
const theta3 = angles[i + 2];
const footpoint = this.calculateFootpoint(theta1, theta2, theta3);
footpoints.push(footpoint);
}
return footpoints;
}
}
+273 -248
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@@ -1,293 +1,318 @@
import { Mesh,
PerspectiveCamera,
PlaneGeometry,
Scene,
ShadowMaterial,
WebGLRenderer,
AmbientLight,
DirectionalLight,
PCFSoftShadowMap,
GridHelper,
ArrowHelper,
Vector3,
LoaderUtils,
Object3D,
FogExp2,
CanvasTexture,
type ColorRepresentation,
type WebGLRendererParameters,
MeshPhongMaterial,
EquirectangularReflectionMapping,
ACESFilmicToneMapping,
MathUtils,
} from "three";
import {
Mesh,
PerspectiveCamera,
PlaneGeometry,
Scene,
ShadowMaterial,
WebGLRenderer,
AmbientLight,
DirectionalLight,
PCFSoftShadowMap,
GridHelper,
ArrowHelper,
Vector3,
LoaderUtils,
Object3D,
FogExp2,
CanvasTexture,
type ColorRepresentation,
type WebGLRendererParameters,
MeshPhongMaterial,
EquirectangularReflectionMapping,
ACESFilmicToneMapping,
MathUtils
} from 'three';
import { Sky } from 'three/addons/objects/Sky.js';
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import { type URDFMimicJoint } from "urdf-loader";
import { PointerURDFDragControls } from 'urdf-loader/src/URDFDragControls'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import { type URDFMimicJoint } from 'urdf-loader';
import { PointerURDFDragControls } from 'urdf-loader/src/URDFDragControls';
export const addScene = () => new Scene()
export const addScene = () => new Scene();
interface position {
x?: number,
y?: number,
z?: number
x?: number;
y?: number;
z?: number;
}
interface light {
color?: ColorRepresentation,
intensity?: number
color?: ColorRepresentation;
intensity?: number;
}
interface gridOptions {
divisions?: number,
size?: number,
divisions?: number;
size?: number;
}
interface arrowOptions {
origin:position,
direction:position,
length?:number,
color?:ColorRepresentation
origin: position;
direction: position;
length?: number;
color?: ColorRepresentation;
}
type directionalLight = position & light
type directionalLight = position & light;
type gridHelperOptions = gridOptions & position
type gridHelperOptions = gridOptions & position;
function calculateCurrentSunElevation() {
let now = new Date();
let decimalTime = now.getHours() + now.getMinutes() / 60;
let normalizedTime = ((decimalTime - 6) % 12) / 6 - 1;
return 10 * Math.sin(normalizedTime * Math.PI);
let now = new Date();
let decimalTime = now.getHours() + now.getMinutes() / 60;
let normalizedTime = (decimalTime % 12) / 6 - 1;
return 10 * Math.sin(normalizedTime * Math.PI);
}
export default class SceneBuilder {
public scene: Scene
public camera: PerspectiveCamera
public ground: Mesh
public renderer:WebGLRenderer
public controls:OrbitControls
public callback:Function
public gridHelper: GridHelper;
public model: Object3D<Event>
public liveStreamTexture: CanvasTexture
private fog:FogExp2
private isLoaded:boolean = false
highlightMaterial: any;
public scene: Scene;
public camera: PerspectiveCamera;
public ground: Mesh;
public renderer: WebGLRenderer;
public controls: OrbitControls;
public callback: Function;
public gridHelper: GridHelper;
public model: Object3D<Event>;
public liveStreamTexture: CanvasTexture;
private fog: FogExp2;
private isLoaded: boolean = false;
highlightMaterial: any;
constructor() {
this.scene = new Scene()
if (this.scene.environment?.mapping) {
this.scene.environment.mapping = EquirectangularReflectionMapping;
}
return this
}
constructor() {
this.scene = new Scene();
if (this.scene.environment?.mapping) {
this.scene.environment.mapping = EquirectangularReflectionMapping;
}
return this;
}
public addRenderer = (parameters?: WebGLRendererParameters) => {
this.renderer = new WebGLRenderer(parameters);
this.renderer.outputColorSpace = "srgb";
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = PCFSoftShadowMap;
this.renderer.toneMapping = ACESFilmicToneMapping;
this.renderer.toneMappingExposure = 0.85;
document.body.appendChild(this.renderer.domElement);
return this
}
public addRenderer = (parameters?: WebGLRendererParameters) => {
this.renderer = new WebGLRenderer(parameters);
this.renderer.outputColorSpace = 'srgb';
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = PCFSoftShadowMap;
this.renderer.toneMapping = ACESFilmicToneMapping;
this.renderer.toneMappingExposure = 0.85;
document.body.appendChild(this.renderer.domElement);
return this;
};
public addSky = () => {
const sky = new Sky();
sky.scale.setScalar(450000);
this.scene.add(sky);
const effectController = {
turbidity: 10,
rayleigh: 3,
mieCoefficient: 0.005,
mieDirectionalG: 0.7,
elevation: calculateCurrentSunElevation(),
azimuth: 180,
exposure: this.renderer.toneMappingExposure
};
const uniforms = sky.material.uniforms;
uniforms['turbidity'].value = effectController.turbidity;
uniforms['rayleigh'].value = effectController.rayleigh;
uniforms['mieCoefficient'].value = effectController.mieCoefficient;
uniforms['mieDirectionalG'].value = effectController.mieDirectionalG;
this.renderer.toneMappingExposure = 0.5;
const phi = MathUtils.degToRad( 90 - effectController.elevation );
const theta = MathUtils.degToRad( effectController.azimuth );
const sun = new Vector3();
public addSky = () => {
const sky = new Sky();
sky.scale.setScalar(450000);
this.scene.add(sky);
const effectController = {
turbidity: 10,
rayleigh: 3,
mieCoefficient: 0.005,
mieDirectionalG: 0.7,
elevation: calculateCurrentSunElevation(),
azimuth: 180,
exposure: this.renderer.toneMappingExposure
};
const uniforms = sky.material.uniforms;
uniforms['turbidity'].value = effectController.turbidity;
uniforms['rayleigh'].value = effectController.rayleigh;
uniforms['mieCoefficient'].value = effectController.mieCoefficient;
uniforms['mieDirectionalG'].value = effectController.mieDirectionalG;
this.renderer.toneMappingExposure = 0.5;
const phi = MathUtils.degToRad(90 - effectController.elevation);
const theta = MathUtils.degToRad(effectController.azimuth);
const sun = new Vector3();
sun.setFromSphericalCoords( 1, phi, theta );
uniforms[ 'sunPosition' ].value.copy( sun );
return this
}
sun.setFromSphericalCoords(1, phi, theta);
uniforms['sunPosition'].value.copy(sun);
return this;
};
public addPerspectiveCamera = (options:position) => {
this.camera = new PerspectiveCamera();
this.camera.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
this.scene.add(this.camera);
return this
}
public addPerspectiveCamera = (options: position) => {
this.camera = new PerspectiveCamera();
this.camera.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
this.scene.add(this.camera);
return this;
};
public addGroundPlane = (options:position) => {
this.ground = new Mesh( new PlaneGeometry(), new ShadowMaterial({side: 2}));
this.ground.rotation.x = -Math.PI / 2;
this.ground.scale.setScalar(30);
this.ground.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
this.ground.receiveShadow = true;
this.scene.add(this.ground);
return this
}
public addGroundPlane = (options: position) => {
this.ground = new Mesh(new PlaneGeometry(), new ShadowMaterial({ side: 2 }));
this.ground.rotation.x = -Math.PI / 2;
this.ground.scale.setScalar(30);
this.ground.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
this.ground.receiveShadow = true;
this.scene.add(this.ground);
return this;
};
public addOrbitControls = (minDistance:number, maxDistance:number) => {
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
this.controls.minDistance = minDistance;
this.controls.maxDistance = maxDistance;
this.controls.update();
return this
}
public addOrbitControls = (minDistance: number, maxDistance: number) => {
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
this.controls.minDistance = minDistance;
this.controls.maxDistance = maxDistance;
this.controls.update();
return this;
};
public addAmbientLight = (options:light) => {
const ambientLight = new AmbientLight(options.color, options.intensity);
this.scene.add(ambientLight);
return this
}
public addAmbientLight = (options: light) => {
const ambientLight = new AmbientLight(options.color, options.intensity);
this.scene.add(ambientLight);
return this;
};
public addDirectionalLight = (options:directionalLight) => {
const directionalLight = new DirectionalLight(options.color, options.intensity);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.setScalar(2048);
directionalLight.shadow.mapSize.width = 1024;
directionalLight.shadow.mapSize.height = 1024;
directionalLight.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
directionalLight.shadow.radius = 5
this.scene.add(directionalLight);
return this
}
public addDirectionalLight = (options: directionalLight) => {
const directionalLight = new DirectionalLight(options.color, options.intensity);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.setScalar(2048);
directionalLight.shadow.mapSize.width = 1024;
directionalLight.shadow.mapSize.height = 1024;
directionalLight.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
directionalLight.shadow.radius = 5;
this.scene.add(directionalLight);
return this;
};
public addGridHelper = (options:gridHelperOptions) => {
this.gridHelper = new GridHelper(options.size, options.divisions);
this.gridHelper.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
this.gridHelper.material.opacity = 0.2;
this.gridHelper.material.depthWrite = false;
this.gridHelper.material.transparent = true;
this.scene.add(this.gridHelper);
return this
}
public addGridHelper = (options: gridHelperOptions) => {
this.gridHelper = new GridHelper(options.size, options.divisions);
this.gridHelper.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
this.gridHelper.material.opacity = 0.2;
this.gridHelper.material.depthWrite = false;
this.gridHelper.material.transparent = true;
this.scene.add(this.gridHelper);
return this;
};
public addFogExp2 = (color:ColorRepresentation, density?:number) => {
this.scene.fog = new FogExp2(color, density);
return this
}
public addFogExp2 = (color: ColorRepresentation, density?: number) => {
this.scene.fog = new FogExp2(color, density);
return this;
};
public handleResize = () => {
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.renderer.setPixelRatio(window.devicePixelRatio);
this.camera.aspect = window.innerWidth / window.innerHeight;
this.camera.updateProjectionMatrix();
return this
}
public handleResize = () => {
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.renderer.setPixelRatio(window.devicePixelRatio);
this.camera.aspect = window.innerWidth / window.innerHeight;
this.camera.updateProjectionMatrix();
return this;
};
public addRenderCb = (callback:Function) => {
this.callback = callback
return this
}
public addRenderCb = (callback: Function) => {
this.callback = callback;
return this;
};
public startRenderLoop = () => {
this.renderer.setAnimationLoop(() => {
this.renderer.render(this.scene, this.camera);
this.handleRobotShadow()
if(this.callback) this.callback()
if(!this.liveStreamTexture) return
});
return this
}
public startRenderLoop = () => {
this.renderer.setAnimationLoop(() => {
this.renderer.render(this.scene, this.camera);
this.handleRobotShadow();
if (this.callback) this.callback();
if (!this.liveStreamTexture) return;
});
return this;
};
public addArrowHelper = (options?:arrowOptions) => {
const dir = new Vector3(options?.direction.x ?? 0, options?.direction.y ?? 0, options?.direction.z ?? 0);
const origin = new Vector3(options?.origin.x ?? 0, options?.origin.y ?? 0, options?.origin.z ?? 0);
const arrowHelper = new ArrowHelper( dir, origin, options?.length ?? 1.5, options?.color ?? 0xff0000 );
this.scene.add( arrowHelper );
return this
}
public addArrowHelper = (options?: arrowOptions) => {
const dir = new Vector3(
options?.direction.x ?? 0,
options?.direction.y ?? 0,
options?.direction.z ?? 0
);
const origin = new Vector3(
options?.origin.x ?? 0,
options?.origin.y ?? 0,
options?.origin.z ?? 0
);
const arrowHelper = new ArrowHelper(
dir,
origin,
options?.length ?? 1.5,
options?.color ?? 0xff0000
);
this.scene.add(arrowHelper);
return this;
};
private setJointValue(jointName:string, angle:number) {
if (!this.model) return;
if (!this.model.joints[jointName]) return;
this.model.joints[jointName].setJointValue(angle)
}
private setJointValue(jointName: string, angle: number) {
if (!this.model) return;
if (!this.model.joints[jointName]) return;
this.model.joints[jointName].setJointValue(angle);
}
isJoint = j => j.isURDFJoint && j.jointType !== 'fixed';
isJoint = (j) => j.isURDFJoint && j.jointType !== 'fixed';
highlightLinkGeometry = (m: URDFMimicJoint, revert:boolean, material: MeshPhongMaterial) => {
const traverse = c => {
if (c.type === 'Mesh') {
if (revert) {
c.material = c.__origMaterial;
delete c.__origMaterial;
} else {
c.__origMaterial = c.material;
c.material = material;
}
}
highlightLinkGeometry = (m: URDFMimicJoint, revert: boolean, material: MeshPhongMaterial) => {
const traverse = (c) => {
if (c.type === 'Mesh') {
if (revert) {
c.material = c.__origMaterial;
delete c.__origMaterial;
} else {
c.__origMaterial = c.material;
c.material = material;
}
}
if (c === m || !this.isJoint(c)) {
for (let i = 0; i < c.children.length; i++) {
const child = c.children[i];
if (!child.isURDFCollider) {
traverse(c.children[i]);
}
}
}
};
traverse(m);
};
if (c === m || !this.isJoint(c)) {
for (let i = 0; i < c.children.length; i++) {
const child = c.children[i];
if (!child.isURDFCollider) {
traverse(c.children[i]);
}
}
}
};
traverse(m);
};
public addModel = (model: any) => {
this.model = model
this.scene.add(model)
return this
}
public addModel = (model: any) => {
this.model = model;
this.scene.add(model);
return this;
};
public addDragControl = (updateAngle:any) => {
const highlightColor = '#FFFFFF'
const highlightMaterial =
new MeshPhongMaterial({
shininess: 10,
color: highlightColor,
emissive: highlightColor,
emissiveIntensity: 0.25,
});
const dragControls = new PointerURDFDragControls(this.scene, this.camera, this.renderer.domElement);
dragControls.updateJoint = (joint:URDFMimicJoint, angle:number) => {
this.setJointValue(joint.name, angle);
updateAngle(joint.name, angle)
};
dragControls.onDragStart = () => this.controls.enabled = false;
dragControls.onDragEnd = () => this.controls.enabled = true;
dragControls.onHover = (joint:URDFMimicJoint) => this.highlightLinkGeometry(joint, false, highlightMaterial);
dragControls.onUnhover = (joint:URDFMimicJoint) => this.highlightLinkGeometry(joint, true, highlightMaterial);
public addDragControl = (updateAngle: any) => {
const highlightColor = '#FFFFFF';
const highlightMaterial = new MeshPhongMaterial({
shininess: 10,
color: highlightColor,
emissive: highlightColor,
emissiveIntensity: 0.25
});
this.renderer.domElement.addEventListener('touchstart', (data) => dragControls._mouseDown(data.touches[0]));
this.renderer.domElement.addEventListener('touchmove', (data) => dragControls._mouseMove(data.touches[0]))
this.renderer.domElement.addEventListener('touchup', (data) => dragControls._mouseUp(data.touches[0]));
return this
}
const dragControls = new PointerURDFDragControls(
this.scene,
this.camera,
this.renderer.domElement
);
dragControls.updateJoint = (joint: URDFMimicJoint, angle: number) => {
this.setJointValue(joint.name, angle);
updateAngle(joint.name, angle);
};
dragControls.onDragStart = () => (this.controls.enabled = false);
dragControls.onDragEnd = () => (this.controls.enabled = true);
dragControls.onHover = (joint: URDFMimicJoint) =>
this.highlightLinkGeometry(joint, false, highlightMaterial);
dragControls.onUnhover = (joint: URDFMimicJoint) =>
this.highlightLinkGeometry(joint, true, highlightMaterial);
public toggleFog = () => {
this.scene.fog = this.scene.fog ? null : this.fog;
}
this.renderer.domElement.addEventListener('touchstart', (data) =>
dragControls._mouseDown(data.touches[0])
);
this.renderer.domElement.addEventListener('touchmove', (data) =>
dragControls._mouseMove(data.touches[0])
);
this.renderer.domElement.addEventListener('touchup', (data) =>
dragControls._mouseUp(data.touches[0])
);
return this;
};
private handleRobotShadow = () => {
if(this.isLoaded) return
const intervalId = setInterval(() => {
this.model?.traverse(c => c.castShadow = true);
}, 10);
setTimeout(() => {
clearInterval(intervalId)
}, 1000);
this.isLoaded = true;
}
}
public toggleFog = () => {
this.scene.fog = this.scene.fog ? null : this.fog;
};
private handleRobotShadow = () => {
if (this.isLoaded) return;
const intervalId = setInterval(() => {
this.model?.traverse((c) => (c.castShadow = true));
}, 10);
setTimeout(() => {
clearInterval(intervalId);
}, 1000);
this.isLoaded = true;
};
}
+56 -57
View File
@@ -1,72 +1,71 @@
import { Result } from '$lib/utilities/result';
class FileService {
private dbName = 'fileStorageDB';
private dbVersion = 1;
private storeName = 'files';
private dbPromise: Promise<Result<IDBDatabase, string>>;
private dbName = 'fileStorageDB';
private dbVersion = 1;
private storeName = 'files';
private dbPromise: Promise<Result<IDBDatabase, string>>;
constructor() {
this.dbPromise = this.openDatabase();
}
constructor() {
this.dbPromise = this.openDatabase();
}
private async openDatabase(): Promise<Result<IDBDatabase, string>> {
return new Promise((resolve) => {
const request = indexedDB.open(this.dbName, this.dbVersion);
private async openDatabase(): Promise<Result<IDBDatabase, string>> {
return new Promise((resolve) => {
const request = indexedDB.open(this.dbName, this.dbVersion);
request.onerror = () => resolve(Result.err("Error opening database"));
request.onerror = () => resolve(Result.err('Error opening database'));
request.onsuccess = () => resolve(Result.ok(request.result));
request.onsuccess = () => resolve(Result.ok(request.result));
request.onupgradeneeded = (event) => {
const db = request.result;
if (!db.objectStoreNames.contains(this.storeName)) {
db.createObjectStore(this.storeName);
}
};
});
}
request.onupgradeneeded = (event) => {
const db = request.result;
if (!db.objectStoreNames.contains(this.storeName)) {
db.createObjectStore(this.storeName);
}
};
});
}
private async getStore(mode: IDBTransactionMode): Promise<Result<IDBObjectStore, string>> {
const dbResult = await this.dbPromise;
if (dbResult.isErr()) {
return Result.err("Database not initialized properly");
}
const db = dbResult.inner;
const transaction = db.transaction(this.storeName, mode);
return Result.ok(transaction.objectStore(this.storeName));
}
private async getStore(mode: IDBTransactionMode): Promise<Result<IDBObjectStore, string>> {
const dbResult = await this.dbPromise;
if (dbResult.isErr()) {
return Result.err('Database not initialized properly');
}
const db = dbResult.inner;
const transaction = db.transaction(this.storeName, mode);
return Result.ok(transaction.objectStore(this.storeName));
}
public async saveFile(key: string, file: Uint8Array): Promise<Result<IDBValidKey, string>> {
const storeResult = await this.getStore("readwrite");
if (storeResult.isErr()) {
return Result.err("Failed to access object store for writing");
}
const store = storeResult.inner;
public async saveFile(key: string, file: Uint8Array): Promise<Result<IDBValidKey, string>> {
const storeResult = await this.getStore('readwrite');
if (storeResult.isErr()) {
return Result.err('Failed to access object store for writing');
}
const store = storeResult.inner;
return new Promise((resolve) => {
const request = store.put(file, key);
request.onsuccess = () => resolve(Result.ok(request.result));
request.onerror = () => resolve(Result.err("Failed to save file"));
});
}
return new Promise((resolve) => {
const request = store.put(file, key);
request.onsuccess = () => resolve(Result.ok(request.result));
request.onerror = () => resolve(Result.err('Failed to save file'));
});
}
public async getFile(key: string): Promise<Result<Uint8Array | undefined, string>> {
const storeResult = await this.getStore("readonly");
if (storeResult.isErr()) {
return Result.err("Failed to access object store for reading");
}
const store = storeResult.inner;
public async getFile(key: string): Promise<Result<Uint8Array | undefined, string>> {
const storeResult = await this.getStore('readonly');
if (storeResult.isErr()) {
return Result.err('Failed to access object store for reading');
}
const store = storeResult.inner;
return new Promise((resolve) => {
const request = store.get(key);
request.onsuccess = () =>
resolve(request.result ? Result.ok(request.result) : Result.err("File content not found"))
request.onerror = () =>
resolve(Result.err("Failed to retrieve file"));
});
}
return new Promise((resolve) => {
const request = store.get(key);
request.onsuccess = () =>
resolve(request.result ? Result.ok(request.result) : Result.err('File content not found'));
request.onerror = () => resolve(Result.err('Failed to retrieve file'));
});
}
}
export default new FileService();
export default new FileService();
+2 -2
View File
@@ -1,2 +1,2 @@
export * from './file-service'
export * from './socket-service'
export { default as fileService } from './file-service';
export { default as socketService } from './socket-service';
+87 -76
View File
@@ -1,89 +1,100 @@
import { Result, Ok } from '$lib/utilities';
import { writable, type Writable } from 'svelte/store';
type WebsocketData = string | ArrayBufferLike | Blob | ArrayBufferView
type WebsocketData = string | ArrayBufferLike | Blob | ArrayBufferView;
// TODO
/**
* MOVE THE store to a store.ts file
*
* Make an object on the class that encapsulate all the stores
*
* Make the handle message function look up the type and set the value, to simplify the code
*/
class SocketService {
public isConnected = writable(false);
public angles = writable(new Int16Array(12).fill(0));
public log = writable([] as string[]);
public battery = writable({});
public mpu = writable({ heading: 0 });
public distances = writable({});
public settings = writable({});
public systemInfo = writable({} as number);
public dataBuffer = writable(new Float32Array(13));
public servoBuffer: Writable<Int16Array | number[]> = writable(new Int16Array(12));
public data = writable();
private socket!: WebSocket;
public isConnected = writable(false);
public angles = writable(new Int16Array(12).fill(0));
public log = writable([] as string[]);
public battery = writable({});
public mpu = writable({ heading: 0 });
public distances = writable({});
public settings = writable({});
public systemInfo = writable({} as number);
public dataBuffer = writable(new Float32Array(13));
public servoBuffer: Writable<Int16Array | number[]> = writable(new Int16Array(12));
public data = writable();
private socket!: WebSocket;
constructor() {}
constructor() {}
public connect(url: string): void {
this.socket = new WebSocket(url);
this.socket.binaryType = 'arraybuffer';
this.socket.onopen = () => this.handleConnected();
this.socket.onclose = () => this.handleDisconnected();
this.socket.onmessage = (event: unknown) => this.handleMessage(event);
}
public connect(url: string): void {
this.socket = new WebSocket(url);
this.socket.binaryType = "arraybuffer";
this.socket.onopen = () => this.handleConnected();
this.socket.onclose = () => this.handleDisconnected();
this.socket.onmessage = (event: unknown) => this.handleMessage(event);
}
public send(data: WebsocketData): Result<void, string> {
if (this.socket.readyState === WebSocket.OPEN) {
this.socket.send(data);
return Ok.void();
}
return Result.err('The connection is not open');
}
public send(data: WebsocketData): Result<void, string> {
if (this.socket.readyState === WebSocket.OPEN){
this.socket.send(data)
return Ok.void()
}
return Result.err("The connection is not open")
}
private handleConnected(): void {
this.isConnected.set(true);
}
private handleConnected(): void {
this.isConnected.set(true);
}
private handleDisconnected(): void {
this.isConnected.set(false);
}
private handleDisconnected(): void {
this.isConnected.set(false);
}
private handleMessage(event: any): void {
if (event.data instanceof ArrayBuffer) {
let buffer = new Int8Array(event.data);
if (buffer.length === 44) {
this.dataBuffer.set(new Float32Array(buffer.buffer));
}
} else {
let data = event.data;
try {
data = JSON.parse(event.data);
} catch (error) {
console.warn(error);
}
switch (data.type) {
case "angles":
this.angles.set(data.angles);
break;
case "logs":
this.log.set(data.logs);
break;
case "log":
this.log.update(entries => { entries.push(data.log); return entries; });
break;
case "settings":
this.settings.set(data.settings);
case "info":
this.systemInfo.set(data.info);
break;
case "mpu":
this.mpu.set(data.mpu);
break;
case "distances":
this.distances.set(data.distances);
break;
case "battery":
this.battery.set(data.battery);
break;
}
}
}
private handleMessage(event: any): void {
if (event.data instanceof ArrayBuffer) {
let buffer = new Int8Array(event.data);
if (buffer.length === 44) {
this.dataBuffer.set(new Float32Array(buffer.buffer));
}
} else {
let data = event.data;
try {
data = JSON.parse(event.data);
} catch (error) {
console.warn(error);
}
switch (data.type) {
case 'angles':
this.angles.set(data.angles);
break;
case 'logs':
this.log.set(data.logs);
break;
case 'log':
this.log.update((entries) => {
entries.push(data.log);
return entries;
});
break;
case 'settings':
this.settings.set(data.settings);
case 'info':
this.systemInfo.set(data.info);
break;
case 'mpu':
this.mpu.set(data.mpu);
break;
case 'distances':
this.distances.set(data.distances);
break;
case 'battery':
this.battery.set(data.battery);
break;
}
}
}
}
export default new SocketService();
export default new SocketService();
+8 -3
View File
@@ -3,10 +3,15 @@ import { persistentStore } from '$lib/utilities';
export const emulateModel = writable(true);
export const input = writable({left:{x:0, y:0}, right:{x:0, y:0}, height:70, speed:0});
export const input = writable({
left: { x: 0, y: 0 },
right: { x: 0, y: 0 },
height: 70,
speed: 0
});
export const outControllerData = writable(new Uint8Array([0, 128, 128, 128, 128, 70, 0]));
export const jointNames = persistentStore("joint_names", [])
export const jointNames = persistentStore('joint_names', []);
export const model = writable()
export const model = writable();
+13 -14
View File
@@ -1,16 +1,15 @@
export class throttler {
private _throttlePause: boolean;
constructor() {
this._throttlePause = false;
}
throttle = (callback:Function, time:number) => {
if (this._throttlePause) return;
this._throttlePause = true;
setTimeout(() => {
callback();
this._throttlePause = false;
}, time);
};
}
private _throttlePause: boolean;
constructor() {
this._throttlePause = false;
}
throttle = (callback: Function, time: number) => {
if (this._throttlePause) return;
this._throttlePause = true;
setTimeout(() => {
callback();
this._throttlePause = false;
}, time);
};
}
+7 -7
View File
@@ -1,7 +1,7 @@
export * from './result'
export * from './string-utilities'
export * from './svelte-utilities'
export * from './math-utilities'
export * from './buffer-utilities'
export * from './model-utilities'
export * from './location-utilities'
export * from './result';
export * from './string-utilities';
export * from './svelte-utilities';
export * from './math-utilities';
export * from './buffer-utilities';
export * from './model-utilities';
export * from './location-utilities';
+6 -4
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@@ -1,6 +1,8 @@
const forWeb = import.meta.env.MODE === "WEB"
const mock = import.meta.env.MODE === "MOCK"
const forWeb = import.meta.env.MODE === 'WEB';
const mock = import.meta.env.MODE === 'MOCK';
export const location = mock ? `${window.location.hostname}:2096` : "leika.local"
export const location = mock ? `${window.location.hostname}:2096` : 'leika.local';
export const socketLocation = forWeb ? `wss://${window.location.hostname}:2096` : `ws://${location}`
export const socketLocation = forWeb
? `wss://${window.location.hostname}:2096`
: `ws://${location}`;
+1 -1
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@@ -1,3 +1,3 @@
export const lerp = (start: number, end: number, amt: number) => {
return (1 - amt) * start + amt * end;
return (1 - amt) * start + amt * end;
};
+36 -30
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@@ -1,32 +1,38 @@
import { LoaderUtils } from "three";
import URDFLoader, { type URDFRobot } from "urdf-loader"
import { XacroLoader } from "xacro-parser"
import { Result } from "$lib/utilities";
import { LoaderUtils } from 'three';
import URDFLoader, { type URDFRobot } from 'urdf-loader';
import { XacroLoader } from 'xacro-parser';
import { Result } from '$lib/utilities';
export const loadModelAsync = async (url:string):Promise<Result<[URDFRobot, string[]], string>> => {
return new Promise((resolve, reject) => {
const xacroLoader = new XacroLoader();
xacroLoader.load(url, async (xml) => {
const urdfLoader = new URDFLoader();
urdfLoader.workingPath = LoaderUtils.extractUrlBase(url);
try {
const model = urdfLoader.parse(xml);
model.rotation.x = -Math.PI / 2;
model.rotation.z = Math.PI / 2;
model.traverse(c => c.castShadow = true);
model.updateMatrixWorld(true);
model.scale.setScalar(10);
const joints = Object.entries(model.joints)
.filter(joint => joint[1].jointType !== 'fixed')
.map(joint => joint[0])
export const loadModelAsync = async (
url: string
): Promise<Result<[URDFRobot, string[]], string>> => {
return new Promise((resolve, reject) => {
const xacroLoader = new XacroLoader();
resolve(Result.ok([model, joints]));
} catch (error) {
resolve(Result.err("Failed to load model", error));
}
}, (error) => reject(error));
});
}
xacroLoader.load(
url,
async (xml) => {
const urdfLoader = new URDFLoader();
urdfLoader.workingPath = LoaderUtils.extractUrlBase(url);
try {
const model = urdfLoader.parse(xml);
model.rotation.x = -Math.PI / 2;
model.rotation.z = Math.PI / 2;
model.traverse((c) => (c.castShadow = true));
model.updateMatrixWorld(true);
model.scale.setScalar(10);
const joints = Object.entries(model.joints)
.filter((joint) => joint[1].jointType !== 'fixed')
.map((joint) => joint[0]);
resolve(Result.ok([model, joints]));
} catch (error) {
resolve(Result.err('Failed to load model', error));
}
},
(error) => reject(error)
);
});
};
+34 -34
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@@ -1,42 +1,42 @@
export class Err<T, U> {
#inner: T
#exception?: U
#inner: T;
#exception?: U;
constructor(inner: T, exception?: U) {
this.#inner = inner
this.#exception = exception
}
constructor(inner: T, exception?: U) {
this.#inner = inner;
this.#exception = exception;
}
get inner(): T {
return this.#inner
}
get inner(): T {
return this.#inner;
}
get exception(): U | undefined {
return this.#exception;
}
get exception(): U | undefined {
return this.#exception;
}
/**
* Type guard for `Ok`
* @returns `true` if `Ok`; `false` if `Err`
*/
isOk(): false {
return false
}
/**
* Type guard for `Ok`
* @returns `true` if `Ok`; `false` if `Err`
*/
isOk(): false {
return false;
}
/**
* Type guard for `Err`
* @returns `true` if `Err`; `false` if `Ok`
*/
isErr(): this is Err<T, U> {
return true
}
/**
* Type guard for `Err`
* @returns `true` if `Err`; `false` if `Ok`
*/
isErr(): this is Err<T, U> {
return true;
}
/**
* Create an `Err`
* @param inner
* @returns `Err(inner)`
*/
static new<E, F>(inner: E, exception: F): Err<E, F> {
return new Err<E, F>(inner, exception)
}
/**
* Create an `Err`
* @param inner
* @returns `Err(inner)`
*/
static new<E, F>(inner: E, exception: F): Err<E, F> {
return new Err<E, F>(inner, exception);
}
}
+3 -3
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@@ -1,3 +1,3 @@
export * from './err'
export * from './ok'
export * from './result'
export * from './err';
export * from './ok';
export * from './result';
+36 -36
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@@ -1,44 +1,44 @@
export class Ok<T> {
#inner: T
#inner: T;
constructor(inner: T) {
this.#inner = inner
}
constructor(inner: T) {
this.#inner = inner;
}
get inner(): T {
return this.#inner
}
get inner(): T {
return this.#inner;
}
/**
* Type guard for `Ok`
* @returns `true` if `Ok`; `false` if `Err`
*/
isOk(): this is Ok<T> {
return true
}
/**
* Type guard for `Ok`
* @returns `true` if `Ok`; `false` if `Err`
*/
isOk(): this is Ok<T> {
return true;
}
/**
* Type guard for `Err`
* @returns `true` if `Err`; `false` if `Ok`
*/
isErr(): false {
return false
}
/**
* Type guard for `Err`
* @returns `true` if `Err`; `false` if `Ok`
*/
isErr(): false {
return false;
}
/**
* Create an `Ok`
* @param inner
* @returns `Ok(inner)`
*/
static new<T>(inner: T): Ok<T> {
return new Ok<T>(inner)
}
/**
* Create an `Ok`
* @param inner
* @returns `Ok(inner)`
*/
static new<T>(inner: T): Ok<T> {
return new Ok<T>(inner);
}
/**
* Create an empty `Ok`
* @returns `Ok(void)`
*/
static void(): Ok<void> {
return new Ok(undefined)
}
/**
* Create an empty `Ok`
* @returns `Ok(void)`
*/
static void(): Ok<void> {
return new Ok(undefined);
}
}
+15 -15
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@@ -1,20 +1,20 @@
import { Err } from './err'
import { Ok } from './ok'
import { Err } from './err';
import { Ok } from './ok';
export type Result<T = unknown, E = unknown, F = unknown> = Ok<T> | Err<E, F>
export type Result<T = unknown, E = unknown, F = unknown> = Ok<T> | Err<E, F>;
export namespace Result {
/**
* @returns `Ok<T>`
*/
export function ok<T = unknown>(value: T) {
return Ok.new(value)
}
/**
* @returns `Ok<T>`
*/
export function ok<T = unknown>(value: T) {
return Ok.new(value);
}
/**
* @returns `Err<E, F>`
*/
export function err<E = unknown, F = unknown>(error: E, exception?: F) {
return Err.new(error, exception)
}
/**
* @returns `Err<E, F>`
*/
export function err<E = unknown, F = unknown>(error: E, exception?: F) {
return Err.new(error, exception);
}
}
+5 -5
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@@ -1,5 +1,5 @@
export const humanFileSize = (size:number):string => {
const units = ['B', 'kB', 'MB', 'GB', 'TB']
var i = size == 0 ? 0 : Math.floor(Math.log(size) / Math.log(1024));
return Number((size / Math.pow(1024, i)).toFixed(2)) * 1 + units[i];
}
export const humanFileSize = (size: number): string => {
const units = ['B', 'kB', 'MB', 'GB', 'TB'];
var i = size == 0 ? 0 : Math.floor(Math.log(size) / Math.log(1024));
return Number((size / Math.pow(1024, i)).toFixed(2)) * 1 + units[i];
};
+12 -12
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@@ -1,13 +1,13 @@
import { writable } from "svelte/store";
import { writable } from 'svelte/store';
export const persistentStore = (key:string, initialValue:any) => {
const savedValue = JSON.parse(localStorage.getItem(key) as string);
const data = savedValue !== null ? savedValue : initialValue;
const store = writable(data);
store.subscribe(value => {
localStorage.setItem(key, JSON.stringify(value));
});
return store;
}
export const persistentStore = (key: string, initialValue: any) => {
const savedValue = JSON.parse(localStorage.getItem(key) as string);
const data = savedValue !== null ? savedValue : initialValue;
const store = writable(data);
store.subscribe((value) => {
localStorage.setItem(key, JSON.stringify(value));
});
return store;
};