📏 Formats app code
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@@ -1,149 +1,184 @@
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<script lang="ts">
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import { onDestroy, onMount } from 'svelte';
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import { CanvasTexture, CircleGeometry, Mesh, MeshBasicMaterial} from 'three';
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import socketService from '$lib/services/socket-service';
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import { lerp } from '$lib/utilities';
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import uzip from 'uzip';
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import { model, outControllerData } from '$lib/store';
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import { ForwardKinematics } from '$lib/kinematic';
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import { location } from '$lib/utilities';
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import FileService from '$lib/services/file-service';
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import SceneBuilder from '$lib/sceneBuilder';
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import { onDestroy, onMount } from 'svelte';
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import { CanvasTexture, CircleGeometry, Mesh, MeshBasicMaterial } from 'three';
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import socketService from '$lib/services/socket-service';
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import { lerp } from '$lib/utilities';
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import uzip from 'uzip';
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import { model, outControllerData } from '$lib/store';
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import { ForwardKinematics } from '$lib/kinematic';
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import { location } from '$lib/utilities';
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import { fileService } from '$lib/services';
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import SceneBuilder from '$lib/sceneBuilder';
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const angles = socketService.angles
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const mpu = socketService.mpu
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const angles = socketService.angles;
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const mpu = socketService.mpu;
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let sceneManager:SceneBuilder
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let canvas: HTMLCanvasElement, streamCanvas: HTMLCanvasElement, stream: HTMLImageElement
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let context: CanvasRenderingContext2D, texture: CanvasTexture
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let sceneManager: SceneBuilder;
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let canvas: HTMLCanvasElement, streamCanvas: HTMLCanvasElement, stream: HTMLImageElement;
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let context: CanvasRenderingContext2D, texture: CanvasTexture;
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let modelAngles:number[] | Int16Array = new Array(12).fill(0)
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let modelTargetAngles:number[] | Int16Array = new Array(12).fill(0)
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let modelAngles: number[] | Int16Array = new Array(12).fill(0);
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let modelTargetAngles: number[] | Int16Array = new Array(12).fill(0);
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let modelBodyAngles:EulerAngle = { omega: 0, phi: 0, psi: 0 }
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let modelTargeBodyAngles:EulerAngle = { omega: 0, phi: 0, psi: 0 }
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let modelBodyAngles: EulerAngle = { omega: 0, phi: 0, psi: 0 };
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let modelTargeBodyAngles: EulerAngle = { omega: 0, phi: 0, psi: 0 };
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const videoStream = `//${location}/api/stream`;
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const videoStream = `//${location}/api/stream`;
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let showModel = true, showStream = false
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let showModel = true,
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showStream = false;
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const servoNames = [
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"front_left_shoulder", "front_left_leg", "front_left_foot",
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"front_right_shoulder", "front_right_leg", "front_right_foot",
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"rear_left_shoulder", "rear_left_leg", "rear_left_foot",
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"rear_right_shoulder", "rear_right_leg", "rear_right_foot"
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]
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const servoNames = [
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'front_left_shoulder',
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'front_left_leg',
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'front_left_foot',
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'front_right_shoulder',
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'front_right_leg',
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'front_right_foot',
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'rear_left_shoulder',
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'rear_left_leg',
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'rear_left_foot',
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'rear_right_shoulder',
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'rear_right_leg',
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'rear_right_foot'
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];
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interface EulerAngle {
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omega: number;
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phi: number;
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psi: number;
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}
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interface EulerAngle {
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omega: number;
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phi: number;
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psi: number;
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}
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const degToRad = (val:number) => val * (Math.PI / 180)
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const degToRad = (val: number) => val * (Math.PI / 180);
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onMount(async () => {
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await cacheModelFiles()
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await createScene()
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onMount(async () => {
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await cacheModelFiles();
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await createScene();
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outControllerData.subscribe(data => {
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socketService.send(JSON.stringify({
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type: "kinematic/bodystate",
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angles:[0, (data[1]-128)/3, (data[2]-128) / 4],
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position:[(data[4]-128)/2, data[5], (data[3]-128)/2]}))
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})
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});
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outControllerData.subscribe((data) => {
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socketService.send(
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JSON.stringify({
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type: 'kinematic/bodystate',
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angles: [0, (data[1] - 128) / 3, (data[2] - 128) / 4],
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position: [(data[4] - 128) / 2, data[5], (data[3] - 128) / 2]
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})
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);
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});
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});
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onDestroy(() => {
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canvas.remove()
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})
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onDestroy(() => {
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canvas.remove();
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});
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const cacheModelFiles = async () => {
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let data = await fetch("/stl.zip").then(data => data.arrayBuffer())
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var files = uzip.parse(data);
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for(const [path, data] of Object.entries(files) as [path:string, data:Uint8Array][]){
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const url = new URL(path, window.location.href)
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FileService.saveFile(url.toString(), data)
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}
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}
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const cacheModelFiles = async () => {
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let data = await fetch('/stl.zip').then((data) => data.arrayBuffer());
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const updateAngles = (name:string, angle:number) => {
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modelTargetAngles[servoNames.indexOf(name)] = angle * (180/Math.PI)
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socketService.send(JSON.stringify({type:"kinematic/angle", angle:angle * (180/Math.PI), id:servoNames.indexOf(name)}))
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}
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var files = uzip.parse(data);
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const createScene = async () => {
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sceneManager = new SceneBuilder()
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.addRenderer({ antialias: true, canvas: canvas, alpha: true})
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.addPerspectiveCamera({x:-0.5, y:0.5, z:1})
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.addOrbitControls(10, 30)
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.addSky()
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.addGroundPlane({x:0, y:-2, z:0})
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.addGridHelper({size:250, divisions:125, y:-2})
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.addAmbientLight({color:0xffffff, intensity:0.7})
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.addDirectionalLight({x:10, y:100, z:10, color:0xffffff, intensity:1})
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.addArrowHelper({origin:{x:0, y:0, z:0}, direction:{x:0, y:-2, z:0}})
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.addFogExp2(0xcccccc, 0.015)
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.addModel($model)
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.addDragControl(updateAngles)
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.handleResize()
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.addRenderCb(render)
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.startRenderLoop()
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for (const [path, data] of Object.entries(files) as [path: string, data: Uint8Array][]) {
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const url = new URL(path, window.location.href);
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fileService.saveFile(url.toString(), data);
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}
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};
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addVideoStream()
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}
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const updateAngles = (name: string, angle: number) => {
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modelTargetAngles[servoNames.indexOf(name)] = angle * (180 / Math.PI);
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socketService.send(
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JSON.stringify({
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type: 'kinematic/angle',
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angle: angle * (180 / Math.PI),
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id: servoNames.indexOf(name)
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})
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);
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};
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const addVideoStream = () => {
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context = streamCanvas.getContext("2d");
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texture = new CanvasTexture( stream );
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const liveStream = new Mesh( new CircleGeometry(35, 32), new MeshBasicMaterial({ map: texture }))
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liveStream.position.z = -50
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liveStream.visible = showStream
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sceneManager.scene.add(liveStream)
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}
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const createScene = async () => {
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sceneManager = new SceneBuilder()
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.addRenderer({ antialias: true, canvas: canvas, alpha: true })
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.addPerspectiveCamera({ x: -0.5, y: 0.5, z: 1 })
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.addOrbitControls(10, 30)
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.addSky()
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.addGroundPlane({ x: 0, y: -2, z: 0 })
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.addGridHelper({ size: 250, divisions: 125, y: -2 })
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.addAmbientLight({ color: 0xffffff, intensity: 0.7 })
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.addDirectionalLight({ x: 10, y: 100, z: 10, color: 0xffffff, intensity: 1 })
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.addArrowHelper({ origin: { x: 0, y: 0, z: 0 }, direction: { x: 0, y: -2, z: 0 } })
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.addFogExp2(0xcccccc, 0.015)
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.addModel($model)
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.addDragControl(updateAngles)
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.handleResize()
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.addRenderCb(render)
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.startRenderLoop();
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const handleVideoStream = () => {
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if(!showStream) return
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context.drawImage(stream, 0, 0)
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texture.needsUpdate = true;
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}
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addVideoStream();
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};
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const render = () => {
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const robot = sceneManager.model
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if(!robot) return
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const addVideoStream = () => {
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context = streamCanvas.getContext('2d');
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texture = new CanvasTexture(stream);
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const liveStream = new Mesh(
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new CircleGeometry(35, 32),
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new MeshBasicMaterial({ map: texture })
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);
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liveStream.position.z = -50;
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liveStream.visible = showStream;
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sceneManager.scene.add(liveStream);
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};
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const forwardKinematics = new ForwardKinematics()
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const handleVideoStream = () => {
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if (!showStream) return;
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context.drawImage(stream, 0, 0);
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texture.needsUpdate = true;
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};
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const points = forwardKinematics.calculateFootpoints(modelAngles.map(ang => degToRad(ang)) as number[])
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robot.position.y = Math.max(...points.map(coord => coord[0] / 100)) - 2.7
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robot.rotation.z = lerp(robot.rotation.z, degToRad($mpu.heading + 90), 0.1)
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modelTargetAngles = $angles
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handleVideoStream()
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const render = () => {
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const robot = sceneManager.model;
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if (!robot) return;
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for (let i = 0; i < servoNames.length; i++) {
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modelAngles[i] = lerp(robot.joints[servoNames[i]].angle * (180/Math.PI), modelTargetAngles[i], 0.1)
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robot.joints[servoNames[i]].setJointValue(degToRad(modelAngles[i]));
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}
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const forwardKinematics = new ForwardKinematics();
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modelBodyAngles.omega = lerp(robot.rotation.x * (180/Math.PI), modelTargeBodyAngles.omega - 90, 0.1)
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modelBodyAngles.phi = lerp(robot.rotation.y * (180/Math.PI), modelTargeBodyAngles.phi, 0.1)
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modelBodyAngles.psi = lerp(robot.rotation.z * (180/Math.PI), modelTargeBodyAngles.psi + 90, 0.1)
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}
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const points = forwardKinematics.calculateFootpoints(
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modelAngles.map((ang) => degToRad(ang)) as number[]
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);
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robot.position.y = Math.max(...points.map((coord) => coord[0] / 100)) - 2.7;
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robot.rotation.z = lerp(robot.rotation.z, degToRad($mpu.heading + 90), 0.1);
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modelTargetAngles = $angles;
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handleVideoStream();
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for (let i = 0; i < servoNames.length; i++) {
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modelAngles[i] = lerp(
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robot.joints[servoNames[i]].angle * (180 / Math.PI),
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modelTargetAngles[i],
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0.1
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);
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robot.joints[servoNames[i]].setJointValue(degToRad(modelAngles[i]));
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}
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modelBodyAngles.omega = lerp(
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robot.rotation.x * (180 / Math.PI),
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modelTargeBodyAngles.omega - 90,
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0.1
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);
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modelBodyAngles.phi = lerp(robot.rotation.y * (180 / Math.PI), modelTargeBodyAngles.phi, 0.1);
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modelBodyAngles.psi = lerp(
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robot.rotation.z * (180 / Math.PI),
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modelTargeBodyAngles.psi + 90,
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0.1
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);
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};
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</script>
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<svelte:window on:resize={sceneManager.handleResize}></svelte:window>
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<svelte:window on:resize={sceneManager.handleResize} />
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{#if showStream}
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<img
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bind:this={stream}
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src={videoStream}
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class="hidden"
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alt="Live stream is down"
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crossorigin="anonymous"
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/>
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{/if}
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<img
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bind:this={stream}
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src={videoStream}
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class="hidden"
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alt="Live stream is down"
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crossorigin="anonymous"
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/>
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{/if}
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<canvas bind:this={streamCanvas} class="hidden"></canvas>
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<canvas bind:this={canvas} class="absolute"></canvas>
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<canvas bind:this={canvas} class="absolute"></canvas>
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