🦴 Adds Simulator from OpenQuadruped/spot_mini_mini
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#!/usr/bin/env python
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import numpy as np
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from Kinematics.LegKinematics import LegIK
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from Kinematics.LieAlgebra import RpToTrans, TransToRp, TransInv, RPY, TransformVector
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from collections import OrderedDict
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class SpotModel:
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def __init__(
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self,
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shoulder_length=0.055,
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elbow_length=0.10652,
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wrist_length=0.145,
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hip_x=0.23,
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hip_y=0.075,
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foot_x=0.23,
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foot_y=0.185,
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height=0.20,
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com_offset=0.016,
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shoulder_lim=[-0.548, 0.548],
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elbow_lim=[-2.17, 0.97],
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wrist_lim=[-0.1, 2.59],
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):
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"""
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Spot Micro Kinematics
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"""
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# COM offset in x direction
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self.com_offset = com_offset
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# Leg Parameters
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self.shoulder_length = shoulder_length
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self.elbow_length = elbow_length
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self.wrist_length = wrist_length
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# Leg Vector desired_positions
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# Distance Between Hips
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# Length
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self.hip_x = hip_x
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# Width
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self.hip_y = hip_y
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# Distance Between Feet
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# Length
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self.foot_x = foot_x
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# Width
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self.foot_y = foot_y
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# Body Height
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self.height = height
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# Joint Parameters
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self.shoulder_lim = shoulder_lim
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self.elbow_lim = elbow_lim
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self.wrist_lim = wrist_lim
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# Dictionary to store Leg IK Solvers
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self.Legs = OrderedDict()
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self.Legs["FL"] = LegIK(
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"LEFT",
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self.shoulder_length,
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self.elbow_length,
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self.wrist_length,
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self.shoulder_lim,
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self.elbow_lim,
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self.wrist_lim,
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)
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self.Legs["FR"] = LegIK(
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"RIGHT",
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self.shoulder_length,
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self.elbow_length,
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self.wrist_length,
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self.shoulder_lim,
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self.elbow_lim,
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self.wrist_lim,
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)
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self.Legs["BL"] = LegIK(
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"LEFT",
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self.shoulder_length,
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self.elbow_length,
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self.wrist_length,
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self.shoulder_lim,
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self.elbow_lim,
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self.wrist_lim,
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)
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self.Legs["BR"] = LegIK(
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"RIGHT",
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self.shoulder_length,
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self.elbow_length,
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self.wrist_length,
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self.shoulder_lim,
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self.elbow_lim,
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self.wrist_lim,
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)
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# Dictionary to store Hip and Foot Transforms
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# Transform of Hip relative to world frame
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# With Body Centroid also in world frame
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Rwb = np.eye(3)
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self.WorldToHip = OrderedDict()
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self.ph_FL = np.array([self.hip_x / 2.0, self.hip_y / 2.0, 0])
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self.WorldToHip["FL"] = RpToTrans(Rwb, self.ph_FL)
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self.ph_FR = np.array([self.hip_x / 2.0, -self.hip_y / 2.0, 0])
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self.WorldToHip["FR"] = RpToTrans(Rwb, self.ph_FR)
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self.ph_BL = np.array([-self.hip_x / 2.0, self.hip_y / 2.0, 0])
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self.WorldToHip["BL"] = RpToTrans(Rwb, self.ph_BL)
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self.ph_BR = np.array([-self.hip_x / 2.0, -self.hip_y / 2.0, 0])
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self.WorldToHip["BR"] = RpToTrans(Rwb, self.ph_BR)
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# Transform of Foot relative to world frame
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# With Body Centroid also in world frame
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self.WorldToFoot = OrderedDict()
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self.pf_FL = np.array([self.foot_x / 2.0, self.foot_y / 2.0, -self.height])
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self.WorldToFoot["FL"] = RpToTrans(Rwb, self.pf_FL)
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self.pf_FR = np.array([self.foot_x / 2.0, -self.foot_y / 2.0, -self.height])
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self.WorldToFoot["FR"] = RpToTrans(Rwb, self.pf_FR)
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self.pf_BL = np.array([-self.foot_x / 2.0, self.foot_y / 2.0, -self.height])
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self.WorldToFoot["BL"] = RpToTrans(Rwb, self.pf_BL)
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self.pf_BR = np.array([-self.foot_x / 2.0, -self.foot_y / 2.0, -self.height])
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self.WorldToFoot["BR"] = RpToTrans(Rwb, self.pf_BR)
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def HipToFoot(self, orn, pos, T_bf):
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"""
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Converts a desired position and orientation wrt Spot's
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home position, with a desired body-to-foot Transform
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into a body-to-hip Transform, which is used to extract
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and return the Hip To Foot Vector.
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:param orn: A 3x1 np.array([]) with Spot's Roll, Pitch, Yaw angles
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:param pos: A 3x1 np.array([]) with Spot's X, Y, Z coordinates
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:param T_bf: Dictionary of desired body-to-foot Transforms.
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:return: Hip To Foot Vector for each of Spot's Legs.
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"""
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# Following steps in attached document: SpotBodyIK.
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# TODO: LINK DOC
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# Only get Rot component
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Rb, _ = TransToRp(RPY(orn[0], orn[1], orn[2]))
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pb = pos
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T_wb = RpToTrans(Rb, pb)
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# Dictionary to store vectors
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HipToFoot_List = OrderedDict()
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for i, (key, T_wh) in enumerate(self.WorldToHip.items()):
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# ORDER: FL, FR, FR, BL, BR
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# Extract vector component
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_, p_bf = TransToRp(T_bf[key])
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# Step 1, get T_bh for each leg
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T_bh = np.dot(TransInv(T_wb), T_wh)
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# Step 2, get T_hf for each leg
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# VECTOR ADDITION METHOD
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_, p_bh = TransToRp(T_bh)
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p_hf0 = p_bf - p_bh
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# TRANSFORM METHOD
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T_hf = np.dot(TransInv(T_bh), T_bf[key])
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_, p_hf1 = TransToRp(T_hf)
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# They should yield the same result
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if p_hf1.all() != p_hf0.all():
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print("NOT EQUAL")
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p_hf = p_hf1
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HipToFoot_List[key] = p_hf
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return HipToFoot_List
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def IK(self, orn, pos, T_bf):
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"""
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Uses HipToFoot() to convert a desired position
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and orientation wrt Spot's home position into a
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Hip To Foot Vector, which is fed into the LegIK solver.
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Finally, the resultant joint angles are returned
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from the LegIK solver for each leg.
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:param orn: A 3x1 np.array([]) with Spot's Roll, Pitch, Yaw angles
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:param pos: A 3x1 np.array([]) with Spot's X, Y, Z coordinates
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:param T_bf: Dictionary of desired body-to-foot Transforms.
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:return: Joint angles for each of Spot's joints.
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"""
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# Following steps in attached document: SpotBodyIK.
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# TODO: LINK DOC
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# Modify x by com offset
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pos[0] += self.com_offset
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# 4 legs, 3 joints per leg
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joint_angles = np.zeros((4, 3))
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# print("T_bf: {}".format(T_bf))
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# Steps 1 and 2 of pipeline here
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HipToFoot = self.HipToFoot(orn, pos, T_bf)
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for i, (key, p_hf) in enumerate(HipToFoot.items()):
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# ORDER: FL, FR, FR, BL, BR
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# print("LEG: {} \t HipToFoot: {}".format(key, p_hf))
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# Step 3, compute joint angles from T_hf for each leg
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joint_angles[i, :] = self.Legs[key].solve(p_hf)
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# print("-----------------------------")
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return joint_angles
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