🦴 Adds Simulator from OpenQuadruped/spot_mini_mini
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from enum import Enum
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import numpy as np
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class Phase(Enum):
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STANCE = 0
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SWING = 1
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def TransToRp(T):
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T = np.array(T)
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return T[0:3, 0:3], T[0:3, 3]
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class BezierGait():
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def __init__(self, leg_phases=[0.0, 0.0, 0.5, 0.5], dt=0.01, t_swing=0.2):
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self.leg_phases = leg_phases
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self.prev_foot_pos = np.zeros((4, 3))
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self.num_control_points = 11
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self.dt = dt
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self.time = 0.0
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self.touch_down_time = 0.0
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self.last_touch_down_time = 0.0
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# Trajectory Mode
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self.phase = Phase.SWING
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# Swing Phase value [0, 1] of Reference Foot
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self.sw_ref = 0.0
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self.st_ref = 0.0
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# Whether Reference Foot has Touched Down
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self.touch_down = False
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# Stance Time
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self.t_swing = t_swing
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# Reference Leg
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self.ref_idx = 0
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# Store all leg phases
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self.phases = self.leg_phases
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def reset(self):
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self.prev_foot_pos.fill(0)
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self.time = 0.0
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self.touch_down_time = 0.0
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self.last_touch_down_time = 0.0
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self.phase = Phase.SWING
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self.sw_ref = 0.0
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self.st_ref = 0.0
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self.touch_down = False
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def get_phase(self, index):
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"""Retrieves the phase of an individual leg.
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NOTE modification
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from original paper:
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if ti < -t_swing:
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ti += t_stride
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This is to avoid a phase discontinuity if the user selects
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a Step Length and Velocity combination that causes t_stance > t_swing.
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:param index: the leg's index, used to identify the required
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phase lag
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:param t_stance: the current user-specified stance period
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:param t_swing: the swing period (constant, class member)
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:return: Leg Phase, and StanceSwing (bool) to indicate whether
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leg is in stance or swing mode
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"""
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t_stride = self.t_stance + self.t_swing
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time_index = self.time_index(index, t_stride)
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if time_index < -self.t_swing:
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time_index += t_stride
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is_stance_phase = time_index >= 0.0 and time_index <= self.t_stance
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if is_stance_phase:
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return self.get_stance_phase(time_index, index)
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return self.get_swing_phase(time_index, index)
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def get_stance_phase(self, time_index, index):
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leg_phase = time_index / float(self.t_stance)
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if self.t_stance == 0.0:
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leg_phase = 0.0
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if index == self.ref_idx:
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self.phase = Phase.STANCE
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return leg_phase, Phase.STANCE
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def get_swing_phase(self, time_index, index):
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leg_phase = 0.0
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if time_index >= -self.t_swing and time_index < 0.0:
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leg_phase = min((time_index + self.t_swing) / self.t_swing, 1.0)
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elif time_index > self.t_stance and time_index <= self.t_stride:
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leg_phase = min((time_index - self.t_stance) / self.t_swing, 1.0)
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# Touchdown at End of Swing
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leg_phase = min(leg_phase, 1.0)
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if index == self.ref_idx:
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self.phase = Phase.SWING
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self.sw_ref = leg_phase
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if self.sw_ref >= 0.999:
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self.touch_down = True
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return leg_phase, Phase.SWING
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def time_index(self, index, t_stride):
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"""Retrieves the time index for the individual leg
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:param index: the leg's index, used to identify the required
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phase lag
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:param t_stride: the total leg movement period (t_stance + t_swing)
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:return: the leg's time index
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"""
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# NOTE: for some reason python's having numerical issues w this
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# setting to 0 for ref leg by force
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if index == self.ref_idx:
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self.leg_phases[index] = 0.0
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return self.last_touch_down_time - self.leg_phases[index] * t_stride
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def update_clock(self, dt):
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"""Increments the Bezier gait generator's internal clock (self.time)
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:param dt: the time step
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phase lag
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:return: the leg's time index
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"""
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self.t_stride = self.t_stance + self.t_swing
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self._check_touch_down()
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self.last_touch_down_time = self.time - self.touch_down_time
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if self.last_touch_down_time > self.t_stride:
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self.last_touch_down_time = self.t_stride
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elif self.last_touch_down_time < 0.0:
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self.last_touch_down_time = 0.0
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self.time += dt
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if self.t_stride < self.t_swing + dt:
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self.time = 0.0
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self.last_touch_down_time = 0.0
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self.touch_down_time = 0.0
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self.sw_ref = 0.0
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def _check_touch_down(self):
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"""Checks whether a reference leg touchdown
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has occurred, and whether this warrants
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resetting the touchdown time
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"""
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if self.sw_ref >= 0.9 and self.touch_down:
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self.touch_down_time = self.time
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self.touch_down = False
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self.sw_ref = 0.0
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def _binomial(self, n, k):
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return np.math.factorial(n) / (np.math.factorial(k) * np.math.factorial(n - k))
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def _bern_stein_poly(self, t, n, k, point):
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return point * self._binomial(n, k) * np.power(t, k) * np.power(1 - t, n - k)
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def _bezier_swing(self, phase, L, lateral_fraction, clearance_height=0.04):
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STEP = np.array(
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[-L] * 2 + [-L * 1.5] * 3 + [0.0] * 3 + [L * 1.5] * 2 + [L * 1.4, L]
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)
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Z = np.array(
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[0.0] * 2
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+ [clearance_height * 0.9] * 5
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+ [clearance_height * 1.1] * 3
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+ [0.0] * 2
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)
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X, Y = STEP * np.cos(lateral_fraction), STEP * np.sin(lateral_fraction)
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n = self.num_control_points
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stepX = sum(self._bern_stein_poly(phase, n, i, X[i]) for i in range(n))
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stepY = sum(self._bern_stein_poly(phase, n, i, Y[i]) for i in range(n))
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stepZ = sum(self._bern_stein_poly(phase, n, i, Z[i]) for i in range(n))
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return stepX, stepY, stepZ
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def sine_stance(self, phase, L, lateral_fraction, penetration_depth=0.00):
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"""Calculates the step coordinates for the Sinusoidal stance period
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:param phase: current trajectory phase
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:param L: step length
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:param lateral_fraction: determines how lateral the movement is
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:param penetration_depth: foot penetration depth during stance phase
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:returns: X,Y,Z Foot Coordinates relative to unmodified body
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"""
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# moves from +L to -L
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step = L * (1.0 - 2.0 * phase)
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stepX = step * np.cos(lateral_fraction)
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stepY = step * np.sin(lateral_fraction)
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stepZ = 0.0
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if L != 0.0:
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stepZ = -penetration_depth * np.cos((np.pi * (stepX + stepY)) / (2.0 * L))
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return stepX, stepY, stepZ
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def yaw_circle(self, T_bf, index):
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""" Calculates the required rotation of the trajectory plane
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for yaw motion
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:param T_bf: default body-to-foot Vector
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:param index: the foot index in the container
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:returns: phi_arc, the plane rotation angle required for yaw motion
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"""
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# Foot Magnitude depending on leg type
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DefaultBodyToFoot_Magnitude = np.sqrt(T_bf[0]**2 + T_bf[1]**2)
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# Rotation Angle depending on leg type
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DefaultBodyToFoot_Direction = np.arctan2(T_bf[1], T_bf[0])
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# Previous leg coordinates relative to default coordinates
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g_xyz = self.prev_foot_pos[index] - np.array([T_bf[0], T_bf[1], T_bf[2]])
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# Modulate Magnitude to keep tracing circle
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g_mag = np.sqrt((g_xyz[0])**2 + (g_xyz[1])**2)
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th_mod = np.arctan2(g_mag, DefaultBodyToFoot_Magnitude)
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# Angle Traced by Foot for Rotation
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phi_arc = np.pi / 2.0 + th_mod
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phi_arc += DefaultBodyToFoot_Direction * 1 if index == 1 or index == 2 else -1
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return phi_arc
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def swing_step(self, phase, gaitState, T_bf, index):
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"""Calculates the step coordinates for the Bezier (swing) period
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using a combination of forward and rotational step coordinates
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initially decomposed from user input of
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L, lateral_fraction and yaw_rate
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:param phase: current trajectory phase
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:param L: step length
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:param lateral_fraction: determines how lateral the movement is
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:param yaw_rate: the desired body yaw rate
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:param clearance_height: foot clearance height during swing phase
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:param T_bf: default body-to-foot Vector
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:param key: indicates which foot is being processed
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:param index: the foot index in the container
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:returns: Foot Coordinates relative to unmodified body
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"""
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# Yaw foot angle for tangent-to-circle motion
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phi_arc = self.yaw_circle(T_bf, index)
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# Get Foot Coordinates for Forward Motion
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X_delta_lin, Y_delta_lin, Z_delta_lin = self._bezier_swing(
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phase,
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gaitState.step_length,
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gaitState.lateral_fraction,
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gaitState.clearance_height,
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)
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X_delta_rot, Y_delta_rot, Z_delta_rot = self._bezier_swing(
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phase, gaitState.yaw_rate, phi_arc, gaitState.clearance_height
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)
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coord = np.array(
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[
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X_delta_lin + X_delta_rot,
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Y_delta_lin + Y_delta_rot,
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Z_delta_lin + Z_delta_rot,
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]
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)
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self.prev_foot_pos[index] = coord
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return coord
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def stance_step(self, phase, gaitState, T_bf, index):
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"""Calculates the step coordinates for the Sine (stance) period
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using a combination of forward and rotational step coordinates
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initially decomposed from user input of
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L, lateral_fraction and yaw_rate
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:param phase: current trajectory phase
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:param gaitState: current gait state
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:param T_bf: default body-to-foot Vector
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:param index: the foot index in the container
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:returns: Foot Coordinates relative to unmodified body
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"""
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# Yaw foot angle for tangent-to-circle motion
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phi_arc = self.yaw_circle(T_bf, index)
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# Get Foot Coordinates for Forward Motion
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X_delta_lin, Y_delta_lin, Z_delta_lin = self.sine_stance(
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phase,
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gaitState.step_length,
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gaitState.lateral_fraction,
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gaitState.penetration_depth,
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)
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X_delta_rot, Y_delta_rot, Z_delta_rot = self.sine_stance(
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phase, gaitState.yaw_rate, phi_arc, gaitState.penetration_depth
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)
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coord = np.array([
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X_delta_lin + X_delta_rot, Y_delta_lin + Y_delta_rot,
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Z_delta_lin + Z_delta_rot
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])
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self.prev_foot_pos[index] = coord
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return coord
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def foot_step(self, gaitState, body_foot, index):
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"""Calculates the step coordinates in either the Bezier or
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Sine portion of the trajectory depending on the retrieved phase
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:param T_bf: default body-to-foot Vector
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:param index: the foot index in the container
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:returns: Foot Coordinates relative to unmodified body
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"""
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leg_phase, foot_phase = self.get_phase(index)
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stored_phase = leg_phase
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if foot_phase == Phase.SWING:
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stored_phase += 1.0
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# Just for keeping track
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self.phases[index] = stored_phase
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if foot_phase == Phase.STANCE:
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return self.stance_step(leg_phase, gaitState, body_foot, index)
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elif foot_phase == Phase.SWING:
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return self.swing_step(leg_phase, gaitState, body_foot, index)
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def generate_trajectory(self, bodyState, gaitState, dt):
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"""Calculates the step coordinates for each foot"""
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gaitState.yaw_rate *= dt
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self.t_stance = 2.0 * abs(gaitState.step_length) / abs(gaitState.step_velocity)
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if gaitState.step_velocity == 0.0:
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self.t_stance = 0.0
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gaitState.step_length = 0.0
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self.touch_down = False
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self.time = 0.0
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self.last_touch_down_time = 0.0
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# Catch infeasible timestep
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if self.t_stance < dt:
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self.t_stance = 0.0
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gaitState.step_length = 0.0
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self.touch_down = False
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self.time = 0.0
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self.last_touch_down_time = 0.0
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gaitState.yaw_rate = 0.0
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self.t_stance = min(self.t_stance, 1.3 * self.t_swing)
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if gaitState.contacts[0] == 1 and self.t_stance > dt:
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self.touch_down = True
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self.update_clock(dt)
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ref_dS = {"FL": 0.0, "FR": 0.5, "BL": 0.5, "BR": 0.0}
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for i, (key, Tbf_in) in enumerate(bodyState.worldFeetPositions.items()):
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self.ref_idx = i if key == "FL" else self.ref_idx
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self.leg_phases[i] = ref_dS[key]
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_, leg_feet_positions = TransToRp(Tbf_in)
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step_coord = (
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self.foot_step(gaitState, leg_feet_positions, i)
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if self.t_stance > 0.0
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else np.array([0.0, 0.0, 0.0])
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)
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for j in range(3):
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bodyState.worldFeetPositions[key][j, 3] += step_coord[j]
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