🏓 Adds scene builder to simplify three scene creation
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committed by
Rune Daugaard Harlyk
parent
2f070bed5d
commit
10efa9eeeb
@@ -0,0 +1,199 @@
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import { Mesh,
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PerspectiveCamera,
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PlaneGeometry,
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Scene,
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ShadowMaterial,
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WebGLRenderer,
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AmbientLight,
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DirectionalLight,
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PCFSoftShadowMap,
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GridHelper,
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ArrowHelper,
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Vector3,
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LoaderUtils,
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Object3D,
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FogExp2,
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CanvasTexture,
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type ColorRepresentation,
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type WebGLRendererParameters,
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} from "three";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
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import URDFLoader from "urdf-loader";
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import { XacroLoader } from "xacro-parser";
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export const addScene = () => new Scene()
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interface position {
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x?: number,
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y?: number,
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z?: number
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}
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interface light {
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color?: ColorRepresentation,
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intensity?: number
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}
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interface gridOptions {
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divisions?: number,
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size?: number,
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}
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interface arrowOptions {
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origin:position,
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direction:position,
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length?:number,
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color?:ColorRepresentation
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}
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type directionalLight = position & light
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type gridHelperOptions = gridOptions & position
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export default class SceneBuilder {
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public scene: Scene
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public camera: PerspectiveCamera
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public ground: Mesh
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public renderer:WebGLRenderer
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public controls:OrbitControls
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public callback:Function
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public gridHelper: GridHelper;
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public model: Object3D<Event>
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public liveStreamTexture: CanvasTexture
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private fog:FogExp2
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private isLoaded:boolean = false
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constructor() {
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this.scene = new Scene()
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return this
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}
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public addRenderer = (parameters?: WebGLRendererParameters) => {
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this.renderer = new WebGLRenderer(parameters);
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this.renderer.outputColorSpace = "srgb";
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this.renderer.shadowMap.enabled = true;
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this.renderer.shadowMap.type = PCFSoftShadowMap;
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document.body.appendChild(this.renderer.domElement);
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return this
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}
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public addPerspectiveCamera = (options:position) => {
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this.camera = new PerspectiveCamera();
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this.camera.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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this.scene.add(this.camera);
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return this
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}
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public addGroundPlane = (options:position) => {
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this.ground = new Mesh( new PlaneGeometry(), new ShadowMaterial({side: 2}));
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this.ground.rotation.x = -Math.PI / 2;
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this.ground.scale.setScalar(30);
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this.ground.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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this.ground.receiveShadow = true;
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this.scene.add(this.ground);
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return this
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}
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public addOrbitControls = (minDistance:number, maxDistance:number) => {
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this.controls = new OrbitControls(this.camera, this.renderer.domElement);
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this.controls.minDistance = minDistance;
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this.controls.maxDistance = maxDistance;
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this.controls.update();
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return this
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}
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public addAmbientLight = (options:light) => {
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const ambientLight = new AmbientLight(options.color, options.intensity);
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this.scene.add(ambientLight);
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return this
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}
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public addDirectionalLight = (options:directionalLight) => {
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const directionalLight = new DirectionalLight(options.color, options.intensity);
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directionalLight.castShadow = true;
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directionalLight.shadow.mapSize.setScalar(2048);
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directionalLight.shadow.mapSize.width = 1024;
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directionalLight.shadow.mapSize.height = 1024;
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directionalLight.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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directionalLight.shadow.radius = 5
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this.scene.add(directionalLight);
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return this
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}
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public addGridHelper = (options:gridHelperOptions) => {
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this.gridHelper = new GridHelper(options.size, options.divisions);
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this.gridHelper.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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this.scene.add(this.gridHelper);
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return this
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}
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public addFogExp2 = (color:ColorRepresentation, density?:number) => {
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this.scene.fog = new FogExp2(color, density);
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return this
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}
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public handleResize = () => {
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this.renderer.setSize(window.innerWidth, window.innerHeight);
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this.renderer.setPixelRatio(window.devicePixelRatio);
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this.camera.aspect = window.innerWidth / window.innerHeight;
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this.camera.updateProjectionMatrix();
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return this
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}
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public addRenderCb = (callback:Function) => {
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this.callback = callback
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return this
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}
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public startRenderLoop = () => {
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this.renderer.setAnimationLoop(() => {
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this.renderer.render(this.scene, this.camera);
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this.handleRobotShadow()
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if(this.callback) this.callback()
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if(!this.liveStreamTexture) return
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});
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return this
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}
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public addArrowHelper = (options?:arrowOptions) => {
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const dir = new Vector3(options.direction.x ?? 0, options.direction.y ?? 0, options.direction.z ?? 0);
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const origin = new Vector3(options.origin.x ?? 0, options.origin.y ?? 0, options.origin.z ?? 0);
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const arrowHelper = new ArrowHelper( dir, origin, options.length ?? 1.5, options.color ?? 0xff0000 );
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this.scene.add( arrowHelper );
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return this
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}
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public loadModel = (urlXacro:string) => {
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const xacroLoader = new XacroLoader();
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xacroLoader.load(urlXacro, xml => {
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const urdfLoader = new URDFLoader();
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urdfLoader.workingPath = LoaderUtils.extractUrlBase(urlXacro);
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this.model = urdfLoader.parse(xml);
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this.model.rotation.x = -Math.PI / 2;
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this.model.rotation.z = Math.PI / 2;
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this.model.traverse(c => c.castShadow = true);
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this.model.updateMatrixWorld(true);
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this.model.scale.setScalar(10);
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this.scene.add(this.model);
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}, (error) => console.log(error));
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return this
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}
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public toggleFog = () => {
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this.scene.fog = this.scene.fog ? null : this.fog;
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}
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private handleRobotShadow = () => {
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if(this.isLoaded) return
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const intervalId = setInterval(() => {
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this.model?.traverse(c => c.castShadow = true);
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}, 10);
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setTimeout(() => {
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clearInterval(intervalId)
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}, 1000);
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this.isLoaded = true;
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}
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}
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