🏓 Adds scene builder to simplify three scene creation

This commit is contained in:
Rune Harlyk
2023-08-09 21:55:37 +02:00
committed by Rune Daugaard Harlyk
parent 2f070bed5d
commit 10efa9eeeb
2 changed files with 229 additions and 118 deletions
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View File
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import { Mesh,
PerspectiveCamera,
PlaneGeometry,
Scene,
ShadowMaterial,
WebGLRenderer,
AmbientLight,
DirectionalLight,
PCFSoftShadowMap,
GridHelper,
ArrowHelper,
Vector3,
LoaderUtils,
Object3D,
FogExp2,
CanvasTexture,
type ColorRepresentation,
type WebGLRendererParameters,
} from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import URDFLoader from "urdf-loader";
import { XacroLoader } from "xacro-parser";
export const addScene = () => new Scene()
interface position {
x?: number,
y?: number,
z?: number
}
interface light {
color?: ColorRepresentation,
intensity?: number
}
interface gridOptions {
divisions?: number,
size?: number,
}
interface arrowOptions {
origin:position,
direction:position,
length?:number,
color?:ColorRepresentation
}
type directionalLight = position & light
type gridHelperOptions = gridOptions & position
export default class SceneBuilder {
public scene: Scene
public camera: PerspectiveCamera
public ground: Mesh
public renderer:WebGLRenderer
public controls:OrbitControls
public callback:Function
public gridHelper: GridHelper;
public model: Object3D<Event>
public liveStreamTexture: CanvasTexture
private fog:FogExp2
private isLoaded:boolean = false
constructor() {
this.scene = new Scene()
return this
}
public addRenderer = (parameters?: WebGLRendererParameters) => {
this.renderer = new WebGLRenderer(parameters);
this.renderer.outputColorSpace = "srgb";
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = PCFSoftShadowMap;
document.body.appendChild(this.renderer.domElement);
return this
}
public addPerspectiveCamera = (options:position) => {
this.camera = new PerspectiveCamera();
this.camera.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
this.scene.add(this.camera);
return this
}
public addGroundPlane = (options:position) => {
this.ground = new Mesh( new PlaneGeometry(), new ShadowMaterial({side: 2}));
this.ground.rotation.x = -Math.PI / 2;
this.ground.scale.setScalar(30);
this.ground.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
this.ground.receiveShadow = true;
this.scene.add(this.ground);
return this
}
public addOrbitControls = (minDistance:number, maxDistance:number) => {
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
this.controls.minDistance = minDistance;
this.controls.maxDistance = maxDistance;
this.controls.update();
return this
}
public addAmbientLight = (options:light) => {
const ambientLight = new AmbientLight(options.color, options.intensity);
this.scene.add(ambientLight);
return this
}
public addDirectionalLight = (options:directionalLight) => {
const directionalLight = new DirectionalLight(options.color, options.intensity);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.setScalar(2048);
directionalLight.shadow.mapSize.width = 1024;
directionalLight.shadow.mapSize.height = 1024;
directionalLight.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
directionalLight.shadow.radius = 5
this.scene.add(directionalLight);
return this
}
public addGridHelper = (options:gridHelperOptions) => {
this.gridHelper = new GridHelper(options.size, options.divisions);
this.gridHelper.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
this.scene.add(this.gridHelper);
return this
}
public addFogExp2 = (color:ColorRepresentation, density?:number) => {
this.scene.fog = new FogExp2(color, density);
return this
}
public handleResize = () => {
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.renderer.setPixelRatio(window.devicePixelRatio);
this.camera.aspect = window.innerWidth / window.innerHeight;
this.camera.updateProjectionMatrix();
return this
}
public addRenderCb = (callback:Function) => {
this.callback = callback
return this
}
public startRenderLoop = () => {
this.renderer.setAnimationLoop(() => {
this.renderer.render(this.scene, this.camera);
this.handleRobotShadow()
if(this.callback) this.callback()
if(!this.liveStreamTexture) return
});
return this
}
public addArrowHelper = (options?:arrowOptions) => {
const dir = new Vector3(options.direction.x ?? 0, options.direction.y ?? 0, options.direction.z ?? 0);
const origin = new Vector3(options.origin.x ?? 0, options.origin.y ?? 0, options.origin.z ?? 0);
const arrowHelper = new ArrowHelper( dir, origin, options.length ?? 1.5, options.color ?? 0xff0000 );
this.scene.add( arrowHelper );
return this
}
public loadModel = (urlXacro:string) => {
const xacroLoader = new XacroLoader();
xacroLoader.load(urlXacro, xml => {
const urdfLoader = new URDFLoader();
urdfLoader.workingPath = LoaderUtils.extractUrlBase(urlXacro);
this.model = urdfLoader.parse(xml);
this.model.rotation.x = -Math.PI / 2;
this.model.rotation.z = Math.PI / 2;
this.model.traverse(c => c.castShadow = true);
this.model.updateMatrixWorld(true);
this.model.scale.setScalar(10);
this.scene.add(this.model);
}, (error) => console.log(error));
return this
}
public toggleFog = () => {
this.scene.fog = this.scene.fog ? null : this.fog;
}
private handleRobotShadow = () => {
if(this.isLoaded) return
const intervalId = setInterval(() => {
this.model?.traverse(c => c.castShadow = true);
}, 10);
setTimeout(() => {
clearInterval(intervalId)
}, 1000);
this.isLoaded = true;
}
}