🦾 Adds kinematics
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@@ -3,6 +3,7 @@
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#include <EventSocket.h>
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#include <TaskManager.h>
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#include <Kinematics.h>
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#define DEFAULT_STATE false
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#define LIGHT_SETTINGS_ENDPOINT_PATH "/api/input"
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@@ -96,6 +97,33 @@ class MotionService
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}
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}
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break;
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case MOTION_STATE::STAND: {
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float lp[4][4] = {
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{ 100, -100, 100, 1},
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{ 100, -100, -100, 1},
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{-100, -100, 100, 1},
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{-100, -100, -100, 1}
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};
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position_t p = {0, 0, 0, 0, static_cast<float>(input[5]), 0, input[0]};
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float new_angles[12] = {0,};
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float dir[12] = {-1, -1, -1, 1, -1, -1, -1, -1, -1, 1, -1, -1};
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kinematics.calculate_inverse_kinematics(lp, p, new_angles);
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for (int i = 0; i < 12; i++) {
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int16_t new_angle = lerp(angles[i], new_angles[i] * dir[i], 0.3);
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if (new_angle != angles[i]) {
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angles[i] = new_angle;
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updated = true;
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}
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}
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if (updated) {
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ESP_LOGI("MotionService", "New angles: %f %f %f %f %f %f %f %f %f %f %f %f", new_angles[0], new_angles[1], new_angles[2], new_angles[3], new_angles[4], new_angles[5], new_angles[6], new_angles[7], new_angles[8], new_angles[9], new_angles[10], new_angles[11]);
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}
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break;
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}
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case MOTION_STATE::WALK:
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angles[1] += dir;
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if (angles[1] >= 90) dir = -1;
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@@ -118,12 +146,14 @@ class MotionService
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EventSocket *_socket;
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SecurityManager *_securityManager;
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TaskManager *_taskManager;
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Kinematics kinematics;
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constexpr static int MotionInterval = 100;
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int8_t input[7] = {0, 0, 0, 0, 0, 0, 0};
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int16_t angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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int16_t rest_angles[12] = {0, 90, -145, 0, 90, -145, 0, 90, -145, 0, 90, -145};
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int16_t stand_angles[12] = {0, 45, -90, 0, 45, -90, 0, 45, -90, 0, 45, -90};
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MOTION_STATE motionState = MOTION_STATE::IDLE;
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unsigned long _lastUpdate;
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int dir = 2;
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