Deletes old project
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<script lang="ts">
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import { onDestroy, onMount } from 'svelte';
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import { BufferGeometry, Line, LineBasicMaterial, Vector3, type NormalBufferAttributes } from 'three';
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import uzip from 'uzip';
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import { model, servoAnglesOut } from '$lib/stores';
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import { footColor, isEmbeddedApp, toeWorldPositions } from '$lib/utilities';
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import { fileService } from '$lib/services';
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import { servoAngles, mpu, jointNames } from '$lib/stores';
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import SceneBuilder from '$lib/sceneBuilder';
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import { lerp, degToRad } from 'three/src/math/MathUtils';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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export let sky = true
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export let orbit = false
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export let panel = true
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export let debug = false
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export let ground = true
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let sceneManager = new SceneBuilder();
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let canvas: HTMLCanvasElement
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let currentModelAngles: number[] = new Array(12).fill(0);
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let modelTargetAngles: number[] = new Array(12).fill(0)
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let gui_panel: GUI
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let feet_trace = new Array(4).fill([]);
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let trace_lines: BufferGeometry<NormalBufferAttributes>[] = []
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let settings = {
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'Trace feet':debug,
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'Trace points': 30,
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'Fix camera on robot': true
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}
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onMount(async () => {
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await cacheModelFiles()
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await createScene();
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if (!isEmbeddedApp && panel) createPanel();
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servoAngles.subscribe(updateAnglesFromStore)
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});
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const updateAnglesFromStore = (angles: number[]) => {
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if (sceneManager.isDragging) return
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modelTargetAngles = angles;
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}
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onDestroy(() => {
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canvas.remove()
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gui_panel?.destroy()
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});
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const createPanel = () => {
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gui_panel = new GUI({width: 310});
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gui_panel.close();
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gui_panel.domElement.id = 'three-gui-panel';
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const visibility = gui_panel.addFolder('Visualization');
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visibility.add(settings, 'Trace feet')
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visibility.add(settings, 'Trace points', 1, 1000, 1)
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}
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const cacheModelFiles = async () => {
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let data = await fetch('/stl.zip').then((data) => data.arrayBuffer());
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var files = uzip.parse(data);
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for (const [path, data] of Object.entries(files) as [path: string, data: Uint8Array][]) {
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const url = new URL(path, window.location.href);
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fileService.saveFile(url.toString(), data);
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}
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};
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const updateAngles = (name: string, angle: number) => {
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modelTargetAngles[$jointNames.indexOf(name)] = angle * (180 / Math.PI);
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servoAnglesOut.set(modelTargetAngles)
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};
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const createScene = async () => {
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sceneManager
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.addRenderer({ antialias: true, canvas, alpha: true })
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.addPerspectiveCamera({ x: -0.5, y: 0.5, z: 1 })
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.addOrbitControls(8, 30, orbit)
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.addDirectionalLight({ x: 10, y: 20, z: 10, color: 0xffffff, intensity: 0.9 })
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.addAmbientLight({ color: 0xffffff, intensity: 0.6 })
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.addFogExp2(0xcccccc, 0.015)
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.addModel($model)
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.fillParent()
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.addRenderCb(render)
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.startRenderLoop();
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if (ground) sceneManager
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.addGroundPlane()
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.addGridHelper({ size: 30, divisions: 25 })
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if (sky) sceneManager.addSky()
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if (debug) sceneManager.addDragControl(updateAngles)
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for (let i = 0; i < 4; i++) {
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const geometry = new BufferGeometry();
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const material = new LineBasicMaterial({ color: footColor() });
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const line = new Line(geometry, material);
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trace_lines.push(geometry);
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sceneManager.scene.add(line);
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}
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};
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const renderTraceLines = (foot_positions: Vector3[]) => {
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if (!settings['Trace feet']) {
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if (!feet_trace.length) return
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trace_lines.forEach((line, i) => line.setFromPoints(feet_trace[i].slice(-1)))
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feet_trace = new Array(4).fill([])
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return
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}
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trace_lines.forEach((line, i) => {
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feet_trace[i].push(foot_positions[i])
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feet_trace[i] = feet_trace[i].slice(-settings['Trace points'])
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line.setFromPoints(feet_trace[i]);
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})
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}
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const render = () => {
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const robot = sceneManager.model;
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if (!robot) return;
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const toes = toeWorldPositions(robot)
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renderTraceLines(toes)
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if (settings['Fix camera on robot']) {
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sceneManager.controls.target = robot.position.clone()
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}
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robot.position.y = robot.position.y - Math.min(...toes.map(toe => toe.y));
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robot.rotation.z = lerp(robot.rotation.z, degToRad($mpu.heading + 90), 0.1);
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for (let i = 0; i < $jointNames.length; i++) {
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currentModelAngles[i] = lerp(
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(robot.joints[$jointNames[i]].angle as number) * (180 / Math.PI),
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modelTargetAngles[i],
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0.1
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);
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robot.joints[$jointNames[i]].setJointValue(degToRad(currentModelAngles[i]));
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}
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};
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</script>
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<svelte:window on:resize={sceneManager.fillParent} />
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<canvas bind:this={canvas}></canvas>
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